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A Combinatorial Algorithm for Approximating the Optimal Transport in the Parallel and MPC Settings

Neural Information Processing Systems

Optimal Transport is a popular distance metric for measuring similarity between distributions. Exact and approximate combinatorial algorithms for computing the optimal transport distance are hard to parallelize. This has motivated the development of numerical solvers (e.g. Sinkhorn method) that can exploit GPU parallelism and produce approximate solutions. We introduce the first parallel combinatorial algorithm to find an additive \varepsilon -approximation of the OT distance.


Approximating the Permanent with Deep Rejection Sampling

Neural Information Processing Systems

We present a randomized approximation scheme for the permanent of a matrix with nonnegative entries. Our scheme extends a recursive rejection sampling method of Huber and Law (SODA 2008) by replacing the upper bound for the permanent with a linear combination of the subproblem bounds at a moderately large depth of the recursion tree. This method, we call deep rejection sampling, is empirically shown to outperform the basic, depth-zero variant, as well as a related method by Kuck et al. (NeurIPS 2019). We analyze the expected running time of the scheme on random (0, 1)-matrices where each entry is independently 1 with probability p. Our bound is superior to a previous one for p less than 1/5, matching another bound that was known to hold when every row and column has density exactly p.


Approximating the Shapley Value without Marginal Contributions

arXiv.org Artificial Intelligence

Whenever agents can federalize in groups (form coalitions) to accomplish a task and get rewarded with a collective benefit that is to be shared among the group members, the notion of cooperative game stemming from game theory is arguably the most favorable concept to model such situations. This is due to its simplicity, which nevertheless allows for covering a whole range of practical applications. The agents are called players and are contained in a player set N. Each possible subset of players S N is understood as a coalition and the coalition N containing all players is called the grand coalition. The collective benefit ฮฝ(S) that a coalition S receives upon formation is given by a value function ฮฝ assigning each coalition a real-valued worth. The connection of cooperative games to (supervised) machine learning is already well-established. The most prominent example is feature importance scores, both local and global, for a machine learning model: features of a dataset can be seen as players, allowing one to interpret a feature subset as a coalition, while the model's generalization performance using exactly that feature subset is its worth Cohen et al. [2007]. Other applications include evaluating the importance of parameters in a machine learning model, e.g.


Approximating a RUM from Distributions on k-Slates

arXiv.org Artificial Intelligence

In this work we consider the problem of fitting Random Utility Models (RUMs) to user choices. Given the winner distributions of the subsets of size $k$ of a universe, we obtain a polynomial-time algorithm that finds the RUM that best approximates the given distribution on average. Our algorithm is based on a linear program that we solve using the ellipsoid method. Given that its corresponding separation oracle problem is NP-hard, we devise an approximate separation oracle that can be viewed as a generalization of the weighted feedback arc set problem to hypergraphs. Our theoretical result can also be made practical: we obtain a heuristic that is effective and scales to real-world datasets.


Generalization in Reinforcement Learning: Safely Approximating the Value Function

Neural Information Processing Systems

A straightforward approach to the curse of dimensionality in re(cid:173) inforcement learning and dynamic programming is to replace the lookup table with a generalizing function approximator such as a neu(cid:173) ral net. Although this has been successful in the domain of backgam(cid:173) mon, there is no guarantee of convergence. In this paper, we show that the combination of dynamic programming and function approx(cid:173) imation is not robust, and in even very benign cases, may produce an entirely wrong policy. We then introduce Grow-Support, a new algorithm which is safe from divergence yet can still reap the benefits of successful generalization .


Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games

Neural Information Processing Systems

In real-world planning problems, we must reason not only about our own goals, but about the goals of other agents with which we may interact. Often these agents' goals are neither completely aligned with our own nor directly opposed to them. Instead there are opportunities for cooperation: by joining forces, the agents can all achieve higher utility than they could separately. But, in order to cooperate, the agents must negotiate a mutually acceptable plan from among the many possible ones, and each agent must trust that the others will follow their parts of the deal. Research in multi-agent planning has often avoided the problem of making sure that all agents have an incentive to follow a proposed joint plan. On the other hand, while game theoretic algorithms handle incentives correctly, they often don't scale to large planning problems.


Approximating the solution to wave propagation using deep neural networks

arXiv.org Machine Learning

Humans gain an implicit understanding of physical laws through observing and interacting with the world. Endowing an autonomous agent with an understanding of physical laws through experience and observation is seldom practical: we should seek alternatives. Fortunately, many of the laws of behaviour of the physical world can be derived from prior knowledge of dynamical systems, expressed through the use of partial differential equations. In this work, we suggest a neural network capable of understanding a specific physical phenomenon: wave propagation in a two-dimensional medium. We define `understanding' in this context as the ability to predict the future evolution of the spatial patterns of rendered wave amplitude from a relatively small set of initial observations. The inherent complexity of the wave equations -- together with the existence of reflections and interference -- makes the prediction problem non-trivial. A network capable of making approximate predictions also unlocks the opportunity to speed-up numerical simulations for wave propagation. To this aim, we created a novel dataset of simulated wave motion and built a predictive deep neural network comprising of three main blocks: an encoder, a propagator made by 3 LSTMs, and a decoder. Results show reasonable predictions for as long as 80 time steps into the future on a dataset not seen during training. Furthermore, the network is able to generalize to an initial condition that is qualitatively different from those seen during training.