Goto

Collaborating Authors

 Information Technology


Handbook of Artificial Intelligence, Volumes I-IV

Classics

A four-volume collection of articles on all the major topics of AI at that time, with an extensive bibliography. Vol I (Avron Barr and Edward A. Feigenbaum, 1981) (https://books.google.com/books?isbn=1483214370). Vol II (Avron Barr, Edward A. Feigenbaum, Paul R. Cohen, 1982) (https://books.google.com/books?isbn=1483214389). Vol III (Paul R. Cohen and Edward A. Feigenbaum, 1982) (https://books.google.com/books?isbn=1483214397). Vol IV (Avron Barr and Paul R. Cohen, 1989) (https://books.google.com/books?isbn=1483214370). Reading, Mass.: Addison-Wesley.


Search vs. knowledge : an analysis from the domain of games

Classics

Presented at the NATO Symposium Human and Artificial Intelligence, Lyon, France, October, 1981. CMU Technical Report CMU-CS-82-104. We examine computer games in order to develop concepts of the relative roles of knowledge and search. The paper concentrates on the relation between knowledge applied at leaf nodes of a search and the depth of the search that is being conducted. Each knowledge of an advantage has a projection ability (time to convert to a more permanent advantage) associated with it. The best programs appear to have the longest projection ability knowledge in them. If the application of knowledge forces a single view of a terminal situation, this may at times be very wrong. We consider the advantages of knowledge delivering a range as its output, a method for which some theory exists, but which is as yet unproven.


Welcome to AI Magazine

AI Magazine

As a major scientific society, the AAAI has a responsibility for promoting its field as well as informing its members of the latest technical developments. Since the latter function is adequately performed by the several journals and conference proceedings already mentioned, the editorial committee chose to assign to AI Magazine the task of providing AAAI members and the public as well with a broader perspective on the research activities within AI. The approach we intend to take includes publishing informative expository and survey articles designed not so much for those working within a particular problem domain, but for those outside it who would like to gain a better understanding of the issues and methods currently being studied without having to cull all the technical literature.


Research In Progress at the Artificial Intelligence Center, SRI International

AI Magazine

The representation language used in one domain is seldom biology, management-indeed in most of the world's workthe borrowed and adapted to another, because the facilities that daily tasks are those requiring symbolic reasoning with were assets for one task become limitations elsewhere. The computers that will act this reason, most such languages are built from scratch. The as "intelligent assistants" for these professionals must be goal of the RLL effort is to reduce the amount of time RLL contains a large library of "representational pieces," for example, the mode of inheritance used by the Examples link of the Units package, or the A-Kind-Of type of Artificial Intelligence Center slot used in the MIT Frames Representation Language, FRL. Menlo Park, CA 94025 amalgamation of pieces; RLL is responsible for meshing them together into a coherent and working whole. A more advanced Peter Hart, Director user can exploit RLL's mechanisms for designing new parts, Earl Sacerdoti, Associate Director for example, a new mode of inheritance, or a new type of Charles Untulis, Assistant Director format for a slot.


Research in Progress at the Massachusetts Institute of Technology Artificial Intelligence Laboratory

AI Magazine

The approach gives key emphasis to a succession of explicit descriptions at varying The MIT AI Laboratory has a long tradition of research in levels of visual processing, including the zero-crossing map, most aspects of Artificial Intelligence. Currently, the major foci the primal and 2'/2D sketches, and the so-called Spasar include computer vision, manipulation, learning, Englishlanguage 3D representation. Recent work has centered on directional understanding, VLSI design, expert engineering selectivity, evidence for a fifth, smaller channel for early problem solving, commonsense reasoning, computer processing, the Marr-Hildreth theory of edge detection, a architecture, distributed problem solving, models of human model of the retina, a computational theory of stereopsis and memory, programmer apprentices, and human education. Recently, Dr. Mike Brady has joined the Professor Berthold K. P. Horn and his students have studied Laboratory and has initiated a study of the psychology of intensively the image irradiance equation and its applications. The reflectance and albedo map representations have been introduced to make surface orientation, illumination geometry, and surface reflectivity explicit.


Natural Language Understanding

AI Magazine

This is an excerpt from the Handbook of Artificial Intelligence, a compendium of hundreds of articles about AI ideas, techniques, and programs being prepared at Stanford University by AI researchers and students from across the country. In addition to articles describing the specifics of various AI programming methods, the Handbook contains dozens of overview articles like this one, which attempt to give historical and scientific perspective to work in the different areas of AI research. This article is from the Handbook chapter on natural language understanding. Cross-references to other articles in the handbook have been removed-terms discussed in more detail elsewhere are italicized. Many people have contributed to this chapter, including especially Anne Gardner, James Davidson, and Terry Winograd. Avron Barr and Edward A. Feigenbaum are the Handbook's general editors.


Utterance and Objective: Issues in Natural Language Communication

AI Magazine

Two premises, reflected in the title, underlie the perspective from which I will consider research in natural language processing in this article. First, progress on building computer systems that process natural languages in any meaningful sense (i.e., systems that interact reasonably with people in natural language) requires considering language as part of a larger communicative situation. Second, as the phrase “utterance and objective” suggests, regarding language as communication requires consideration of what is said literally, what is intended, and the relationship between the two.


AAAI President's Message

AI Magazine

Births are always interesting affairs. According to some, births are always traumatic — a shock to come from the womb to the new world. The birth we give witness to here is that of a new society, the American Association for Artificial Intelligence — AAAI. It has not seemed to me traumatic, but rather almost wholly benign. In a world where not much is benign at the moment, such an event is devoutly to be cherished. The proper topic for this initial message is talk about beginnings and circumstances, goals and aims, character and style. My premier duty as president of AAAI, it appears, will be to give a presidential address at the upcoming annual meeting. Specific precedents being absent, I need to give thought to what belongs in an AAAI presidential address. But one thing I already know: That talk should be devoted to our science, not our society. It should be substantive , not procedural. It should look inward at the state of what we know about intelligence and computers, not outward at our place in the larger society. It is in this message that earthly matters belong.


Research in Progress at the Information Sciences Institute, University of Southern California

AI Magazine

Over the past two years we have started a program of On the theoretical side, Professor Randall Davis has research into the development of VLSI systems. They have introduced a descriptive formalism called OMEGA, which contributes to many of the issues of Traditional automated synthesis techniques for circuit current concern in knowlege representation, and they have design are restricted to small classes of circuit functions for applied it to describe the various structured entities such as which mathematical methods exist. Sussman and his group have developed computer-aided design tools that can be of much broader assistance. Guy L. Steele developed a language to support such programming, Johan de Kleer studied causal and Professor Marvin Minsky has worked on a theory of human teleological reasoning in the recognition of circuit function thinking, which likens the mind to a society of agents and from schematics, and Howie Shrobe has worked on constraint attempts to combine a number of insights from satisfaction and the development of an interactive knowledgebased psychoanalytic, developmental, and cognitive theories of system for substantially supporting VLSI design. Further work by Richard Greenblatt and Dr. Lucia Doyle has studied belief revision via truth maintenance and Vaina develops the idea of thread memory.


The Stanford Heuristic Programming Project: Goals and Activities

AI Magazine

The Heuristic Programming Project of the Stanford University Computer Science Department is a laboratory of about fifty people whose main goals are to model the nature of scientific reasoning processes in various types of scientific problems and various areas of science and medicine; and to construct expert systems — programs that achieve high levels of performance on tasks that normally require significant human expertise for their solution.