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Top Bananza! Donkey Kong's long-awaited return is a literal smash-hit

The Guardian

When you think of Nintendo, it's almost impossible not to picture Donkey Kong. Yet despite Donkers' undeniable place in gaming history – and obligatory appearances in Smash Bros and Mario Kart – for the last few console generations, Donkey Kong platformers have been MIA. Enter DK's first standalone adventure in 11 years, Donkey Kong Bananza. While Mario's recent adventures saw him exploring the reaches of outer space or deftly possessing enemies with an anthropomorphic hat, DK's grand return is all about primal rage. As you smash and punch your way through walls, floors and ceilings, you can burrow all the way to the ground below, forging new paths and unearthing hidden treasures.


The Nintendo Switch revolutionised on-the-go gaming – can the PlayStation Portal do the same?

The Guardian

Happy Monster Hunter Wilds week to all who celebrate: Capcom's thrilling action game has sold 8m units in three days, which means that quite a lot of you are likely to be playing it. I'm a huge fan of this series and am delighted by the latest entry, but after filing the review last week, I've barely had a minute to play it since it came out. Regular readers will know that this is a familiar problem for me: I have two kids, so my gaming time is tight, and the living room TV is very often in use. I anticipated this, so in the run-up to Monster Hunter Wilds' release, I spent 200 on a PlayStation Portal – essentially a screen sandwiched between two halves of a PlayStation 5 controller. I can't decide whether it's one of the most unwieldy things that Sony has ever come out with, or one of the most elegant.


The Game Awards 2024: The 15 biggest announcements and new trailers including The Witcher 4 and Elden Ring

Engadget

Our review of Astro Bot earlier this year called it "one of the best games Sony has ever made," and it seems the industry and game-playing public agree. As always, the long, long stream was a hybrid award ceremony, advertising reel and game announcement marathon. There were countless announcements interspersed throughout the awards, including all-new games like Intergalactic: The Heretic Prophet from Naughty Dog, The Witcher 4 from CD Projekt RED and Split Fiction from It Takes Two studio Hazelight. It was also a show of revivals, with long-dormant franchises like Okami, Onimusha, Ninja Gaiden and Virtua Fighter returning. You can view all of the winners at the Game Awards' official site.


The 13 biggest announcements and new trailers from The Game Awards 2024

Engadget

As always, the long, long stream was a hybrid award ceremony, advertising reel and game announcement marathon. There were countless announcements interspersed throughout the awards, including all-new games like Intergalactic: The Heretic Prophet from Naughty Dog, The Witcher 4 from CD Projekt RED and Split Fiction from It Takes Two studio Hazelight. It was also a show of revivals, with long-dormant franchises like Okami, Onimusha, Ninja Gaiden and Virtua Fighter returning. Here are our top announcements from the show, in no particular order -- you can watch all the trailers below, or click on one of the headlines to get the full story. Naughty Dog is pivoting from post-apocalyptic fungal drama to interstellar sci-fi bounty hunting with its newest game, Intergalactic: The Heretic Prophet.


Pushing Buttons: The best trailers from the Game Awards, from Blade to a Sega nostalgia binge

The Guardian

The gaming year used to follow a predictable rhythm: we'd have a flurry of announcements in the summer, around the gaming trade event E3, then a rush of releases between September and the end of November – and then absolutely nothing would happen until March at the earliest. But now E3 is gone for good, and the Game Awards – the industry's most glamorous and also most intensely commercial awards show – takes place in early December, so we suddenly have an eye-watering number of new trailers and debuts right as we're all preparing to hibernate. I didn't watch this year's show live (it started at 12.30am UK time last Saturday morning and was over three hours long) and I'm betting that most of you didn't watch it either, so here are the headlines: Baldur's Gate 3 won nearly everything; as ever the awards felt like something that had to be squeezed in around all the trailers; there was not very much time given to developers to speak, which rankled; The Legend of Zelda: Tears of the Kingdom and Spider-Man 2 were snubbed in several categories (Zelda won best action adventure game, Spider-Man won nothing). In the interest of giving games and developers appropriate airtime, then, instead of going over the merits and problems of the Game Awards again, here are some of the announcements that stood out. If you're into unsettling vibes, ghost stories about haunted arcade machines, and having your expectations put into a blender and served back to you as a milkshake, Daniel Mullins' games should be on your radar.


Summer Game Fest 2023: All the games announced

Engadget

After dozens of stories, we're just about wrapped with our coverage of Summer Game Fest 2023. Following the cancellation of E3 back in March, we had a smaller, stripped-back experience at SGF. It began... before it all began, with Sony holding its own PlayStation Showcase livestream on May 24th. It was a pretty packed show, featuring Bungie's Marathon, Haven's Fairgame$, a Metal Gear Solid 3 remake, more info on Final Fantasy XVI and Spider-Man 2, and a release date for Alan Wake II. There was also the Project Q handheld streaming device.


The best PC games for 2022

Engadget

So how do you categorize a beast like gaming on the PC? With decades of titles to pluck from (and the first port of call for most indie titles, too), there's so much to choose from. Gaming on your PC adds the benefits of (nearly always flawless) backward compatibility and console-beating graphical performance -- if you've got the coin for it. The whole idea of what a PC is and where you can play it is shifting, too, with the rise of handheld "consolized" PCs like the Steam Deck. We've tried to be broad with our recommendations here on purpose – there are so many great games out there for your PC, consider these some starting points.


Mohan

AAAI Conferences

In this work, we look at the challenge of learning in an action game,Infinite Mario. Learning to play an action game can be divided intotwo distinct but related problems, learning an object-relatedbehavior and selecting a primitive action. We propose a framework that allows for the use of reinforcement learning for both ofthese problems. We present promising results in some instances of thegame and identify some problems that might affect learning.


Pushing Buttons: the Microsoft-Activision deal is a chance to transform game development

The Guardian

Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email. There's only one thing I was going to be talking about in this week's Pushing Buttons, isn't there? Since Microsoft very inconsiderately announced the biggest acquisition in gaming history just after last week's edition went out, the entire games industry has been in a flap. The $69bn deal to buy Call of Duty, World of Warcraft and Overwatch publisher Activision Blizzard absolutely dwarfs the $7.5bn that the house of Xbox paid for Zenimax/Bethesda in 2020, which already had me feeling slightly uneasy about the amount of cash being thrown around by giant corporations (see also Tencent, whose run of acquisitions shows no sign of slowing down.)


The 15 greatest video games of the 80s – ranked!

The Guardian

The 1980s were crammed with wonderful adventure games – The Hobbit, King's Quest, Leather Goddesses of Phobos – but the first point-and-click title to be designed by comic genius Ron Gilbert using the SCUMM scripting language is the classic that busted out of the genre ghetto. Filled with great jokes and B-movie cliches, the game made brilliant use of its accessible and intuitive interface, as well as seamlessly integrating cutscenes and non-sequential puzzles. Among the formative home computer platformers of the 80s – the likes of Lode Runner, Chuckie Egg and Pitfall – Jet Set Willy stands out for its surreal sense of humour and genuinely disturbing atmosphere. Like that other 8-bit pioneer Jeff Minter, Matthew Smith created his own idiosyncratic dream worlds with distinct rules and twisted logic, and as you battled through the bizarre house with its haunted wine cellars, priest holes and watchtowers, you had to contend with truly monstrous visions, from spinning razor blades to giant demon heads. Smith only made a handful of games, but with Jet Set Willy, he combined Monty Python and Hammer House of Horror to unforgettable effect.