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AI and Wargaming

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Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer games such as Starcraft. We review the current state-of-the-art through the lens of wargaming, and ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.


[1809.05923] What is Applied Category Theory?

#artificialintelligence

This is a collection of introductory, expository notes on applied category theory, inspired by the 2018 Applied Category Theory Workshop, and in these notes we take a leisurely stroll through two themes (functorial semantics and compositionality), two constructions (monoidal categories and decorated cospans) and two examples (chemical reaction networks and natural language processing) within the field.


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