cgrl
CGRL: Causal-Guided Representation Learning for Graph Out-of-Distribution Generalization
Lu, Bowen, Yang, Liangqiang, Li, Teng
Graph Neural Networks (GNNs) have achieved impressive performance in graph-related tasks. However, they suffer from poor generalization on out-of-distribution (OOD) data, as they tend to learn spurious correlations. Such correlations present a phenomenon that GNNs fail to stably learn the mutual information between prediction representations and ground-truth labels under OOD settings. To address these challenges, we formulate a causal graph starting from the essence of node classification, adopt backdoor adjustment to block non-causal paths, and theoretically derive a lower bound for improving OOD generalization of GNNs. To materialize these insights, we further propose a novel approach integrating causal representation learning and a loss replacement strategy. The former captures node-level causal invariance and reconstructs graph posterior distribution. The latter introduces asymptotic losses of the same order to replace the original losses. Extensive experiments demonstrate the superiority of our method in OOD generalization and effectively alleviating the phenomenon of unstable mutual information learning.
Consensus Graph Representation Learning for Better Grounded Image Captioning
Zhang, Wenqiao, Shi, Haochen, Tang, Siliang, Xiao, Jun, Yu, Qiang, Zhuang, Yueting
The contemporary visual captioning models frequently hallucinate objects that are not actually in a scene, due to the visual misclassification or over-reliance on priors that resulting in the semantic inconsistency between the visual information and the target lexical words. The most common way is to encourage the captioning model to dynamically link generated object words or phrases to appropriate regions of the image, i.e., the grounded image captioning (GIC). However, GIC utilizes an auxiliary task (grounding objects) that has not solved the key issue of object hallucination, i.e., the semantic inconsistency. In this paper, we take a novel perspective on the issue above - exploiting the semantic coherency between the visual and language modalities. Specifically, we propose the Consensus Rraph Representation Learning framework (CGRL) for GIC that incorporates a consensus representation into the grounded captioning pipeline. The consensus is learned by aligning the visual graph (e.g., scene graph) to the language graph that consider both the nodes and edges in a graph. With the aligned consensus, the captioning model can capture both the correct linguistic characteristics and visual relevance, and then grounding appropriate image regions further. We validate the effectiveness of our model, with a significant decline in object hallucination (-9% CHAIRi) on the Flickr30k Entities dataset. Besides, our CGRL also evaluated by several automatic metrics and human evaluation, the results indicate that the proposed approach can simultaneously improve the performance of image captioning (+2.9 Cider) and grounding (+2.3 F1LOC).
Constraint-Guided Reinforcement Learning: Augmenting the Agent-Environment-Interaction
Reinforcement Learning (RL) agents have great successes in solving tasks with large observation and action spaces from limited feedback. Still, training the agents is data-intensive and there are no guarantees that the learned behavior is safe and does not violate rules of the environment, which has limitations for the practical deployment in real-world scenarios. This paper discusses the engineering of reliable agents via the integration of deep RL with constraint-based augmentation models to guide the RL agent towards safe behavior. Within the constraints set, the RL agent is free to adapt and explore, such that its effectiveness to solve the given problem is not hindered. However, once the RL agent leaves the space defined by the constraints, the outside models can provide guidance to still work reliably. We discuss integration points for constraint guidance within the RL process and perform experiments on two case studies: a strictly constrained card game and a grid world environment with additional combinatorial subgoals. Our results show that constraint-guidance does both provide reliability improvements and safer behavior, as well as accelerated training.