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Can video games help reduce symptoms of mental health conditions?
Could people with mental health conditions one day use video games to help manage their symptoms? It is a question that Tameem Antoniades, creative director of UK games developer Ninja Theory, and Paul Fletcher, a psychiatrist at the University of Cambridge, aim to answer as part of The Insight Project. The pair previously collaborated on Hellblade: Senua's Sacrifice, a video game that has won accolades for its portrayal of the experience of psychosis. As they developed the game, they wondered whether video games could also be used to measure and modify people's mental distress, and have now begun prototyping games based on biometric signals. "Instead of using a game controller, we are using your physiology," says Antoniades.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (1.00)
AI tool has potential to predict future heart attacks
In research funded by the British Heart Foundation (BHF), the team developed the biomarker, or'fingerprint' – called the fat radiomic profile (FRP), using machine learning. The FRP reveals biological red flags in the perivascular space lining blood vessels which supply blood to the heart. Furthermore, the tool identifies inflammation, scarring, and changes to these blood vessels, which all indicate the chances of a heart attack in the future. Very often when an individual goes to the hospital with chest pain, a standard component of care is to have a coronary CT angiogram (CCTA). This is a scan of the coronary arteries to check for any narrowed or blocked segments.
Hellblade Director: "What You Can Do with Machine Learning and Deep Learning [AI] Is Quite Astounding"
Artificial intelligence is an important topic in the gaming industry, whether it is a sports game, first-person shooter or an RPG. It is a constantly evolving aspect of gaming, and Hellblade: Senua's Sacrifice director Tameem Antoniades is interested in its development. Antoniades expressed his interest in AI and what can "machine learning and deep learning" achieve over the next few years. I am interested in AI, because finally we're breaking through. AI technology has basically been in the doldrums for 30 or 40 years with very little in the way of advancement, and finally we're getting really good results – eye-opening results.
Forget Detroit, Hellblade's creator wants to make a game using AI
Detroit: Become Human, the latest game from David Cage and Quantic Dream, releases this week on PlayStation 4. A story about humanity's future relationship with artificial intelligence, it aims to confront our feelings on empathy and how we treat those who are different to us. But Cage is not the only developer with thoughts on AI. Tameem Antoniades, chief creative director at Ninja Theory, finds the subject fascinating, and has a very different idea for how games could explore and make use of it. "I am interested in AI a lot, because finally we're breaking through," Antoniades tells us. "AI technology has basically been in the doldrums for 30 or 40 years with very little in the way of advancement, and finally we're getting really good results - eye-opening results. I think I'd like to explore where AI can go and use AI technology to build that experience."
ninja-theory-hellblade-motion-capture-demo-video
In a makeshift changing room filled with Disney Infinity figures, I strip down to my boxers and pull on a two-part Lycra suit. For years, movie and video game studios have used mocap to bring digital characters to life. A circular, plastic arm wraps around the front of her face, similar to orthodontic headgear, with an LED light strip and cameras fitted on the inside. The cinematics were crafted with motion capture technology developed by Weta Digital, a visual effects company in New Zealand co-owned by Peter Jackson.