articulation
CASA: Category-agnostic Skeletal Animal Reconstruction
Recovering the skeletal shape of an animal from a monocular video is a longstanding challenge. Prevailing animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without considering skeletal topology, yielding unsatisfactory shape and articulation. In contrast, humans can easily infer the articulation structure of an unknown animal by associating it with a seen articulated character in their memory. Inspired by this fact, we present CASA, a novel Category-Agnostic Skeletal Animal reconstruction method consisting of two major components: a video-to-shape retrieval process and a neural inverse graphics framework. During inference, CASA first retrieves an articulated shape from a 3D character assets bank so that the input video scores highly with the rendered image, according to a pretrained language-vision model. CASA then integrates the retrieved character into an inverse graphics framework and jointly infers the shape deformation, skeleton structure, and skinning weights through optimization.
Person (synthetic) Articulation, rigid motionCar/Motorcycle (synthetic) Non-rigid motion, rigid motionPerson (real-world)Articulation, rigid motionAnimal (synthetic)Articulation, rigid motion
We introduce REDO, a class-agnostic framework to REconstruct the Dynamic Objects from RGBD or calibrated videos. Compared to prior work, our problem setting is more realistic yet more challenging for three reasons: 1) due to occlusion or camera settings an object of interest may never be entirely visible, but we aim to reconstruct the complete shape; 2) we aim to handle different object dynamics including rigid motion, non-rigid motion, and articulation; 3) we aim to reconstruct different categories of objects with one unified framework. To address these challenges, we develop two novel modules. First, we introduce a canonical 4D implicit function which is pixel-aligned with aggregated temporal visual cues. Second, we develop a 4D transformation module which captures object dynamics to support temporal propagation and aggregation. We study the efficacy of REDO in extensive experiments on synthetic RGBD video datasets SAIL-VOS 3D and DeformingThings4D++, and on real-world video data 3DPW. We find REDO outperforms state-of-the-art dynamic reconstruction methods by a margin. In ablation studies we validate each developed component.
LASSIE: LearningArticulatedShapesfromSparse ImageEnsemblevia3DPartDiscovery
Therefore,techniquestoreconstruct articulated 3D objects from 2D images are crucial and highly useful. In this work, we propose a practical problem setting to estimate 3D pose and shape of animals given only a few (10-30) in-the-wild images of a particular animal species (say,horse). Contrary toexisting worksthatrelyonpre-defined template shapes, we do not assume any form of 2D or 3D ground-truth annotations, nor do we leverage any multi-view or temporal information. Moreover, each input image ensemble can contain animal instances with varying poses, backgrounds, illuminations, and textures. Our key insight is that 3D parts have much simpler shape compared totheoverall animal and that theyarerobustw.r.t.
Person (synthetic) Articulation, rigid motionCar / Motorcycle (synthetic) Non-rigidmotion, rigid motionPerson (real-world)Articulation, rigid motionAnimal (synthetic)Articulation, rigidmotion
For thefollowingpropagate: transformsproject: transforms 3Dto 2D (imagelift: transforms 3.1 Canonical Outoftheoriginal 178 object weuse 7 dynamicones: human, car, truck, motorcycle, bicycle, airplane, andhelicopter. Figure Flow-fieldREDO forward) components e.g., legs information PIFuHD surface, arestill (e.g., clothing Wealso therigidi.e., mo accurate indicates DeepSDF: Learning Continuous Signed Distance Functionsfor Shape Representation.
CASA: Category-agnostic Skeletal Animal Reconstruction
Recovering a skeletal shape from a monocular video is a longstanding challenge. Prevailing nonrigid animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without considering skeletal topology, yielding unsatisfactory shape and articulation. In contrast, humans can easily infer the articulation structure of an unknown character by associating it with a seen articulated object in their memory. Inspired by this fact, we present CASA, a novel category-agnostic articulated animal reconstruction method. Our method consists of two components, a video-to-shape retrieval process and a neural inverse graphics framework. During inference, CASA first finds a matched articulated shape from a 3D character assets bank so that the input video scores highly with the rendered image, according to a pretrained image-language model. It then integrates the retrieved character into an inverse graphics framework and jointly infers the shape deformation, skeleton structure, and skinning weights through optimization.
Lips-Jaw and Tongue-Jaw Articulatory Tradeoff in DYNARTmo
This paper investigates how the dynamic articulatory model DYNARTmo accounts for articulatory tradeoffs between primary and secondary articulators, with a focus on lips-jaw and tongue-jaw coordination. While DYNARTmo does not implement full task-dynamic second-order biomechanics, it adopts first-order task-space gesture specifications comparable to those used in articulatory phonology and integrates a simplified mechanism for distributing articulatory effort across multiple articulators. We first outline the conceptual relationship between task dynamics and DYNARTmo, emphasizing the distinction between high-level task-space trajectories and their low-level articulatory execution. We then present simulation results for a set of CV syllables that illustrate how jaw displacement varies as a function of both place of articulation (labial, apical, dorsal) and vowel context (/a/, /i/, /u/). The model reproduces empirically attested patterns of articulatory synergy, including jaw-supported apical closures, lower-lip elevation in bilabial stops, tongue-jaw co-movement, and saturation effects in labial constrictions. These results demonstrate that even with computationally simplified assumptions, DYNARTmo can generate realistic spatio-temporal movement patterns that capture key aspects of articulatory tradeoff and synergy across a range of consonant-vowel combinations.