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Human Creativity and AI

Xie, Shengyi

arXiv.org Artificial Intelligence

With the advancement of science and technology, the philosophy of creativity has undergone significant reinterpretation. This paper investigates contemporary research in the fields of psychology, cognitive neuroscience, and the philosophy of creativity, particularly in the context of the development of artificial intelligence (AI) techniques. It aims to address the central question: Can AI exhibit creativity? The paper reviews the historical perspectives on the philosophy of creativity and explores the influence of psychological advancements on the study of creativity. Furthermore, it analyzes various definitions of creativity and examines the responses of naturalism and cognitive neuroscience to the concept of creativity.


Probing and Inducing Combinational Creativity in Vision-Language Models

Peng, Yongqian, Ma, Yuxi, Wang, Mengmeng, Wang, Yuxuan, Wang, Yizhou, Zhang, Chi, Zhu, Yixin, Zheng, Zilong

arXiv.org Artificial Intelligence

The ability to combine existing concepts into novel ideas stands as a fundamental hallmark of human intelligence. Recent advances in Vision-Language Models (VLMs) like GPT-4V and DALLE-3 have sparked debate about whether their outputs reflect combinational creativity--defined by M. A. Boden (1998) as synthesizing novel ideas through combining existing concepts--or sophisticated pattern matching of training data. Drawing inspiration from cognitive science, we investigate the combinational creativity of VLMs from the lens of concept blending. We propose the Identification-Explanation-Implication (IEI) framework, which decomposes creative processes into three levels: identifying input spaces, extracting shared attributes, and deriving novel semantic implications. To validate this framework, we curate CreativeMashup, a high-quality dataset of 666 artist-generated visual mashups annotated according to the IEI framework. Through extensive experiments, we demonstrate that in comprehension tasks, best VLMs have surpassed average human performance while falling short of expert-level understanding; in generation tasks, incorporating our IEI framework into the generation pipeline significantly enhances the creative quality of VLMs' outputs. Our findings establish both a theoretical foundation for evaluating artificial creativity and practical guidelines for improving creative generation in VLMs.


Pron vs Prompt: Can Large Language Models already Challenge a World-Class Fiction Author at Creative Text Writing?

Marco, Guillermo, Gonzalo, Julio, del Castillo, Ramón, Girona, María Teresa Mateo

arXiv.org Artificial Intelligence

It has become routine to report research results where Large Language Models (LLMs) outperform average humans in a wide range of language-related tasks, and creative text writing is no exception. It seems natural, then, to raise the bid: Are LLMs ready to compete in creative writing skills with a top (rather than average) novelist? To provide an initial answer for this question, we have carried out a contest between Patricio Pron (an awarded novelist, considered one of the best of his generation) and GPT-4 (one of the top performing LLMs), in the spirit of AI-human duels such as DeepBlue vs Kasparov and AlphaGo vs Lee Sidol. We asked Pron and GPT-4 to provide thirty titles each, and then to write short stories for both their titles and their opponent's. Then, we prepared an evaluation rubric inspired by Boden's definition of creativity, and we collected 5,400 manual assessments provided by literature critics and scholars. The results of our experimentation indicate that LLMs are still far from challenging a top human creative writer, and that reaching such level of autonomous creative writing skills probably cannot be reached simply with larger language models.


On Creativity and Open-Endedness

Soros, L. B., Adams, Alyssa, Kalonaris, Stefano, Witkowski, Olaf, Guckelsberger, Christian

arXiv.org Artificial Intelligence

Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted efforts to invite cross-disciplinary dialogue. The goal of this paper is to revitalize discussions of potential connections between the fields of Computational Creativity (CC) and ALife, focusing specifically on the concept of Open-Endedness (OE); the primary goal of CC is to endow artificial systems with creativity, and ALife has dedicated much research effort into studying and synthesizing OE and artificial innovation. However, despite the close proximity of these concepts, their use so far remains confined to their respective communities, and their relationship is largely unclear. We provide historical context for research in both domains, and review the limited work connecting research on creativity and OE explicitly. We then highlight specific questions to be considered, with the eventual goals of (i) decreasing conceptual ambiguity by highlighting similarities and differences between the concepts of OE and creativity, (ii) identifying synergy effects of a research agenda that encompasses both concepts, and (iii) establishing a dialogue between ALife and CC research.


Automating Creativity

Huang, Ming-Hui, Rust, Roland T.

arXiv.org Artificial Intelligence

Generative AI (GenAI) has spurred the expectation of being creative, due to its ability to generate content, yet so far, its creativity has somewhat disappointed, because it is trained using existing data following human intentions to generate outputs. The purpose of this paper is to explore what is required to evolve AI from generative to creative. Based on a reinforcement learning approach and building upon various research streams of computational creativity, we develop a triple prompt-response-reward engineering framework to develop the creative capability of GenAI. This framework consists of three components: 1) a prompt model for expected creativity by developing discriminative prompts that are objectively, individually, or socially novel, 2) a response model for observed creativity by generating surprising outputs that are incrementally, disruptively, or radically innovative, and 3) a reward model for improving creativity over time by incorporating feedback from the AI, the creator/manager, and/or the customers. This framework enables the application of GenAI for various levels of creativity strategically.


On the Creativity of Large Language Models

Franceschelli, Giorgio, Musolesi, Mirco

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are revolutionizing several areas of Artificial Intelligence. One of the most remarkable applications is creative writing, e.g., poetry or storytelling: the generated outputs are often of astonishing quality. However, a natural question arises: can LLMs be really considered creative? In this article we firstly analyze the development of LLMs under the lens of creativity theories, investigating the key open questions and challenges. In particular, we focus our discussion around the dimensions of value, novelty and surprise as proposed by Margaret Boden in her work. Then, we consider different classic perspectives, namely product, process, press and person. We discuss a set of ``easy'' and ``hard'' problems in machine creativity, presenting them in relation to LLMs. Finally, we examine the societal impact of these technologies with a particular focus on the creative industries, analyzing the opportunities offered by them, the challenges arising by them and the potential associated risks, from both legal and ethical points of view.


The quest for AI creativity

#artificialintelligence

AI's role in Morgan, and numerous other creative endeavors, shows how far AI has come. Using techniques such as deep learning has enabled tremendous progress, but AI remains relegated to an assistant role--for now. "What's interesting is that, compared to a lot of other machine learning techniques, deep learning technology is what's called a'generative model,' meaning that it learns how to mimic the data it's been trained on," explains Jason Toy, CEO of Somatic, a start-up focused on developing deep learning applications. "If you feed it thousands of paintings and pictures, all of a sudden you have this mathematical system where you can tweak the parameters or the vectors and get brand new creative things similar to what it was trained on." But even highly touted AI techniques have their limitations.


What's the purpose of humanity if machines can learn ingenuity?

#artificialintelligence

What's the purpose of humanity if machines can learn ingenuity? The value placed on creativity in modern times has led to a range of writers and thinkers trying to articulate what it is, how to stimulate it, and why it is important. It was while sitting on a committee at the Royal Society assessing what impact machine learning was likely to have on society in the coming decades that I first encountered the theories of Margaret Boden. Her ideas struck me as the most relevant when it came to addressing creativity in machines. Boden is an original thinker who has managed to fuse many disciplines: philosopher, psychologist, physician, AI expert and cognitive scientist. In her eighties now, with white hair flying like sparks and an ever active brain, she is enjoying engaging enthusiastically with the prospect of what these "tin cans", as she likes to call computers, might be capable of. To this end, she has identified three different types of human creativity.Exploratory creativity involves taking what is there and exploring its outer edges, extending the limits of what is possible while remaining bound by the rules.


How VR could bring Glastonbury into your living room

BBC News

Technology may have brought the music industry to its knees 20 years ago, but these days pop stars and record labels are using computing power to find new audiences and take fresh creative decisions. The benefits and pitfalls of this new technology are being debated at The Great Escape music festival in Brighton, in a day-long conference. Here are some of the things we learned. Virtual reality could allow fans to experience Glastonbury from the comfort of their sofa, simply by plugging in a headset. In fact, Melody VR - a London-based tech start-up - launched earlier this month, offering concerts by stars like The Who, Royal Blood and Rag'N'Bone Man through VR sets like Oculus Go and Samsung's Gear VR.


Computer Models of Creativity

AI Magazine

It's an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. All three can be modeled by AI--in some cases, with impressive results. AI techniques underlie various types of computer art. Whether computers could "really" be creative isn't a scientific question but a philosophical one, to which there's no clear answer.