binauralgrad
BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtration, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively. Specifically, in the first stage, the common information of the binaural audio is generated with a single-channel diffusion model conditioned on the mono audio, based on which the binaural audio is generated by a two-channel diffusion model in the second stage. Combining this novel perspective of two-stage synthesis with advanced generative models (i.e., the diffusion models), the proposed BinauralGrad is able to generate accurate and high-fidelity binaural audio samples. Experiment results show that on a benchmark dataset, BinauralGrad outperforms the existing baselines by a large margin in terms of both object and subject evaluation metrics (Wave L2: $0.128$ vs. $0.157$,
BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models
Liang, Susan, Markovic, Dejan, Gebru, Israel D., Krenn, Steven, Keebler, Todd, Sandakly, Jacob, Yu, Frank, Hassel, Samuel, Xu, Chenliang, Richard, Alexander
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with rendering quality and streamable inference. Synthesizing high-quality binaural audio that is indistinguishable from real-world recordings requires precise modeling of binaural cues, room reverb, and ambient sounds. Additionally, real-world applications demand streaming inference. To address these challenges, we propose a flow matching based streaming binaural speech synthesis framework called BinauralFlow. We consider binaural rendering to be a generation problem rather than a regression problem and design a conditional flow matching model to render high-quality audio. Moreover, we design a causal U-Net architecture that estimates the current audio frame solely based on past information to tailor generative models for streaming inference. Finally, we introduce a continuous inference pipeline incorporating streaming STFT/ISTFT operations, a buffer bank, a midpoint solver, and an early skip schedule to improve rendering continuity and speed. Quantitative and qualitative evaluations demonstrate the superiority of our method over SOTA approaches. A perceptual study further reveals that our model is nearly indistinguishable from real-world recordings, with a $42\%$ confusion rate.
BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtration, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively.
BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtration, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively.
Zero-Shot Mono-to-Binaural Speech Synthesis
Levkovitch, Alon, Salazar, Julian, Mariooryad, Soroosh, Skerry-Ryan, RJ, Bar, Nadav, Kleijn, Bastiaan, Nachmani, Eliya
We present ZeroBAS, a neural method to synthesize binaural audio from monaural audio recordings and positional information without training on any binaural data. To our knowledge, this is the first published zero-shot neural approach to mono-to-binaural audio synthesis. Specifically, we show that a parameter-free geometric time warping and amplitude scaling based on source location suffices to get an initial binaural synthesis that can be refined by iteratively applying a pretrained denoising vocoder. Furthermore, we find this leads to generalization across room conditions, which we measure by introducing a new dataset, TUT Mono-to-Binaural, to evaluate state-of-the-art monaural-to-binaural synthesis methods on unseen conditions. Our zero-shot method is perceptually on-par with the performance of supervised methods on the standard mono-to-binaural dataset, and even surpasses them on our out-of-distribution TUT Mono-to-Binaural dataset. Our results highlight the potential of pretrained generative audio models and zero-shot learning to unlock robust binaural audio synthesis.
Neural Fourier Shift for Binaural Speech Rendering
We present a neural network for rendering binaural speech from given monaural audio, position, and orientation of the source. Most of the previous works have focused on synthesizing binaural speeches by conditioning the positions and orientations in the feature space of convolutional neural networks. These synthesis approaches are powerful in estimating the target binaural speeches even for in-the-wild data but are difficult to generalize for rendering the audio from out-of-distribution domains. To alleviate this, we propose Neural Fourier Shift (NFS), a novel network architecture that enables binaural speech rendering in the Fourier space. Specifically, utilizing a geometric time delay based on the distance between the source and the receiver, NFS is trained to predict the delays and scales of various early reflections. NFS is efficient in both memory and computational cost, is interpretable, and operates independently of the source domain by its design. Experimental results show that NFS performs comparable to the previous studies on the benchmark dataset, even with its 25 times lighter memory and 6 times fewer calculations.
BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis
Leng, Yichong, Chen, Zehua, Guo, Junliang, Liu, Haohe, Chen, Jiawei, Tan, Xu, Mandic, Danilo, He, Lei, Li, Xiang-Yang, Qin, Tao, Zhao, Sheng, Liu, Tie-Yan
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtrations, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively. Specifically, in the first stage, the common information of the binaural audio is generated with a single-channel diffusion model conditioned on the mono audio, based on which the binaural audio is generated by a two-channel diffusion model in the second stage. Combining this novel perspective of two-stage synthesis with advanced generative models (i.e., the diffusion models), the proposed BinauralGrad is able to generate accurate and high-fidelity binaural audio samples. Experiment results show that on a benchmark dataset, BinauralGrad outperforms the existing baselines by a large margin in terms of both object and subject evaluation metrics (Wave L2: 0.128 vs. 0.157, MOS: 3.80 vs. 3.61).