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Vampire: The Masquerade Bloodlines 2 review – an interestingly toothless piece of noir fiction

The Guardian

'A 25-hour story that just about makes sense' Vampire: The Masquerade Bloodlines 2. 'A 25-hour story that just about makes sense' Vampire: The Masquerade Bloodlines 2. Y ou are an ancient and powerful vampire, and you wake up in the basement of some decrepit Seattle building, with no recent memories and a strange sigil on your hand. The first thing you do is feed on the cop who finds you, before smacking his partner into a wall so hard that his blood spatters the brick. A violent fanged rampage ensues, where you beat up and tear apart rival undead and their ghouls while currying the favour of the local court of vampires, and trying to keep your existence hidden from the mortal populace of this sultry city. But this is also a detective story: there's a younger night-stalker sharing your brain, a voice in your head named Fabian, who talks like a 1920s gumshoe (presumably because he once was one). Fabian isn't violent at all; he evidently works with the human police and the vampire underworld, snacking on consenting volunteers' blood and using his mind-delving powers to solve murders.


Vampire: The Masquerade - Bloodlines 2 is now slated to launch in October 2025

Engadget

Vampire: The Masquerade - Bloodlines 2 has been delayed again. Publisher Paradox Interactive announced today that it is now targeting release in October 2025 instead of the first half of this year. "Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date," the company said. Creating the sequel has been a trial of endurance that would test even an immortal undead's patience. Paradox parted ways with the game's original developer, Hardsuit Labs, in 2021.


Vampire: The Masquerade – Bloodlines 2: a legendary video game returns

The Guardian

Vampire: The Masquerade – Bloodlines is almost unique in video game history. It suffered a deeply troubled development involving turbulent clashes between developer Troika and publisher Activision, and was eventually released incomplete and deeply broken. And yet, the 2004 financial disaster of a game is adored and celebrated for its innovative dialogue, astounding characters and banquet of choice. Kept alive ever since by a dedicated group of fans who have patched it up and improved it multiple times, it's a game now remembered for its huge ambition rather than its colossal failure. Fifteen years later, a sequel has just been announced.