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Review of The Media Lab

AI Magazine

Stewart Brand, of Whole Earth Catalog fame, is a technology enthusiast. In 1986, he spent three months in the fantasyland of his choice, MIT's Media Laboratory (formerly the Architecture Machine Group). In his latest book, The Media Lab: Inventing the Future at MIT (Viking/ Penguin, New York, 1988, 285 pp., $10, ISBN 0-14-009701-5), he tells the world what he found.


Review of Artificial Intelligence: A Knowledge-Based Approach

AI Magazine

To be considered exceptional, a textbook must satisfy three basic requirements. First, it must be authoritative, written by one with a broad range of experience in, and knowledge of, a subject. Second, it must effectively communicate to the reader, in the same manner in which a course instructor must be capable of imparting knowledge to students in a classroom. Third, it must stimulate the reader into thinking more deeply about the subject and into viewing it from fresh perspectives. In Artificial Intelligence: A Knowledge-Based Approach (Boyd and Fraser, Boston, 740 pp., $48.95), author Morris W. Firebaugh has succeeded in meeting each of these requirements.


Assembly Sequence Planning

AI Magazine

The sequence of mating operations that can be carried out to assemble a group of parts is constrained by the geometric and mechanical properties of the parts, their assembled configuration, and the stability of the resulting subassemblies. An approach to representation and reasoning about these sequences is described here and leads to several alternative explicit and implicit plan representations. The Pleiades system will provide an interactive software environment for designers to evaluate alternative systems and product designs through their impact on the feasibility and complexity of the resulting assembly sequences.





Becoming increasingly reactive mobile robots

Classics

"We describe a robot control architecture which combines a stimulus-response subsystem for rapid reaction, with a search-based planner for handling unanticipated situations. The robot agent continually chooses which action it is to perform, using the stimulusresponse subsystem when possible, and falling back on the planning subsystem when necessary. Whenever it is forced to plan, it applies an explanation-based learning mechanism to formulate a new stimulus-response rule to cover this new situation and others similar to it. With experience, the agent becomes increasingly reactive as its learning component acquires new stimulus-response rules that eliminate the need for planning in similar subsequent situations. This Theo-Agent architecture is described, and results are presented demonstrating its ability to reduce routine reaction time for a simple mobile robot from minutes to under a second."In AAAI-90, Vol. 2, pp. 1051– 1058


Autonomous Robot Vehicles

Classics

This article presents an algorithm for autonomous map building and maintenance for a mobile robot. We believe that mobile robot navigation can be treated as a problem of tracking ge ometric features that occur naturally in the environment. We represent each feature in the map by a location estimate (the feature state vector) and two distinct measures of uncertainty: a covariance matrix to represent uncertainty in feature loca tion, and a credibility measure to represent our belief in the validity of the feature. During each position update cycle, pre dicted measurements are generated for each geometric feature in the map and compared with actual sensor observations. Suc cessful matches cause a feature's credibility to be increased.


The Strength of Weak Learnability

Classics

This paper addresses the problem of improving the accuracy of an hypothesis output by a learning algorithm in the distribution-free (PAC) learning model. A concept class is learnable (or strongly learnable) if, given access to a Source of examples of the unknown concept, the learner with high probability is able to output an hypothesis that is correct on all but an arbitrarily small fraction of the instances. The concept class is weakly learnable if the learner can produce an hypothesis that performs only slightly better than random guessing.In this paper, it is shown that these two notions of learnability are equivalent. A method is described for converting a weak learning algorithm into one that achieves arbitrarily high accuracy. This construction may have practical applications as a tool for efficiently converting a mediocre learning algorithm into one that performs extremely well. In addition, the construction has some interesting theoretical consequences, including a set of general upper bounds on the complexity of any strong learning algorithm as a function of the allowed error e.See also: SpringerLinkMachine Learning, 5 (2), 197-227