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 adversarial agent


Reinforcement learning applied to autonomous vehicles: an interview with Oliver Chang

AIHub

In this interview series, we're meeting some of the AAAI/SIGAI Doctoral Consortium participants to find out more about their research. We caught up with Oliver Chang whose research interests span deep reinforcement learning, autonomous vehicles, and explainable AI. We found out more about some of the projects he's worked on so far, what drew him to the field, and what future AI directions he's excited about. Could you give us a quick introduction to who you are, where you're studying, and the topic of your research? I'm specializing in reinforcement learning applied to autonomous vehicles and UAVs.





Collaborative Linear Bandits with Adversarial Agents: Near-Optimal Regret Bounds

Neural Information Processing Systems

We consider a linear stochastic bandit problem involving $M$ agents that can collaborate via a central server to minimize regret. A fraction $\alpha$ of these agents are adversarial and can act arbitrarily, leading to the following tension: while collaboration can potentially reduce regret, it can also disrupt the process of learning due to adversaries. In this work, we provide a fundamental understanding of this tension by designing new algorithms that balance the exploration-exploitation trade-off via carefully constructed robust confidence intervals. We also complement our algorithms with tight analyses. First, we develop a robust collaborative phased elimination algorithm that achieves $\tilde{O}\left(\alpha+ 1/\sqrt{M}\right) \sqrt{dT}$ regret for each good agent; here, $d$ is the model-dimension and $T$ is the horizon. For small $\alpha$, our result thus reveals a clear benefit of collaboration despite adversaries. Using an information-theoretic argument, we then prove a matching lower bound, thereby providing the first set of tight, near-optimal regret bounds for collaborative linear bandits with adversaries. Furthermore, by leveraging recent advances in high-dimensional robust statistics, we significantly extend our algorithmic ideas and results to (i) the generalized linear bandit model that allows for non-linear observation maps; and (ii) the contextual bandit setting that allows for time-varying feature vectors.


Adv-BMT: Bidirectional Motion Transformer for Safety-Critical Traffic Scenario Generation

Liu, Yuxin, Peng, Zhenghao, Cui, Xuanhao, Zhou, Bolei

arXiv.org Artificial Intelligence

Scenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of long-tailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments real-world scenarios with diverse and realistic adversarial traffic interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes agent information in the last time step of the scenario as input, and reconstructs the traffic in the inverse of chronological order until the initial time step. The Adv-BMT framework is a two-staged pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining, and are able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20%. Demo and code are available at: https://metadriverse.github.io/adv-bmt/.


Neutral Agent-based Adversarial Policy Learning against Deep Reinforcement Learning in Multi-party Open Systems

Peng, Qizhou, Zheng, Yang, Wen, Yu, Wu, Yanna, Du, Yingying

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has been an important machine learning paradigm for solving long-horizon sequential decision-making problems under uncertainty. By integrating deep neural networks (DNNs) into the RL framework, deep reinforcement learning (DRL) has emerged, which achieved significant success in various domains. However, the integration of DNNs also makes it vulnerable to adversarial attacks. Existing adversarial attack techniques mainly focus on either directly manipulating the environment with which a victim agent interacts or deploying an adversarial agent that interacts with the victim agent to induce abnormal behaviors. While these techniques achieve promising results, their adoption in multi-party open systems remains limited due to two major reasons: impractical assumption of full control over the environment and dependent on interactions with victim agents. To enable adversarial attacks in multi-party open systems, in this paper, we redesigned an adversarial policy learning approach that can mislead well-trained victim agents without requiring direct interactions with these agents or full control over their environments. Particularly, we propose a neutral agent-based approach across various task scenarios in multi-party open systems. While the neutral agents seemingly are detached from the victim agents, indirectly influence them through the shared environment. We evaluate our proposed method on the SMAC platform based on Starcraft II and the autonomous driving simulation platform Highway-env. The experimental results demonstrate that our method can launch general and effective adversarial attacks in multi-party open systems.


Benchmarking the Robustness of Agentic Systems to Adversarially-Induced Harms

Nöther, Jonathan, Singla, Adish, Radanovic, Goran

arXiv.org Artificial Intelligence

Ensuring the safe use of agentic systems requires a thorough understanding of the range of malicious behaviors these systems may exhibit when under attack. In this paper, we evaluate the robustness of LLM-based agentic systems against attacks that aim to elicit harmful actions from agents. To this end, we propose a novel taxonomy of harms for agentic systems and a novel benchmark, BAD-ACTS, for studying the security of agentic systems with respect to a wide range of harmful actions. BAD-ACTS consists of 4 implementations of agentic systems in distinct application environments, as well as a dataset of 188 high-quality examples of harmful actions. This enables a comprehensive study of the robustness of agentic systems across a wide range of categories of harmful behaviors, available tools, and inter-agent communication structures. Using this benchmark, we analyze the robustness of agentic systems against an attacker that controls one of the agents in the system and aims to manipulate other agents to execute a harmful target action. Our results show that the attack has a high success rate, demonstrating that even a single adversarial agent within the system can have a significant impact on the security. This attack remains effective even when agents use a simple prompting-based defense strategy. However, we additionally propose a more effective defense based on message monitoring. We believe that this benchmark provides a diverse testbed for the security research of agentic systems. The benchmark can be found at github.com/JNoether/BAD-ACTS



Dual-Stage Safe Herding Framework for Adversarial Attacker in Dynamic Environment

Wang, Wenqing, Zhang, Ye, Li, Haoyu, Wang, Jingyu

arXiv.org Artificial Intelligence

Abstract--Recent advances in robotics have enabled the widespread deployment of autonomous robotic systems in complex operational environments, presenting both unprecedented opportunities and significant security problems. Traditional shepherding approaches based on fixed formations are often ineffective or risky in urban and obstacle-rich scenarios, especially when facing adversarial agents with unknown and adaptive behaviors. This paper addresses this challenge as an extended herding problem, where defensive robotic systems must safely guide adversarial agents with unknown strategies away from protected areas and into predetermined safe regions, while maintaining collision-free navigation in dynamic environments. We propose a hierarchical hybrid framework based on reach-avoid game theory and local motion planning, incorporating a virtual containment boundary and event-triggered pursuit mechanisms to enable scalable and robust multi-agent coordination. Simulation results demonstrate that the proposed approach achieves safe and efficient guidance of adversarial agents to designated regions.