cconv
A Appendix In the following sections, we provide additional details about the network architecture, training, and
We decided to use a fixed axis, which in our case corresponds to the spatial y-axis. Additional Modifications In addition to the properties of our algorithm as discussed in Section 2.3 The output is denormalized again before continuing with the time integration steps. Moreover, to satisfy the condition of the constraint 10 from above, i.e. GPU (48GB) for the 3D data set. Preprocessing As discussed in Section 2.4, we use custom preprocessing steps to improve longtime stability.
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Guaranteed Conservation of Momentum for Learning Particle-based Fluid Dynamics
Prantl, Lukas, Ummenhofer, Benjamin, Koltun, Vladlen, Thuerey, Nils
We present a novel method for guaranteeing linear momentum in learned physics simulations. Unlike existing methods, we enforce conservation of momentum with a hard constraint, which we realize via antisymmetrical continuous convolutional layers. We combine these strict constraints with a hierarchical network architecture, a carefully constructed resampling scheme, and a training approach for temporal coherence. In combination, the proposed method allows us to increase the physical accuracy of the learned simulator substantially. In addition, the induced physical bias leads to significantly better generalization performance and makes our method more reliable in unseen test cases. We evaluate our method on a range of different, challenging fluid scenarios. Among others, we demonstrate that our approach generalizes to new scenarios with up to one million particles. Our results show that the proposed algorithm can learn complex dynamics while outperforming existing approaches in generalization and training performance. An implementation of our approach is available at https://github.com/tum-pbs/DMCF.
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Learning to Simulate Complex Physics with Graph Networks
Sanchez-Gonzalez, Alvaro, Godwin, Jonathan, Pfaff, Tobias, Ying, Rex, Leskovec, Jure, Battaglia, Peter W.
Here we present a general framework for learning simulation, and provide a single model implementation that yields state-of-the-art performance across a variety of challenging physical domains, involving fluids, rigid solids, and deformable materials interacting with one another. Our framework---which we term "Graph Network-based Simulators" (GNS)---represents the state of a physical system with particles, expressed as nodes in a graph, and computes dynamics via learned message-passing. Our results show that our model can generalize from single-timestep predictions with thousands of particles during training, to different initial conditions, thousands of timesteps, and at least an order of magnitude more particles at test time. Our model was robust to hyperparameter choices across various evaluation metrics: the main determinants of long-term performance were the number of message-passing steps, and mitigating the accumulation of error by corrupting the training data with noise. Our GNS framework is the most accurate general-purpose learned physics simulator to date, and holds promise for solving a wide range of complex forward and inverse problems.
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