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GradiVeQ: Vector Quantization for Bandwidth-Efficient Gradient Aggregation in Distributed CNN Training

Neural Information Processing Systems

Data parallelism can boost the training speed of convolutional neural networks (CNN), but could suffer from significant communication costs caused by gradient aggregation. To alleviate this problem, several scalar quantization techniques have been developed to compress the gradients. But these techniques could perform poorly when used together with decentralized aggregation protocols like ring all-reduce (RAR), mainly due to their inability to directly aggregate compressed gradients. In this paper, we empirically demonstrate the strong linear correlations between CNN gradients, and propose a gradient vector quantization technique, named GradiVeQ, to exploit these correlations through principal component analysis (PCA) for substantial gradient dimension reduction. GradiveQ enables direct aggregation of compressed gradients, hence allows us to build a distributed learning system that parallelizes GradiveQ gradient compression and RAR communications. Extensive experiments on popular CNNs demonstrate that applying GradiveQ slashes the wall-clock gradient aggregation time of the original RAR by more than 5x without noticeable accuracy loss, and reduce the end-to-end training time by almost 50%. The results also show that \GradiveQ is compatible with scalar quantization techniques such as QSGD (Quantized SGD), and achieves a much higher speed-up gain under the same compression ratio.


Reinforced Continual Learning

Neural Information Processing Systems

Most artificial intelligence models are limited in their ability to solve new tasks faster, without forgetting previously acquired knowledge. The recently emerging paradigm of continual learning aims to solve this issue, in which the model learns various tasks in a sequential fashion. In this work, a novel approach for continual learning is proposed, which searches for the best neural architecture for each coming task via sophisticatedly designed reinforcement learning strategies. We name it as Reinforced Continual Learning. Our method not only has good performance on preventing catastrophic forgetting but also fits new tasks well. The experiments on sequential classification tasks for variants of MNIST and CIFAR-100 datasets demonstrate that the proposed approach outperforms existing continual learning alternatives for deep networks.


Variance-Reduced Stochastic Gradient Descent on Streaming Data

Neural Information Processing Systems

We present an algorithm STRSAGA for efficiently maintaining a machine learning model over data points that arrive over time, quickly updating the model as new training data is observed. We present a competitive analysis comparing the sub-optimality of the model maintained by STRSAGA with that of an offline algorithm that is given the entire data beforehand, and analyze the risk-competitiveness of STRSAGA under different arrival patterns. Our theoretical and experimental results show that the risk of STRSAGA is comparable to that of offline algorithms on a variety of input arrival patterns, and its experimental performance is significantly better than prior algorithms suited for streaming data, such as SGD and SSVRG.



Optimal Algorithms for Continuous Non-monotone Submodular and DR-Submodular Maximization

Neural Information Processing Systems

In this paper we study the fundamental problems of maximizing a continuous non monotone submodular function over a hypercube, with and without coordinate-wise concavity. This family of optimization problems has several applications in machine learning, economics, and communication systems. Our main result is the first 1/2 approximation algorithm for continuous submodular function maximization; this approximation factor of is the best possible for algorithms that use only polynomially many queries. For the special case of DR-submodular maximization, we provide a faster 1/2-approximation algorithm that runs in (almost) linear time. Both of these results improve upon prior work [Bian et al., 2017, Soma and Yoshida, 2017, Buchbinder et al., 2012]. Our first algorithm is a single-pass algorithm that uses novel ideas such as reducing the guaranteed approximation problem to analyzing a zero-sum game for each coordinate, and incorporates the geometry of this zero-sum game to fix the value at this coordinate. Our second algorithm is a faster single-pass algorithm that exploits coordinate-wise concavity to identify a monotone equilibrium condition sufficient for getting the required approximation guarantee, and hunts for the equilibrium point using binary search. We further run experiments to verify the performance of our proposed algorithms in related machine learning applications.


Learning Abstract Options

Neural Information Processing Systems

Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et al., 1999). However, only recently in (Bacon et al., 2017) was a policy gradient theorem derived for online learning of general purpose options in an end to end fashion. In this work, we extend previous work on this topic that only focuses on learning a two-level hierarchy including options and primitive actions to enable learning simultaneously at multiple resolutions in time. We achieve this by considering an arbitrarily deep hierarchy of options where high level temporally extended options are composed of lower level options with finer resolutions in time. We extend results from (Bacon et al., 2017) and derive policy gradient theorems for a deep hierarchy of options. Our proposed hierarchical option-critic architecture is capable of learning internal policies, termination conditions, and hierarchical compositions over options without the need for any intrinsic rewards or subgoals. Our empirical results in both discrete and continuous environments demonstrate the efficiency of our framework.


Re-evaluating evaluation

Neural Information Processing Systems

Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and other complications has diluted the basic evaluation model by overwhelming researchers with choices. Deliberate or accidental cherry picking is increasingly likely, and designing well-balanced evaluation suites requires increasing effort. In this paper we take a step back and propose Nash averaging. The approach builds on a detailed analysis of the algebraic structure of evaluation in two basic scenarios: agent-vs-agent and agent-vs-task. The key strength of Nash averaging is that it automatically adapts to redundancies in evaluation data, so that results are not biased by the incorporation of easy tasks or weak agents. Nash averaging thus encourages maximally inclusive evaluation -- since there is no harm (computational cost aside) from including all available tasks and agents.


Efficient inference for time-varying behavior during learning

Neural Information Processing Systems

The process of learning new behaviors over time is a problem of great interest in both neuroscience and artificial intelligence. However, most standard analyses of animal training data either treat behavior as fixed or track only coarse performance statistics (e.g., accuracy, bias), providing limited insight into the evolution of the policies governing behavior. To overcome these limitations, we propose a dynamic psychophysical model that efficiently tracks trial-to-trial changes in behavior over the course of training. Our model consists of a dynamic logistic regression model, parametrized by a set of time-varying weights that express dependence on sensory stimuli as well as task-irrelevant covariates, such as stimulus, choice, and answer history.


A Retrieve-and-Edit Framework for Predicting Structured Outputs

Neural Information Processing Systems

For the task of generating complex outputs such as source code, editing existing outputs can be easier than generating complex outputs from scratch. With this motivation, we propose an approach that first retrieves a training example based on the input (e.g., natural language description) and then edits it to the desired output (e.g., code). Our contribution is a computationally efficient method for learning a retrieval model that embeds the input in a task-dependent way without relying on a hand-crafted metric or incurring the expense of jointly training the retriever with the editor. Our retrieve-and-edit framework can be applied on top of any base model. We show that on a new autocomplete task for GitHub Python code and the Hearthstone cards benchmark, retrieve-and-edit significantly boosts the performance of a vanilla sequence-to-sequence model on both tasks.


Fox News Poll: How do voters feel about AI? It's complicated

FOX News

Voters hold divided opinions on artificial intelligence impact, with college-educated and higher-income Americans more optimistic than others, Fox News survey finds.