asql
Periodic agent-state based Q-learning for POMDPs
The standard approach for Partially Observable Markov Decision Processes (POMDPs) is to convert them to a fully observed belief-state MDP . However, the belief state depends on the system model and is therefore not viable in reinforcement learning (RL) settings. A widely used alternative is to use an agent state, which is a model-free, recursively updateable function of the observation history. Examples include frame stacking and recurrent neural networks. Since the agent state is model-free, it is used to adapt standard RL algorithms to POMDPs. However, standard RL algorithms like Q-learning learn a stationary policy.
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Agent-state based policies in POMDPs: Beyond belief-state MDPs
The traditional approach to POMDPs is to convert them into fully observed MDPs by considering a belief state as an information state. However, a belief-state based approach requires perfect knowledge of the system dynamics and is therefore not applicable in the learning setting where the system model is unknown. Various approaches to circumvent this limitation have been proposed in the literature. We present a unified treatment of some of these approaches by viewing them as models where the agent maintains a local recursively updateable agent state and chooses actions based on the agent state. We highlight the different classes of agent-state based policies and the various approaches that have been proposed in the literature to find good policies within each class. These include the designer's approach to find optimal non-stationary agent-state based policies, policy search approaches to find a locally optimal stationary agent-state based policies, and the approximate information state to find approximately optimal stationary agent-state based policies. We then present how ideas from the approximate information state approach have been used to improve Q-learning and actor-critic algorithms for learning in POMDPs.
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (1.00)