Goto

Collaborating Authors

 adversarial disturbance


Online Multi-Agent Control with Adversarial Disturbances

arXiv.org Artificial Intelligence

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial disturbances is critical. In this paper, we study online control in multi-agent linear dynamical systems subject to such disturbances. In contrast to most prior work in multi-agent control, which typically assumes noiseless or stochastically perturbed dynamics, we consider an online setting where disturbances can be adversarial, and where each agent seeks to minimize its own sequence of convex losses. Under two feedback models, we analyze online gradient-based controllers with local policy updates. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon and that highlight different scalings with the number of agents. When agents' objectives are aligned, we further show that the multi-agent control problem induces a time-varying potential game for which we derive equilibrium tracking guarantees. Together, our results take a first step in bridging online control with online learning in games, establishing robust individual and collective performance guarantees in dynamic continuous-state environments.



The Power of Predictions in Online Control

Neural Information Processing Systems

However, the study of online convergence when incorporating predictions has been largely absent. Indeed, a key aspect of online control is considering the amount of available information when making decisions.


Online Control with Adversarial Disturbance for Continuous-time Linear Systems

Neural Information Processing Systems

We study online control for continuous-time linear systems with finite sampling rates, where the objective is to design an online procedure that learns under non-stochastic noise and performs comparably to a fixed optimal linear controller. We present a novel two-level online algorithm, by integrating a higher-level learning strategy and a lower-level feedback control strategy. This method offers a practical and robust solution for online control, which achieves sublinear regret. Our work provides the first nonasymptotic results for controlling continuous-time linear systems with finite number of interactions with the system. Moreover, we examine how to train an agent in domain randomization environments from a non-stochastic control perspective.


Solving Reach-Avoid-Stay Problems Using Deep Deterministic Policy Gradients

arXiv.org Artificial Intelligence

Reach-Avoid-Stay (RAS) optimal control enables systems such as robots and air taxis to reach their targets, avoid obstacles, and stay near the target. However, current methods for RAS often struggle with handling complex, dynamic environments and scaling to high-dimensional systems. While reinforcement learning (RL)-based reachability analysis addresses these challenges, it has yet to tackle the RAS problem. In this paper, we propose a two-step deep deterministic policy gradient (DDPG) method to extend RL-based reachability method to solve RAS problems. First, we train a function that characterizes the maximal robust control invariant set within the target set, where the system can safely stay, along with its corresponding policy. Second, we train a function that defines the set of states capable of safely reaching the robust control invariant set, along with its corresponding policy. We prove that this method results in the maximal robust RAS set in the absence of training errors and demonstrate that it enables RAS in complex environments, scales to high-dimensional systems, and achieves higher success rates for the RAS task compared to previous methods, validated through one simulation and two high-dimensional experiments.


Bounded Robustness in Reinforcement Learning via Lexicographic Objectives

arXiv.org Artificial Intelligence

Policy robustness in Reinforcement Learning may not be desirable at any cost: the alterations caused by robustness requirements from otherwise optimal policies should be explainable, quantifiable and formally verifiable. In this work we study how policies can be maximally robust to arbitrary observational noise by analysing how they are altered by this noise through a stochastic linear operator interpretation of the disturbances, and establish connections between robustness and properties of the noise kernel and of the underlying MDPs. Then, we construct sufficient conditions for policy robustness, and propose a robustness-inducing scheme, applicable to any policy gradient algorithm, that formally trades off expected policy utility for robustness through lexicographic optimisation, while preserving convergence and sub-optimality in the policy synthesis.


Robust Safe Reinforcement Learning under Adversarial Disturbances

arXiv.org Artificial Intelligence

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external disturbances, limiting their applicability and robustness in practice. To address this challenge, this paper proposes a robust safe reinforcement learning framework that tackles worst-case disturbances. First, this paper presents a policy iteration scheme to solve for the robust invariant set, i.e., a subset of the safe set, where persistent safety is only possible for states within. The key idea is to establish a two-player zero-sum game by leveraging the safety value function in Hamilton-Jacobi reachability analysis, in which the protagonist (i.e., control inputs) aims to maintain safety and the adversary (i.e., external disturbances) tries to break down safety. This paper proves that the proposed policy iteration algorithm converges monotonically to the maximal robust invariant set. Second, this paper integrates the proposed policy iteration scheme into a constrained reinforcement learning algorithm that simultaneously synthesizes the robust invariant set and uses it for constrained policy optimization. This algorithm tackles both optimality and safety, i.e., learning a policy that attains high rewards while maintaining safety under worst-case disturbances. Experiments on classic control tasks show that the proposed method achieves zero constraint violation with learned worst-case adversarial disturbances, while other baseline algorithms violate the safety constraints substantially. Our proposed method also attains comparable performance as the baselines even in the absence of the adversary.


Regret Analysis of Distributed Online Control for LTI Systems with Adversarial Disturbances

arXiv.org Artificial Intelligence

This paper addresses the distributed online control problem over a network of linear time-invariant (LTI) systems (with possibly unknown dynamics) in the presence of adversarial perturbations. There exists a global network cost that is characterized by a time-varying convex function, which evolves in an adversarial manner and is sequentially and partially observed by local agents. The goal of each agent is to generate a control sequence that can compete with the best centralized control policy in hindsight, which has access to the global cost. This problem is formulated as a regret minimization. For the case of known dynamics, we propose a fully distributed disturbance feedback controller that guarantees a regret bound of $O(\sqrt{T}\log T)$, where $T$ is the time horizon. For the unknown dynamics case, we design a distributed explore-then-commit approach, where in the exploration phase all agents jointly learn the system dynamics, and in the learning phase our proposed control algorithm is applied using each agent system estimate. We establish a regret bound of $O(T^{2/3} \text{poly}(\log T))$ for this setting.


Implications of Regret on Stability of Linear Dynamical Systems

arXiv.org Artificial Intelligence

Abstract: The setting of an agent making decisions under uncertainty and under dynamic constraints is common for the fields of optimal control, reinforcement learning, and recently also for online learning. In the online learning setting, the quality of an agent's decision is often quantified by the concept of regret, comparing the performance of the chosen decisions to the best possible ones in hindsight. While regret is a useful performance measure, when dynamical systems are concerned, it is important to also assess the stability of the closed-loop system for a chosen policy. In this work, we show that for linear state feedback policies and linear systems subject to adversarial disturbances, linear regret implies asymptotic stability in both time-varying and time-invariant settings. Conversely, we also show that bounded input bounded state stability and summability of the state transition matrices imply linear regret.


Dynamically Computing Adversarial Perturbations for Recurrent Neural Networks

arXiv.org Machine Learning

Convolutional and recurrent neural networks have been widely employed to achieve state-of-the-art performance on classification tasks. However, it has also been noted that these networks can be manipulated adversarially with relative ease, by carefully crafted additive perturbations to the input. Though several experimentally established prior works exist on crafting and defending against attacks, it is also desirable to have theoretical guarantees on the existence of adversarial examples and robustness margins of the network to such examples. We provide both in this paper. We focus specifically on recurrent architectures and draw inspiration from dynamical systems theory to naturally cast this as a control problem, allowing us to dynamically compute adversarial perturbations at each timestep of the input sequence, thus resembling a feedback controller. Illustrative examples are provided to supplement the theoretical discussions.