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A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

We describe a Reinforcement Learning algorithm for partially observ(cid:173) able environments using short-term memory, which we call BLHT. Since BLHT learns a stochastic model based on Bayesian Learning, the over(cid:173) fitting problem is reasonably solved. Moreover, BLHT has an efficient implementation. This paper shows that the model learned by BLHT con(cid:173) verges to one which provides the most accurate predictions of percepts and rewards, given short-term memory.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

We have proved that the model learned by BLHT converges to the optimal model in given hypothesis space, 1{, which provides the most accurate predictions of percepts and rewards, given short-term memory. We believe this fact provides a solid basis for BLHT, and BLHT can be compared favorably with other methods using short-term memory.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

We have proved that the model learned by BLHT converges to the optimal model in given hypothesis space, 1{, which provides the most accurate predictions of percepts and rewards, given short-term memory. We believe this fact provides a solid basis for BLHT, and BLHT can be compared favorably with other methods using short-term memory.


A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory

Neural Information Processing Systems

Since BLHT learns a stochastic model based on Bayesian Learning, the overfitting problemis reasonably solved. Moreover, BLHT has an efficient implementation. This paper shows that the model learned by BLHT converges toone which provides the most accurate predictions of percepts and rewards, given short-term memory. 1 INTRODUCTION Research on Reinforcement Learning (RL) problem forpartially observable environments is gaining more attention recently. This is mainly because the assumption that perfect and complete perception of the state of the environment is available for the learning agent, which many previous RL algorithms require, is not valid for many realistic environments.