beacon
BEACON: Benchmark for Comprehensive RNA Tasks and Language Models
RNA plays a pivotal role in translating genetic instructions into functional outcomes, underscoring its importance in biological processes and disease mechanisms. Despite the emergence of numerous deep learning approaches for RNA, particularly universal RNA language models, there remains a significant lack of standardized benchmarks to assess the effectiveness of these methods.
BEACON: A Unified Behavioral-Tactical Framework for Explainable Cybercrime Analysis with Large Language Models
Sachdeva, Arush, Saravanan, Rajendraprasad, Sarkar, Gargi, Vemuri, Kavita, Shukla, Sandeep Kumar
Cybercrime has emerged as one of the most pervasive and economically destructive consequences of global digitalization. Contemporary online fraud and deception-based crimes now account for unprecedented financial losses worldwide, exceeding trillions of United States dollars (USD) annually (Morgan, 2016), while also inflicting severe psychological, social, and reputational harm on victims. Unlike classical cyberattacks targeting systems and networks, modern cybercrime increasingly exploits human vulnerabilities rather than purely technical weaknesses, relying on deception, persuasion, impersonation, emotional coercion, and trust manipulation as primary attack vectors (Holt, 2019; Yao, Zheng, Wu, Wu, Gao, Wang and Yang, 2025; Sarkar and Shukla, 2023; Sarkar, Singh, Kumar and Shukla, 2023). Existing cybersecurity frameworks, such as the Cyber Kill Chain and the MITRE ATT&CK framework, provide powerful abstractions for understanding technically sophisticated cyberattacks targeting enterprise systems and critical infrastructure (MITRE Corporation, 2025b,a). However, these models are fundamentally system-centric: they describe how adversaries compromise digital infrastructure, escalate privileges, and exfiltrate data. In contrast, cybercrime, particularly scams, fraud, impersonation, and extortion, primarily targets individual decision-making processes (Louderback and Antonaccio, 2017), often without exploiting any software vulnerability at all. Consequently, the investigative needs of cybercrime differ substantially from those of traditional cyberattacks.
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- Information Technology > Artificial Intelligence > Machine Learning (1.00)
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Raspi$^2$USBL: An open-source Raspberry Pi-Based Passive Inverted Ultra-Short Baseline Positioning System for Underwater Robotics
Huang, Jin, Wang, Yingqiang, Chen, Ying
Precise underwater positioning remains a fundamental challenge for underwater robotics since global navigation satellite system (GNSS) signals cannot penetrate the sea surface. This paper presents Raspi$^2$USBL, an open-source, Raspberry Pi-based passive inverted ultra-short baseline (piUSBL) positioning system designed to provide a low-cost and accessible solution for underwater robotic research. The system comprises a passive acoustic receiver and an active beacon. The receiver adopts a modular hardware architecture that integrates a hydrophone array, a multichannel preamplifier, an oven-controlled crystal oscillator (OCXO), a Raspberry Pi 5, and an MCC-series data acquisition (DAQ) board. Apart from the Pi 5, OCXO, and MCC board, the beacon comprises an impedance-matching network, a power amplifier, and a transmitting transducer. An open-source C++ software framework provides high-precision clock synchronization and triggering for one-way travel-time (OWTT) messaging, while performing real-time signal processing, including matched filtering, array beamforming, and adaptive gain control, to estimate the time of flight (TOF) and direction of arrival (DOA) of received signals. The Raspi$^2$USBL system was experimentally validated in an anechoic tank, freshwater lake, and open-sea trials. Results demonstrate a slant-range accuracy better than 0.1%, a bearing accuracy within 0.1$^\circ$, and stable performance over operational distances up to 1.3 km. These findings confirm that low-cost, reproducible hardware can deliver research-grade underwater positioning accuracy. By releasing both the hardware and software as open-source, Raspi$^2$USBL provides a unified reference platform that lowers the entry barrier for underwater robotics laboratories, fosters reproducibility, and promotes collaborative innovation in underwater acoustic navigation and swarm robotics.
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BEACON: Bayesian Optimal Stopping for Efficient LLM Sampling
Wan, Guangya, Xu, Zixin Stephen, Zorc, Sasa, Baucells, Manel, Hu, Mengxuan, Wang, Hao, Li, Sheng
Sampling multiple responses is a common way to improve LLM output quality, but it comes at the cost of additional computation. The key challenge is deciding when to stop generating new samples to balance accuracy gains against efficiency. To address this, we introduce BEACON (Bayesian Efficient Adaptive Criterion for Optimal N-stopping), a principled adaptive sampling framework grounded in Sequential Search with Bayesian Learning. BEACON sequentially generates responses from the policy LLM, updates posterior belief over reward distributions in real time without further training, and determines when to stop by weighing expected gains against computational cost. Sampling terminates once the marginal utility of further exploration no longer justifies the expense. We establish both theoretical optimality guarantees and practical tractability, and show empirically that BEACON reduces average sampling by up to 80% while maintaining response quality. We further demonstrate BEACON's utility for cost-efficient preference data generation and outline practical extensions, offering actionable insights for future researchers.
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- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.66)
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Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action
Hervé, Victoire, Warpefelt, Henrik, Salge, Christoph
Algorithmic evaluation of procedurally generated content struggles to find metrics that align with human experience, particularly for composite artefacts. Automatic decomposition as a possible solution requires concepts that meet a range of properties. To this end, drawing on Games Studies and Game AI research, we introduce the nested concepts of \textit{Landmarks}, \textit{Monuments}, and \textit{Beacons}. These concepts are based on the artefact's perceivability, evocativeness, and Call to Action, all from a player-centric perspective. These terms are generic to games and usable across genres. We argue that these entities can be found and evaluated with techniques currently used in both research and industry, opening a path towards a fully automated decomposition of PCG, and evaluation of the salient sub-components. Although the work presented here emphasises mixed-initiative PCG and compositional PCG, we believe it applies beyond those domains. With this approach, we intend to create a connection between humanities and technical game research and allow for better computational PCG evaluation
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BEACON: Behavioral Malware Classification with Large Language Model Embeddings and Deep Learning
Perera, Wadduwage Shanika, Jiang, Haodi
Abstract--Malware is becoming increasingly complex and widespread, making it essential to develop more effective and timely detection methods. Traditional static analysis often fails to defend against modern threats that employ code obfuscation, polymorphism, and other evasion techniques. In contrast, behavioral malware detection, which monitors runtime activities, provides a more reliable and context-aware solution. In this work, we propose BEACON, a novel deep learning framework that leverages large language models (LLMs) to generate dense, contextual embeddings from raw sandbox-generated behavior reports. These embeddings capture semantic and structural patterns of each sample and are processed by a one-dimensional convolutional neural network (1D CNN) for multi-class malware classification. Evaluated on the A vast-CTU Public CAPE Dataset, our framework consistently outperforms existing methods, highlighting the effectiveness of LLM-based behavioral embeddings and the overall design of BEACON for robust malware classification. Malware evolution presents persistent challenges to cyberse-curity. These threats are primary causes of system compromise and operational disruption, underscoring the need for more effective detection methods. Reliable identification of malware is important to initiate rapid mitigation measures, contain threats, and prevent widespread system compromise.
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Beacon: Post-Training Quantization with Integrated Grid Selection
Quantization is a widely used compression technique for reducing the memory and computation costs of large pre-trained models. A key challenge in per-channel post-training quantization (PTQ) is selecting appropriate scaling factors to replace weight values with values from a scaled integer grid. Existing methods typically fix the scale at the outset via heuristic tuning or grid search. We propose Beacon, a simple and effective algorithm that eliminates the need for such manual tuning. Beacon performs per-channel PTQ directly using an unscaled grid and automatically determines the optimal scaling factors by exploiting the geometry of scalar quantization. It does not rely on back-propagation or large calibration sets. Despite its simplicity and tuning-free nature, Beacon achieves competitive performance compared to state-of-the-art methods, making it a practical solution for efficient model deployment.
Tree-Based Grafting Approach for Bidirectional Motion Planning with Local Subsets Optimization
Zhang, Liding, Ling, Yao, Bing, Zhenshan, Wu, Fan, Haddadin, Sami, Knoll, Alois
Bidirectional motion planning often reduces planning time compared to its unidirectional counterparts. It requires connecting the forward and reverse search trees to form a continuous path. However, this process could fail and restart the asymmetric bidirectional search due to the limitations of lazy-reverse search. To address this challenge, we propose Greedy GuILD Grafting Trees (G3T*), a novel path planner that grafts invalid edge connections at both ends to re-establish tree-based connectivity, enabling rapid path convergence. G3T* employs a greedy approach using the minimum Lebesgue measure of guided incremental local densification (GuILD) subsets to optimize paths efficiently. Furthermore, G3T* dynamically adjusts the sampling distribution between the informed set and GuILD subsets based on historical and current cost improvements, ensuring asymptotic optimality. These features enhance the forward search's growth towards the reverse tree, achieving faster convergence and lower solution costs. Benchmark experiments across dimensions from R^2 to R^8 and real-world robotic evaluations demonstrate G3T*'s superior performance compared to existing single-query sampling-based planners. A video showcasing our experimental results is available at: https://youtu.be/3mfCRL5SQIU
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