Goto

Collaborating Authors

 bamdp



Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction

Neural Information Processing Systems

The Bayes-Adaptive Markov Decision Process (BAMDP) formalism pursues the Bayes-optimal solution to the exploration-exploitation trade-off in reinforcement learning. As the computation of exact solutions to Bayesian reinforcement-learning problems is intractable, much of the literature has focused on developing suitable approximation algorithms. In this work, before diving into algorithm design, we first define, under mild structural assumptions, a complexity measure for BAMDP planning. As efficient exploration in BAMDPs hinges upon the judicious acquisition of information, our complexity measure highlights the worst-case difficulty of gathering information and exhausting epistemic uncertainty. To illustrate its significance, we establish a computationally-intractable, exact planning algorithm that takes advantage of this measure to show more efficient planning. We then conclude by introducing a specific form of state abstraction with the potential to reduce BAMDP complexity and gives rise to a computationally-tractable, approximate planning algorithm.





Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction

Neural Information Processing Systems

The Bayes-Adaptive Markov Decision Process (BAMDP) formalism pursues the Bayes-optimal solution to the exploration-exploitation trade-off in reinforcement learning. As the computation of exact solutions to Bayesian reinforcement-learning problems is intractable, much of the literature has focused on developing suitable approximation algorithms. In this work, before diving into algorithm design, we first define, under mild structural assumptions, a complexity measure for BAMDP planning. As efficient exploration in BAMDPs hinges upon the judicious acquisition of information, our complexity measure highlights the worst-case difficulty of gathering information and exhausting epistemic uncertainty. To illustrate its significance, we establish a computationally-intractable, exact planning algorithm that takes advantage of this measure to show more efficient planning.


Bayes-Adaptive Simulation-based Search with Value Function Approximation

Arthur Guez, Nicolas Heess, David Silver, Peter Dayan

Neural Information Processing Systems

Bayes-adaptive planning offers a principled solution to the explorationexploitation trade-off under model uncertainty. It finds the optimal policy in belief space, which explicitly accounts for the expected effect on future rewards of reductions in uncertainty. However, the Bayes-adaptive solution is typically intractable in domains with large or continuous state spaces. We present a tractable method for approximating the Bayes-adaptive solution by combining simulationbased search with a novel value function approximation technique that generalises appropriately over belief space. Our method outperforms prior approaches in both discrete bandit tasks and simple continuous navigation and control tasks.


Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction

Neural Information Processing Systems

The Bayes-Adaptive Markov Decision Process (BAMDP) formalism pursues the Bayes-optimal solution to the exploration-exploitation trade-off in reinforcement learning. As the computation of exact solutions to Bayesian reinforcement-learning problems is intractable, much of the literature has focused on developing suitable approximation algorithms. In this work, before diving into algorithm design, we first define, under mild structural assumptions, a complexity measure for BAMDP planning. As efficient exploration in BAMDPs hinges upon the judicious acquisition of information, our complexity measure highlights the worst-case difficulty of gathering information and exhausting epistemic uncertainty. To illustrate its significance, we establish a computationally-intractable, exact planning algorithm that takes advantage of this measure to show more efficient planning.


Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

Chen, Jiayu, Chen, Wentse, Schneider, Jeff

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and so dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further introduce a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art model-based and model-free offline RL methods on twelve D4RL MuJoCo benchmark tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator.


Metareasoning in uncertain environments: a meta-BAMDP framework

Godara, Prakhar, Aléman, Tilman Diego, Yu, Angela J.

arXiv.org Artificial Intelligence

In decision-making scenarios, \textit{reasoning} can be viewed as an algorithm $P$ that makes a choice of an action $a^* \in \mathcal{A}$, aiming to optimize some outcome such as maximizing the value function of a Markov decision process (MDP). However, executing $P$ itself may bear some costs (time, energy, limited capacity, etc.) and needs to be considered alongside explicit utility obtained by making the choice in the underlying decision problem. Such costs need to be taken into account in order to accurately model human behavior, as well as optimizing AI planning, as all physical systems are bound to face resource constraints. Finding the right $P$ can itself be framed as an optimization problem over the space of reasoning processes $P$, generally referred to as \textit{metareasoning}. Conventionally, human metareasoning models assume that the agent knows the transition and reward distributions of the underlying MDP. This paper generalizes such models by proposing a meta Bayes-Adaptive MDP (meta-BAMDP) framework to handle metareasoning in environments with unknown reward/transition distributions, which encompasses a far larger and more realistic set of planning problems that humans and AI systems face. As a first step, we apply the framework to two-armed Bernoulli bandit (TABB) tasks, which have often been used to study human decision making. Owing to the meta problem's complexity, our solutions are necessarily approximate, but nevertheless robust within a range of assumptions that are arguably realistic for human decision-making scenarios. These results offer a normative framework for understanding human exploration under cognitive constraints. This integration of Bayesian adaptive strategies with metareasoning enriches both the theoretical landscape of decision-making research and practical applications in designing AI systems that plan under uncertainty and resource constraints.