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Learning Semantic Association Rules from Internet of Things Data

arXiv.org Artificial Intelligence

Association Rule Mining (ARM) is the task of discovering commonalities in data in the form of logical implications. ARM is used in the Internet of Things (IoT) for different tasks including monitoring and decision-making. However, existing methods give limited consideration to IoT-specific requirements such as heterogeneity and volume. Furthermore, they do not utilize important static domain-specific description data about IoT systems, which is increasingly represented as knowledge graphs. In this paper, we propose a novel ARM pipeline for IoT data that utilizes both dynamic sensor data and static IoT system metadata. Furthermore, we propose an Autoencoder-based Neurosymbolic ARM method (Aerial) as part of the pipeline to address the high volume of IoT data and reduce the total number of rules that are resource-intensive to process. Aerial learns a neural representation of a given data and extracts association rules from this representation by exploiting the reconstruction (decoding) mechanism of an autoencoder. Extensive evaluations on 3 IoT datasets from 2 domains show that ARM on both static and dynamic IoT data results in more generically applicable rules while Aerial can learn a more concise set of high-quality association rules than the state-of-the-art with full coverage over the datasets.


Attention-Based Recurrence for Multi-Agent Reinforcement Learning under Stochastic Partial Observability

arXiv.org Artificial Intelligence

Stochastic partial observability poses a major challenge for decentralized coordination in multi-agent reinforcement learning but is largely neglected in state-of-the-art research due to a strong focus on state-based centralized training for decentralized execution (CTDE) and benchmarks that lack sufficient stochasticity like StarCraft Multi-Agent Challenge (SMAC). In this paper, we propose Attention-based Embeddings of Recurrence In multi-Agent Learning (AERIAL) to approximate value functions under stochastic partial observability. AERIAL replaces the true state with a learned representation of multi-agent recurrence, considering more accurate information about decentralized agent decisions than state-based CTDE. We then introduce MessySMAC, a modified version of SMAC with stochastic observations and higher variance in initial states, to provide a more general and configurable benchmark regarding stochastic partial observability. We evaluate AERIAL in Dec-Tiger as well as in a variety of SMAC and MessySMAC maps, and compare the results with state-based CTDE. Furthermore, we evaluate the robustness of AERIAL and state-based CTDE against various stochasticity configurations in MessySMAC.


NVIDIA Aerial Software Accelerates 5G on NVIDIA GPUs NVIDIA Blog

#artificialintelligence

Speeding the mass adoption of AI at the 5G edge, NVIDIA has introduced Aerial, a software developer kit enabling GPU-accelerated, software-defined wireless radio access networks. In his keynote at Mobile World Congress Los Angeles, NVIDIA founder and CEO Jensen Huang detailed how Aerial, running on the NVIDIA EGX platform, enables AI services and immersive content at the edge of 5G networks. This allows telcos to dynamically -- on a session-by-session basis -- offer unique services to customers. Traditional solutions cannot be reconfigured quickly, therefore telco operators need a new network architecture. One that's high performance and reconfigurable by the second, Huang explained. Such virtualized radio access networks run in the wireless infrastructure closest to customers, making it well suited to offer AI services at the edge.