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Neural Information Processing Systems

First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. The paper analyzes ADMM with the quadratic term in the augmented Lagrangian replaced by a Bregman divergence. Authors prove convergence rate results where L2 distance (of the standard ADMM guarantee) is replaced by the corresponding Bregman divergence. Similar to mirror descent, this can yield an improvement in the dimension-dependent constants of convergence bounds. Authors then demonstrate the utility of their algorithm on synthetic instances of a specific optimization problem (mass transportation problem).


Bregman Alternating Direction Method of Multipliers

Huahua Wang, Arindam Banerjee

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the O (1 /T) iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of O (n/ ln n) where n is the dimensionality. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the $O(1/T)$ iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of $O(n/\ln n)$ where $n$ is the dimensionality. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Huahua Wang, Arindam Banerjee

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the O(1/T) iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of O(n/ ln n) where n is the dimensionality. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the O(1/T) iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of O(n/ ln n) where n is the dimensionality. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Wang, Huahua, Banerjee, Arindam

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the $O(1/T)$ iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of $O(n/\ln n)$ where $n$ is the dimensionality.


A Fast Globally Linearly Convergent Algorithm for the Computation of Wasserstein Barycenters

Yang, Lei, Li, Jia, Sun, Defeng, Toh, Kim-Chuan

arXiv.org Machine Learning

In this paper, we consider the problem of computing a Wasserstein barycenter for a set of discrete probability distributions with finite supports, which finds many applications in different areas such as statistics, machine learning and image processing. When the support points of the barycenter are pre-specified, this problem can be modeled as a linear programming (LP), while the problem size can be extremely large. To handle this large-scale LP, in this paper, we derive its dual problem, which is conceivably more tractable and can be reformulated as a well-structured convex problem with 3 kinds of block variables and a coupling linear equality constraint. We then adapt a symmetric Gauss-Seidel based alternating direction method of multipliers (sGS-ADMM) to solve the resulting dual problem and analyze its global convergence as well as its global linear convergence rate. We also show how all the subproblems involved can be solved exactly and efficiently. This makes our method suitable for computing a Wasserstein barycenter on a large dataset. In addition, our sGS-ADMM can be used as a subroutine in an alternating minimization method to compute a barycenter when its support points are not pre-specified. Numerical results on synthetic datasets and image datasets demonstrate that our method is more efficient for solving large-scale problems, comparing with two existing representative methods and the commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Wang, Huahua, Banerjee, Arindam

Neural Information Processing Systems

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the $O(1/T)$ iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of $O(n/\ln n)$ where $n$ is the dimensionality. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.


Bregman Alternating Direction Method of Multipliers

Wang, Huahua, Banerjee, Arindam

arXiv.org Machine Learning

The mirror descent algorithm (MDA) generalizes gradient descent by using a Bregman divergence to replace squared Euclidean distance. In this paper, we similarly generalize the alternating direction method of multipliers (ADMM) to Bregman ADMM (BADMM), which allows the choice of different Bregman divergences to exploit the structure of problems. BADMM provides a unified framework for ADMM and its variants, including generalized ADMM, inexact ADMM and Bethe ADMM. We establish the global convergence and the $O(1/T)$ iteration complexity for BADMM. In some cases, BADMM can be faster than ADMM by a factor of $O(n/\log(n))$. In solving the linear program of mass transportation problem, BADMM leads to massive parallelism and can easily run on GPU. BADMM is several times faster than highly optimized commercial software Gurobi.