andromeda
Six Eerie Predictions That Early Sci-Fi Authors Got Completely Wrong
Since the genre's inception, science-fiction writers have imagined what the future might hold for Earth and beyond. While their stories are often fantastical, many of them anticipated technologies that actually exist today, such as television and artificial intelligence. However, countless more made predictions that were absolute whiffs. While many sci-fi authors envisioned the possibilities of nuclear power, Philip K. Dick's "The Land That Time Remembered" got specifically stuck on the idea of a society where humans washed their hands with "soap dispensers powered by the almighty atom," and where "torrents of soap spurted forth by means of the forces that birthed the universe." Still cherished today, "Twenty Thousand Leagues Under the Sea" brought us Jules Verne's dreams of electric-powered submarines, tasers, and other technologies that were unheard of in 1870.
andrew-feldman-co-founder-ceo-of-cerebras-systems-interview-series
Andrew is co-founder and CEO of Cerebras Systems. He is an entrepreneur dedicated to pushing boundaries in the compute space. Prior to Cerebras, he co-founded and was CEO of SeaMicro, a pioneer of energy-efficient, high-bandwidth microservers. SeaMicro was acquired by AMD in 2012 for $357M. Before SeaMicro, Andrew was the Vice President of Product Management, Marketing and BD at Force10 Networks which was later sold to Dell Computing for $800M.
Andromeda - Cerebras
Andromeda is one of the largest AI supercomputers ever built. It delivers more than 1 Exaflop of AI compute and 120 Petaflops of dense compute. Andromeda is the only AI supercomputer to ever demonstrate near-perfect linear scaling on large language model workloads, and is extremely simple to use. Unlike any known GPU-based cluster, Andromeda delivers near-perfect scaling across GPT-class large language models, including GPT-3, GPT-J and GPT-NeoX. Near-perfect scaling means that that as additional CS-2s are used, training time is reduced in near perfect proportion.
This AI Supercomputer Has 13.5 Million Cores--and Was Built in Just Three Days
Artificial intelligence is on a tear. Machines can speak, write, play games, and generate original images, video, and music. But as AI's capabilities have grown, so too have its algorithms. A decade ago, machine learning algorithms relied on tens of millions of internal connections, or parameters. Today's algorithms regularly reach into the hundreds of billions and even trillions of parameters.
Weighing the Milky Way and Andromeda with Artificial Intelligence
Villanueva-Domingo, Pablo, Villaescusa-Navarro, Francisco, Genel, Shy, Anglés-Alcázar, Daniel, Hernquist, Lars, Marinacci, Federico, Spergel, David N., Vogelsberger, Mark, Narayanan, Desika
We present new constraints on the masses of the halos hosting the Milky Way and Andromeda galaxies derived using graph neural networks. Our models, trained on thousands of state-of-the-art hydrodynamic simulations of the CAMELS project, only make use of the positions, velocities and stellar masses of the galaxies belonging to the halos, and are able to perform likelihood-free inference on halo masses while accounting for both cosmological and astrophysical uncertainties. Our constraints are in agreement with estimates from other traditional methods.
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Digital Futures Discovery Series: Machine Learning – How Does it Work?!?
Andromeda is at the Berkman Klein Center; in the past she has written code for the MIT Libraries, the Wikimedia Foundation, bespoke knitting patterns (http://customfit.makewearlove.com) and library space usage analytics (http://measurethefuture.net/), among other things. Previously, she was a jack of all trades at the open-licensed-ebook startup Unglue.it; She has a BS in Mathematics from Harvey Mudd College, an MA in Classics from Tufts, and an MLS from Simmons. Andromeda is a 2010 LITA/Ex Libris Student Writing awardee, a 2011 ALA Emerging Leader, and a 2013 Library Journal Mover & Shaker. She is a former president of the Library & Information Technology Association, and a past listener contestant on Wait, Wait... Don't Tell Me!
BioWare Says Sorry For 'Mass Effect: Andromeda' Transgender Character Following Backlash
"Mass Effect: Andromeda" developer BioWare is now apologizing for its portrayal of a transgender character in the action RPG. The Edmonton, Canada-based video game developer is reportedly saying sorry after it received a lot of criticism over its new NPC Hainly Abrams. In a statement the developer published on Twitter this Wednesday, BioWare admitted that it did not think carefully on how to present the transgender character in the new "Mass Effect" game. The company then apologized and vowed to fix the problem by releasing a new update that will change Abrams' dialogue in the game. "In'Mass Effect: Andromeda,' one of our non-player characters, Hainly Abrams, was not included in a caring or thoughtful way. We apologize to anyone who interacted with or was hurt by this conversation," BioWare stated.
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Games reviews roundup: Mass Effect: Andromeda; Voez; Ghost Blade HD
PS4, Xbox One, PC, EA, cert: 16 Despite the lofty reputation that the original Mass Effect trilogy (2007-12)has garnered, it's crucial to remember that those games had no shortage of bugs, errors and glitches on release. Bearing this in mind will make the failings of Andromeda far more palatable. Chiefly, those irritants are in the domain of animation, with characters' facial features and physical movements feeling wooden and unnatural. These are real problems in a game where relationships are central to an investment in the universe. Set 600 years after the events of Mass Effect, you play either Sara or Scott Ryder, helping guide an ark vessel to a new home world in the Andromeda Galaxy, where new threats await.
'Ghost Recon: Wildlands' Is Literally 'Open World: The Game'
I have been writing about video games full time for nearly seven years now, and I don't know if I've ever experienced a month like this past one before. Not to complain about playing and reviewing games for a living, but wow this has been intense. I started with 30 hours of Horizon Zero Dawn in a week in order to write that review. Then, my Switch arrived, and I sunk about 80 hours in Zelda: Breath of the Wild, which I wasn't reviewing, but wanted to play and write about constantly all the same since it's arguably one of the best games ever made. And I only put that game down when my review copy of Mass Effect: Andromeda showed up, and to hit that embargo, I put in 60 hours in six days.
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