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Is "Blinky" the horrible reality of a robotic future?

AITopics Original Links

Although Hollywood films warn of sentient artificial intelligence looking to overthrow and exterminate its human creators, they're mostly a reason for their big-name stars to jump through the air in slow-motion while dual-wielding rocket-propelled grenade launchers while a hovership explodes behind them. Blinky, on the other hand, paints a much more likely reality of the dangers we may soon face as intelligent robotics become as commonplace as smartphones and voice-activated assistants like Siri. Blinky is a short film written, directed, and edited by Ruairi Robinson. The budget was 45,000 euro (approximately $60K U.S.) for the actual shoot, while the extensive visual effects were done almost entirely by Robinson himself. "Visual effects were completed over a period of 9 months, of hell," says Robinson.


AIPaint: A Sketch-Based Behavior Tree Authoring Tool

Becroft, David (Worcester Polytechnic Institute) | Bassett, Jesse (Worcester Polytechnic Institute) | Mejia, Adrian (Worcester Polytechnic Institute) | Rich, Charles (Worcester Polytechnic Institute) | Sidner, Candace (Research Professor, Computer Science Department)

AAAI Conferences

Current behavior authoring tools force game designers to split their attention between the game context and the tool context. We have addressed this problem by developing a behavior authoring tool that merges these two contexts. This paper outlines the design and implementation of a gameindependent behavior tree authoring tool, called AIPaint, that allows a designer to create and edit behavior trees via a natural sketching interface overlaid on the game world. We demonstrate the use of AIPaint to author computercontrolled characters in two simple games and report on an observational evaluation.