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Beyond Last-Click: An Optimal Mechanism for Ad Attribution
Accurate attribution for multiple platforms is critical for evaluating performancebased advertising. However, existing attribution methods rely heavily on the heuristic methods, e.g., Last-Click Mechanism (LCM) which always allocates the attribution to the platform with the latest report, lacking theoretical guarantees for attribution accuracy. In this work, we propose a novel theoretical model for the advertising attribution problem, in which we aim to design the optimal dominant strategy incentive compatible (DSIC) mechanisms and evaluate their performance. We first show that LCM is not DSIC and performs poorly in terms of accuracy and fairness. To address this limitation, we introduce the Peer-Validated Mechanism (PVM), a DSIC mechanism in which a platform's attribution depends solely on the reports of other platforms. We then examine the accuracy of PVM across both homogeneous and heterogeneous settings, and provide provable accuracy bounds for each case. Notably, we show that PVM is the optimal DSIC mechanism in the homogeneous setting. Finally, numerical experiments are conducted to show that PVM consistently outperforms LCM in terms of attribution accuracy and fairness.
Truthful Aggregation of LLMs with an Application to Online Advertising
The next frontier of online advertising is revenue generation from LLM-generated content. We consider a setting where advertisers aim to influence the responses of an LLM, while platforms seek to maximize advertiser value and ensure user satisfaction. The challenge is that advertisers' preferences generally conflict with those of the user, and advertisers may misreport their preferences. To address this, we introduce MOSAIC, an auction mechanism that ensures that truthful reporting is a dominant strategy for advertisers and that aligns the utility of each advertiser with their contribution to social welfare. Importantly, the mechanism operates without LLM fine-tuning or access to model weights and provably converges to the output of the optimally fine-tuned LLM as computational resources increase. Additionally, it can incorporate contextual information about advertisers, which significantly improves social welfare. Via experiments with publicly available LLMs, we show that MOSAIC leads to high advertiser value and platform revenue with low computational costs. While our motivating application is online advertising, our mechanism can be applied in any setting with monetary transfers, making it a general-purpose solution for truthfully aggregating the preferences of selfinterested agents over LLM-generated replies.
Outline of the Supplementary Material
In this section, we provide more information on the application backgrounds, including the detailed structures of the RAS and VAS, the structures of the simulated advertising system. We also discuss the importance and universality of the IBOO problem in auto-bidding, which acts as the motivation of this work.
Sustainable Online Reinforcement Learning for Auto-bidding
Recently, auto-bidding technique has become an essential tool to increase the revenue of advertisers. Facing the complex and ever-changing bidding environments in the real-world advertising system (RAS), state-of-the-art auto-bidding policies usually leverage reinforcement learning (RL) algorithms to generate realtime bids on behalf of the advertisers. Due to safety concerns, it was believed that the RL training process can only be carried out in an offline virtual advertising system (VAS) that is built based on the historical data generated in the RAS. In this paper, we argue that there exists significant gaps between the VAS and RAS, making the RL training process suffer from the problem of inconsistency between online and offline (IBOO). Firstly, we formally define the IBOO and systematically analyze its causes and influences. Then, to avoid the IBOO, we propose a sustainable online RL (SORL) framework that trains the auto-bidding policy by directly interacting with the RAS, instead of learning in the VAS. Specifically, based on our proof of the Lipschitz smooth property of the Q function, we design a safe and efficient online exploration (SER) policy for continuously collecting data from the RAS. Meanwhile, we derive the theoretical lower bound on the safety degree of the SER policy. We also develop a variance-suppressed conservative Q-learning (V-CQL) method to effectively and stably learn the auto-bidding policy with the collected data.
Incrementality Bidding via Reinforcement Learning under Mixed and Delayed Rewards
Incrementality, which measures the causal effect of showing an ad to a potential customer (e.g. a user in an internet platform) versus not, is a central object for advertisers in online advertising platforms. This paper investigates the problem of how an advertiser can learn to optimize the bidding sequence in an online manner without knowing the incrementality parameters in advance. We formulate the offline version of this problem as a specially structured episodic Markov Decision Process (MDP) and then, for its online learning counterpart, propose a novel reinforcement learning (RL) algorithm with regret at most eO(H2 T), which depends on the number of rounds H and number of episodes T, but does not depend on the number of actions (i.e., possible bids). A fundamental difference between our learning problem from standard RL problems is that the realized reward feedback from conversion incrementality is mixed and delayed. To handle this difficulty we propose and analyze a novel pairwise moment-matching algorithm to learn the conversion incrementality, which we believe is of independent interest.