artificial life
Identity Increases Stability in Neural Cellular Automata
Neural Cellular Automata (NCAs) offer a way to study the growth of two-dimensional artificial organisms from a single seed cell. From the outset, NCA-grown organisms have had issues with stability, their natural boundary often breaking down and exhibiting tumour-like growth or failing to maintain the expected shape. In this paper, we present a method for improving the stability of NCA-grown organisms by introducing an 'identity' layer with simple constraints during training. Results show that NCAs grown in close proximity are more stable compared with the original NCA model. Moreover, only a single identity value is required to achieve this increase in stability. We observe emergent movement from the stable organisms, with increasing prevalence for models with multiple identity values. This work lays the foundation for further study of the interaction between NCA-grown organisms, paving the way for studying social interaction at a cellular level in artificial organisms. Code/Videos available at: https://github.com/jstovold/ALIFE2025
On Improvisation and Open-Endedness: Insights for Experiential AI
Improvisation--the art of spontaneous creation that unfolds moment-to-moment without a scripted outcome--requires practitioners to continuously sense, adapt, and create anew. It is a fundamental mode of human creativity spanning music, dance, and everyday life. The open-ended nature of improvisation produces a stream of novel, unrepeatable moments--an aspect highly valued in artistic creativity. In parallel, open-endedness (OE)--a system's capacity for unbounded novelty and endless "interestingness"--is exemplified in natural or cultural evolution and has been considered "the last grand challenge" in artificial life (ALife). The rise of generative AI now raises the question in computational creativity (CC) research: What makes a "good" improvisation for AI? Can AI learn to improvise in a genuinely open-ended way? In this work-in-progress paper, we report insights from in-depth interviews with 6 experts in improvisation across dance, music, and contact improvisation. We draw systemic connections between human improvisa-tional arts and the design of future experiential AI agents that could improvise alone or alongside humans--or even with other AI agents--embodying qualities of improvisation drawn from practice: active listening (umwelt and awareness), being in the time (mindfulness and ephemerality), embracing the unknown (source of randomness and serendipity), non-judgmental flow (acceptance and dynamical stability, balancing structure and surprise (unpredictable criticality at edge of chaos), imaginative metaphor (synaesthesia and planning), empathy, trust, boundary, and care (mutual theory of mind), and playfulness and intrinsic motivation (maintaining interestingness).
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Guiding Evolution of Artificial Life Using Vision-Language Models
Baid, Nikhil, Erlebach, Hannah, Hellegouarch, Paul, Wieser, Frederico
Foundation models (FMs) have recently opened up new frontiers in the field of artificial life (ALife) by providing powerful tools to automate search through ALife simulations. Previous work aligns ALife simulations with natural language target prompts using vision-language models (VLMs). We build on Automated Search for Artificial Life (ASAL) by introducing ASAL++, a method for open-ended-like search guided by multimodal FMs. We use a second FM to propose new evolutionary targets based on a simulation's visual history. This induces an evolutionary trajectory with increasingly complex targets. We explore two strategies: (1) evolving a simulation to match a single new prompt at each iteration (Evolved Supervised Targets: EST) and (2) evolving a simulation to match the entire sequence of generated prompts (Evolved Temporal Targets: ETT). We test our method empirically in the Lenia substrate using Gemma-3 to propose evolutionary targets, and show that EST promotes greater visual novelty, while ETT fosters more coherent and interpretable evolutionary sequences. Our results suggest that ASAL++ points towards new directions for FM-driven ALife discovery with open-ended characteristics.
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A "good regulator theorem" for embodied agents
Virgo, Nathaniel, Biehl, Martin, Baltieri, Manuel, Capucci, Matteo
In a classic paper, Conant and Ashby claimed that "every good regulator of a system must be a model of that system." Artificial Life has produced many examples of systems that perform tasks with apparently no model in sight; these suggest Conant and Ashby's theorem doesn't easily generalise beyond its restricted setup. Nevertheless, here we show that a similar intuition can be fleshed out in a different way: whenever an agent is able to perform a regulation task, it is possible for an observer to interpret it as having "beliefs" about its environment, which it "updates" in response to sensory input. This notion of belief updating provides a notion of model that is more sophisticated than Conant and Ashby's, as well as a theorem that is more broadly applicable. However, it necessitates a change in perspective, in that the observer plays an essential role in the theory: models are not a mere property of the system but are imposed on it from outside. Our theorem holds regardless of whether the system is regulating its environment in a classic control theory setup, or whether it's regulating its own internal state; the model is of its environment either way. The model might be trivial, however, and this is how the apparent counterexamples are resolved.
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Spore in the Wild: A Case Study of Spore.fun as an Open-Environment Evolution Experiment with Sovereign AI Agents on TEE-Secured Blockchains
In Artificial Life (ALife) research, replicating Open-Ended Evolution (OEE)-the continuous emergence of novelty observed in biological life-has usually been pursued within isolated, closed system simulations, such as Tierra and Avida, which have typically plateaued after an initial burst of novelty, failing to achieve sustained OEE. Scholars suggest that OEE requires an open-environment system that continually exchanges information or energy with its environment. A recent technological innovation in Decentralized Physical Infrastructure Network (DePIN), which provides permissionless computational substrates, enables the deployment of Large Language Model-based AI agents on blockchains integrated with Trusted Execution Environments (TEEs). This enables on-chain agents to operate autonomously "in the wild," achieving self-sovereignty without human oversight. These agents can control their own social media accounts and cryptocurrency wallets, allowing them to interact directly with blockchain-based financial networks and broader human social media. Building on this new paradigm of on-chain agents, Spore.fun is a recent real-world AI evolution experiment that enables autonomous breeding and evolution of new on-chain agents. This paper presents a detailed case study of Spore.fun, examining agent behaviors and their evolutionary trajectories through digital ethology. We aim to spark discussion about whether open-environment ALife systems "in the wild," based on permissionless computational substrates and driven by economic incentives to interact with their environment, could finally achieve the long-sought goal of OEE.
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Flow-Lenia: Emergent evolutionary dynamics in mass conservative continuous cellular automata
Plantec, Erwan, Hamon, Gautier, Etcheverry, Mayalen, Chan, Bert Wang-Chak, Oudeyer, Pierre-Yves, Moulin-Frier, Clément
Central to the artificial life endeavour is the creation of artificial systems spontaneously generating properties found in the living world such as autopoiesis, self-replication, evolution and open-endedness. While numerous models and paradigms have been proposed, cellular automata (CA) have taken a very important place in the field notably as they enable the study of phenomenons like self-reproduction and autopoiesis. Continuous CA like Lenia have been showed to produce life-like patterns reminiscent, on an aesthetic and ontological point of view, of biological organisms we call creatures. We propose in this paper Flow-Lenia, a mass conservative extension of Lenia. We present experiments demonstrating its effectiveness in generating spatially-localized patters (SLPs) with complex behaviors and show that the update rule parameters can be optimized to generate complex creatures showing behaviors of interest. Furthermore, we show that Flow-Lenia allows us to embed the parameters of the model, defining the properties of the emerging patterns, within its own dynamics thus allowing for multispecies simulations. By using the evolutionary activity framework as well as other metrics, we shed light on the emergent evolutionary dynamics taking place in this system.
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Automating the Search for Artificial Life with Foundation Models
Kumar, Akarsh, Lu, Chris, Kirsch, Louis, Tang, Yujin, Stanley, Kenneth O., Isola, Phillip, Ha, David
With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial-and-error to discover the configurations of lifelike simulations. This paper presents, for the first time, a successful realization of this opportunity using vision-language FMs. The proposed approach, called Automated Search for Artificial Life (ASAL), (1) finds simulations that produce target phenomena, (2) discovers simulations that generate temporally open-ended novelty, and (3) illuminates an entire space of interestingly diverse simulations. Because of the generality of FMs, ASAL works effectively across a diverse range of ALife substrates including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. A major result highlighting the potential of this technique is the discovery of previously unseen Lenia and Boids lifeforms, as well as cellular automata that are open-ended like Conway's Game of Life. Additionally, the use of FMs allows for the quantification of previously qualitative phenomena in a human-aligned way. This new paradigm promises to accelerate ALife research beyond what is possible through human ingenuity alone.
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JaxLife: An Open-Ended Agentic Simulator
Lu, Chris, Beukman, Michael, Matthews, Michael, Foerster, Jakob
Human intelligence emerged through the process of natural selection and evolution on Earth. We investigate what it would take to re-create this process in silico. While past work has often focused on low-level processes (such as simulating physics or chemistry), we instead take a more targeted approach, aiming to evolve agents that can accumulate open-ended culture and technologies across generations. Towards this, we present JaxLife: an artificial life simulator in which embodied agents, parameterized by deep neural networks, must learn to survive in an expressive world containing programmable systems. First, we describe the environment and show that it can facilitate meaningful Turing-complete computation. We then analyze the evolved emergent agents' behavior, such as rudimentary communication protocols, agriculture, and tool use. Finally, we investigate how complexity scales with the amount of compute used. We believe JaxLife takes a step towards studying evolved behavior in more open-ended simulations. Our code is available at https://github.com/luchris429/JaxLife
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Computational Life: How Well-formed, Self-replicating Programs Emerge from Simple Interaction
Arcas, Blaise Agüera y, Alakuijala, Jyrki, Evans, James, Laurie, Ben, Mordvintsev, Alexander, Niklasson, Eyvind, Randazzo, Ettore, Versari, Luca
The fields of Origin of Life and Artificial Life both question what life is and how it emerges from a distinct set of "pre-life" dynamics. One common feature of most substrates where life emerges is a marked shift in dynamics when self-replication appears. While there are some hypotheses regarding how self-replicators arose in nature, we know very little about the general dynamics, computational principles, and necessary conditions for self-replicators to emerge. This is especially true on "computational substrates" where interactions involve logical, mathematical, or programming rules. In this paper we take a step towards understanding how self-replicators arise by studying several computational substrates based on various simple programming languages and machine instruction sets. We show that when random, non self-replicating programs are placed in an environment lacking any explicit fitness landscape, self-replicators tend to arise. We demonstrate how this occurs due to random interactions and self-modification, and can happen with and without background random mutations. We also show how increasingly complex dynamics continue to emerge following the rise of self-replicators. Finally, we show a counterexample of a minimalistic programming language where self-replicators are possible, but so far have not been observed to arise.
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On Creativity and Open-Endedness
Soros, L. B., Adams, Alyssa, Kalonaris, Stefano, Witkowski, Olaf, Guckelsberger, Christian
Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted efforts to invite cross-disciplinary dialogue. The goal of this paper is to revitalize discussions of potential connections between the fields of Computational Creativity (CC) and ALife, focusing specifically on the concept of Open-Endedness (OE); the primary goal of CC is to endow artificial systems with creativity, and ALife has dedicated much research effort into studying and synthesizing OE and artificial innovation. However, despite the close proximity of these concepts, their use so far remains confined to their respective communities, and their relationship is largely unclear. We provide historical context for research in both domains, and review the limited work connecting research on creativity and OE explicitly. We then highlight specific questions to be considered, with the eventual goals of (i) decreasing conceptual ambiguity by highlighting similarities and differences between the concepts of OE and creativity, (ii) identifying synergy effects of a research agenda that encompasses both concepts, and (iii) establishing a dialogue between ALife and CC research.
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