acnn
Incorporating Side Information by Adaptive Convolution
Computer vision tasks often have side information available that is helpful to solve the task. For example, for crowd counting, the camera perspective (e.g., camera angle and height) gives a clue about the appearance and scale of people in the scene. While side information has been shown to be useful for counting systems using traditional hand-crafted features, it has not been fully utilized in counting systems based on deep learning. In order to incorporate the available side information, we propose an adaptive convolutional neural network (ACNN), where the convolution filter weights adapt to the current scene context via the side information.
Learning shape correspondence with anisotropic convolutional neural networks
Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.
Incorporating Side Information by Adaptive Convolution
Computer vision tasks often have side information available that is helpful to solve the task. For example, for crowd counting, the camera perspective (e.g., camera angle and height) gives a clue about the appearance and scale of people in the scene. While side information has been shown to be useful for counting systems using traditional hand-crafted features, it has not been fully utilized in counting systems based on deep learning. In order to incorporate the available side information, we propose an adaptive convolutional neural network (ACNN), where the convolution filter weights adapt to the current scene context via the side information.
Learning shape correspondence with anisotropic convolutional neural networks
Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.
Incorporating Side Information by Adaptive Convolution
Di Kang, Debarun Dhar, Antoni Chan
Computer vision tasks often have side information available that is helpful to solve the task. For example, for crowd counting, the camera perspective (e.g., camera angle and height) gives a clue about the appearance and scale of people in the scene. While side information has been shown to be useful for counting systems using traditional hand-crafted features, it has not been fully utilized in counting systems based on deep learning.
- Asia > China > Hong Kong (0.04)
- North America > United States > California > Los Angeles County > Long Beach (0.04)
Learning shape correspondence with anisotropic convolutional neural networks
Davide Boscaini, Jonathan Masci, Emanuele Rodolà, Michael Bronstein
Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Con-volutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in challenging settings, achieving state-of-the-art results on recent correspondence benchmarks.
- Europe > Switzerland (0.04)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
- Asia > Middle East > Israel > Tel Aviv District > Tel Aviv (0.04)
- Asia > Japan > Honshū > Tōhoku > Fukushima Prefecture > Fukushima (0.04)
Incorporating Side Information by Adaptive Convolution
Di Kang, Debarun Dhar, Antoni Chan
Computer vision tasks often have side information available that is helpful to solve the task. For example, for crowd counting, the camera perspective (e.g., camera angle and height) gives a clue about the appearance and scale of people in the scene. While side information has been shown to be useful for counting systems using traditional hand-crafted features, it has not been fully utilized in counting systems based on deep learning. In order to incorporate the available side information, we propose an adaptive convolutional neural network (ACNN), where the convolution filter weights adapt to the current scene context via the side information.
- Asia > China > Hong Kong (0.04)
- North America > United States > California > Los Angeles County > Long Beach (0.04)
Learning shape correspondence with anisotropic convolutional neural networks
Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in challenging settings, achieving state-of-the-art results on recent correspondence benchmarks.
- Europe > Switzerland (0.04)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
- Asia > Middle East > Israel > Tel Aviv District > Tel Aviv (0.04)
- Asia > Japan > Honshū > Tōhoku > Fukushima Prefecture > Fukushima (0.04)
Variational optimization of the amplitude of neural-network quantum many-body ground states
Wang, Jia-Qi, He, Rong-Qiang, Lu, Zhong-Yi
Neural-network quantum states (NQSs), variationally optimized by combining traditional methods and deep learning techniques, is a new way to find quantum many-body ground states and gradually becomes a competitor of traditional variational methods. However, there are still some difficulties in the optimization of NQSs, such as local minima, slow convergence, and sign structure optimization. Here, we split a quantum many-body variational wave function into a multiplication of a real-valued amplitude neural network and a sign structure, and focus on the optimization of the amplitude network while keeping the sign structure fixed. The amplitude network is a convolutional neural network (CNN) with residual blocks, namely a ResNet. Our method is tested on three typical quantum many-body systems. The obtained ground state energies are lower than or comparable to those from traditional variational Monte Carlo (VMC) methods and density matrix renormalization group (DMRG). Surprisingly, for the frustrated Heisenberg $J_1$-$J_2$ model, our results are better than those of the complex-valued CNN in the literature, implying that the sign structure of the complex-valued NQS is difficult to be optimized. We will study the optimization of the sign structure of NQSs in the future.
Agent-Centric Representations for Multi-Agent Reinforcement Learning
Shang, Wenling, Espeholt, Lasse, Raichuk, Anton, Salimans, Tim
Object-centric representations have recently enabled significant progress in tackling relational reasoning tasks. By building a strong object-centric inductive bias into neural architectures, recent efforts have improved generalization and data efficiency of machine learning algorithms for these problems. One problem class involving relational reasoning that still remains under-explored is multi-agent reinforcement learning (MARL). Here we investigate whether object-centric representations are also beneficial in the fully cooperative MARL setting. Specifically, we study two ways of incorporating an agent-centric inductive bias into our RL algorithm: 1. Introducing an agent-centric attention module with explicit connections across agents 2. Adding an agent-centric unsupervised predictive objective (i.e. not using action labels), to be used as an auxiliary loss for MARL, or as the basis of a pre-training step. We evaluate these approaches on the Google Research Football environment as well as DeepMind Lab 2D. Empirically, agent-centric representation learning leads to the emergence of more complex cooperation strategies between agents as well as enhanced sample efficiency and generalization.
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.67)