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 altruistic agent


Conditions for Altruistic Perversity in Two-Strategy Population Games

arXiv.org Artificial Intelligence

Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population -- a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.


Learning Altruistic Behaviours in Reinforcement Learning without External Rewards

arXiv.org Artificial Intelligence

Can artificial agents learn to assist others in achieving their goals without knowing what those goals are? Generic reinforcement learning agents could be trained to behave altruistically towards others by rewarding them for altruistic behaviour, i.e., rewarding them for benefiting other agents in a given situation. Such an approach assumes that other agents' goals are known so that the altruistic agent can cooperate in achieving those goals. However, explicit knowledge of other agents' goals is often difficult to acquire. Even assuming such knowledge to be given, training of altruistic agents would require manually-tuned external rewards for each new environment. Thus, it is beneficial to develop agents that do not depend on external supervision and can learn altruistic behaviour in a task-agnostic manner. Assuming that other agents rationally pursue their goals, we hypothesize that giving them more choices will allow them to pursue those goals better. Some concrete examples include opening a door for others or safeguarding them to pursue their objectives without interference. We formalize this concept and propose an altruistic agent that learns to increase the choices another agent has by maximizing the number of states that the other agent can reach in its future. We evaluate our approach on three different multi-agent environments where another agent's success depends on the altruistic agent's behaviour. Finally, we show that our unsupervised agents can perform comparably to agents explicitly trained to work cooperatively. In some cases, our agents can even outperform the supervised ones.