antonelli
The Puzzle of Putting Video Games in a Museum
At some point in my childhood, I persuaded my parents to buy me a computer game at the Metropolitan Museum of Art. Obsessed, like many kids, with ancient Egypt, I'd spent the day marvelling at scarabs, sarcophagi, and ivory game pieces with canine heads. My favorite spot was the Temple of Dendur, where you could actually go inside the narrow chamber etched with hieroglyphs. In the gift shop, I spotted "Nile: An Ancient Egyptian Quest"--a three-disk "edutainment," co-produced by the museum and scored by Brian Eno, which invited me to bring the enchantment home. Soon, in defiance of the twelve-and-up rating, I was wandering the tombs of Giza with a talking jackal, searching for grave goods to nourish the souls of kings.
- North America > United States > New York > New York County > New York City (0.24)
- Africa > Middle East > Egypt > Giza Governorate > Giza (0.24)
- North America > United States > Kentucky (0.04)
- (6 more...)
A Spotlight on the Art of Video Games
The Monitor is a weekly column devoted to everything happening in the WIRED world of culture, from movies to memes, TV to Twitter. Next month, Mortal Kombat turns 30. Look back on that 1992 arcade game now and it almost seems quaint. But what many gamers may not remember--or were simply not yet alive to experience--was that Mortal Kombat was the eye in a violence-in-video-games storm. Its spine-ripping gore was the stuff of congressional hearings and contributed to the creation of the Entertainment Software Ratings Board, which to this day puts content and age ratings on games.
A video game garden: the delights of virtual botany
Something is afoot in the sleepy Shropshire village of Yaughton. The locals have vanished into thin air, and the roads throng with murmuring golden lights. Most unsettlingly of all, the local pub sells beer at 50p a pint. There's a mystery to unravel, but when I visit with author and educator Adele Nozedar, we're most interested in the plants. Nozedar, who runs Brecon Beacons Foraging, is a font of botanical insight.
Are Humans or Robots Better Fit for Exploring Space?
Decades before anyone had built a rocket, earthlings had already argued in science fiction about who is more suited for space travel: humans or machines. Today, the debate drags on as private players like SpaceX and government agencies like NASA vie to send people to the moon, Mars and beyond. But such missions are costly, and human bodies remain sensitive to space's harsh conditions. Maybe robots would simply prove better, cheaper, faster. In Science Smackdown, we let experts argue the evidence.
- Government > Space Agency (0.60)
- Government > Regional Government > North America Government > United States Government (0.43)
Lockheed Martin is building orbiting base camp for Mars explorers
Defense and aerospace contractor Lockheed Martin today announced a proposal to establish a science laboratory that will orbit Mars starting in 2028. It will house six astronauts who will spend 10 to 11 months onboard, remotely driving robots, flying drones, and studying samples from the Red Planet in real time in anticipation of landing humans on its surface in the following decade. "We will be able to accomplish more science in just a few months from Mars's orbit than we have in the previous 40 years," Tony Antonelli, former astronaut and now Lockheed's chief technologist for civil space exploration, told The Christian Science Monitor in a phone interview. Though the company hasn't released technical details about its Mars Base Camp, or an estimate of how much it would cost, Mr. Antonelli said most of it would be assembled in cislunar space – between the Earth and moon – over a series of missions in the 2020s. It will rely on technologies that Lockheed is developing with NASA now, which should keep the project affordable says Antonelli.
- Aerospace & Defense (1.00)
- Government > Space Agency (0.58)
- Government > Regional Government > North America Government > United States Government (0.58)
- Transportation > Air (0.37)
Lockheed Martin Wants To Send Humans To Mars In 12 Years
Before our species set foot on the moon, we orbited it first. The same will probably be true for Mars, and on Wednesday, Lockheed Martin plans to unveil its vision for a spacecraft that could make it happen. The "Mars Base Camp," as the company is calling it, would set up a laboratory, staffed by 6 astronauts, in Mars orbit in 2028. Up to now, NASA has outlined the first few steps to Mars. It's building a heavy-lift rocket, the Space Launch System (SLS), and working with Lockheed to build the Orion crew capsule.
- Government > Space Agency (0.80)
- Aerospace & Defense (0.74)
- Government > Regional Government > North America Government > United States Government (0.46)
Augmenting the Reachable Space in the NAO Humanoid Robot
Antonelli, Marco (Universitat Jaume I) | Grzyb, Beata Joanna (Universitat Jaume I) | Castelló, Vicente (Universitat Jaume I) | Pobil, Angel Pascual del (Universitat Jaume I)
Reaching for a target requires estimating the spatial position of the target and to convert such a position in a suitable arm-motor command. In the proposed framework, the location of the target is represented implicitly by the gaze direction of the robot and by the distance of the target. The NAO robot is provided with two cameras, one to look ahead and one to look down, which constitute two independent head-centered coordinate systems. These head-centered frames of reference are converted into reaching commands by two neural networks. The weights of networks are learned by moving the arm while gazing the hand, using an on-line learning algorithm that maintains the covariance matrix of weights. This work adapts a previously proposed model that worked on a full humanoid robot torso, to work with the NAO and is a step toward a more generic framework for the implicit representation of the peripersonal space in humanoid robots.
- Europe > Spain > Valencian Community > Castellón Province > Castellón (0.04)
- Europe > Estonia > Harju County > Tallinn (0.04)
- Health & Medicine (0.69)
- Education > Educational Setting (0.54)