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'It was just the perfect game': Henk Rogers on buying Tetris and foiling the KGB

The Guardian

When game designer and entrepreneur Henk Rogers first encountered Tetris at the 1988 Las Vegas Consumer Electronics Show, he immediately knew it was special. "It was just the perfect game," he recalls. "It looked so simple, so rudimentary, but I wanted to play it again and again and again … There was no other game demo that ever did that to me." Rogers is now co-owner of the Tetris Company, which manages and licenses the Tetris brand. Over the past 30 years, he has become almost as famous as the game itself. The escapades surrounding his deal to buy its distribution rights from Russian agency Elektronorgtechnica (Elorg) were dramatised in an Apple TV film starring Taron Egerton.



My journey into data science - Alexey Grigorev, Principal Data Scientist, OLX Group

#artificialintelligence

Alexey Grigorev is the Principal Data scientist at OLX group, a Dutch-domiciled online marketplace headquartered in Amsterdam. With a joint master's degree in IT for business intelligence from Erasmus Mundus, Alexey specialised in'Distributed and Large-Scale Business Intelligence.' Along with a stellar career in various firms like Auriga, Luxoft, Simplaex, etc., Alexey also founded DataTalksClub to provide a guiding platform for aspirants looking to make a career in data science. In an exclusive interaction with Analytics India Magazine, he spoke about his data science journey and the challenges that he tackled in his vibrant career. Alexey: Since my university days, I have always been fascinated by anything that involved data – statistics, time series analysis, etc.


How One Man Dreamed Up Tetris, the Game That Shook the World

WIRED

In the new book The Tetris Effect, available September 6, veteran tech journalist Dan Ackerman presents the definitive telling of one of the most fascinating stories in videogame history: How the world's most popular, enduring, perfect videogame escaped the Iron Curtain. While many fierce rivals fought tooth and nail to secure the rights, it ended up as the killer app for Nintendo's Game Boy. In this exclusive excerpt, we learn how the game's creator, Russian computer scientist Alexey Pajitnov, first conceived of the computer game that would change the world by playing with children's toys. Consumed by the idea of re-creating game experiences on his Electronica 60 and the other machines he worked on at the academy, Alexey found inspiration in the sprawling aisles of Children's World, the most famous toy store in Moscow. When he searched the store shelves, something familiar caught his eye.