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A with Gaussian processes

Neural Information Processing Systems

This section details how P AML can be combined with Gaussian processes, as in our experiments. Alternatively, one can use other probabilistic methods, e.g., Bayesian Neural Networks [1]. Secondly, it enables mini-batch training for further improvement in computational efficiency. During the evaluation, we compute the errors with respect to the normalized outputs, since the observed environments' state representations include dimensions of differing We use control signals that alternate back and forth from one end of the range to the other to generate trajectories. This policy resulted in better coverage of the state-space, compared to a random walk.


we introduce task selection based on prior experience into a meta-learning algorithm by conceptualizing the learner and

Neural Information Processing Systems

We highly appreciate the reviewers' time, efforts, and valuable suggestions! R3, R4 asked for further clarification on the differences between existing work and our approach. P AML and ACL can be seen as complimentary approaches, e.g., P AML might be used to R1 also mentions that only one of the environments is learned from pixel data. Lastly, we will add an analysis of the settings fully observed 4.1 and pixel-descriptor 4.4. With space constraints in mind and since our work's goal is to incorporate active ML approach used in this work in Section 2. Control signals.


Learning Qualitative Models

AI Magazine

In general, modeling is a complex and creative task, and building qualitative models is no exception. One way of automating this task is by means of machine learning. Observed behaviors of a modeled system are used as examples for a learning algorithm that constructs a model that is consistent with the data. In this article, we review approaches to learning qualitative models, either from numeric data or qualitative observations. However, an important practical question is how do we construct qualitative models in the first place.


1419

AI Magazine

Individual agent skills, such as kicking and dribbling (running with the ball), are important prerequisites for team collaboration. For each of these skills, many parameters affect the details of the skill execution. For example, in the ball skill of dribbling, there are parameters that affect how quickly the agent runs, how far ahead it kicks the ball, and on which side of its body the agent keeps the ball while it dribbles. The settings for these parameters usually involve a tradeoff, such as speed versus safety or power versus accuracy. It is important to gain an understanding of what exactly these tradeoffs are before "correct" parameter settings can be made. We created a trainer client that connects to the server as an omniscient offline coach client.


Cognitive Architectures and General Intelligent Systems

AI Magazine

In this article, I claim that research on cognitive architectures is an important path to the development of general intelligent systems. I contrast this paradigm with other approaches to constructing such systems, and I review the theoretical commitments associated with a cognitive architecture. These entities were intended to have the same intellectual capacity as humans and they were supposed to exhibit their intelligence in a general way across many different domains. I will refer to this research agenda as aimed at the creation of general intelligent systems. Unfortunately, modern artificial intelligence has largely abandoned this objective, having instead divided into many distinct subfields that care little about generality, intelligence, or even systems.