annapurna
Annapurna's entire video game team has reportedly left the company
The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. "All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement.
Annapurna's First Video Game Plays Like a Short-Story Collection
In fact, the game's premise and structure may remind players most of two things, neither of which is Borges: Gone Home, the other recent narrative-based game in which players explored a deserted family home in the Pacific Northwest, and The Gashlycrumb Tinies, Edward Gorey's macabre little alphabet book about children coming to bad ends. The player, as Edith, explores the Finch home, a sprawling Winchester Mystery House in which the rooms were sealed off over the years as members of the extraordinarily unlucky family died. Secret passages lead into the long-preserved rooms, where Edith finds documents that tell her more about her past. So far, this is just like Gone Home, which is itself just like any number of epistolary novels, telling its story through letters, newspaper clippings, divorce agreements, diaries, and the like. But while Gone Home simply let players read the documents, each discovery in What Remains of Edith Finch launches a unique level set inside the head of a member of the Finch family, with both aesthetic and gameplay elements that are colored by that person's perceptions, making each into a sort of first-person unreliable narrator.