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Theory and Dynamics of Perceptual Bistability
Schrater, Paul R., Sundareswara, Rashmi
Perceptual Bistability refers to the phenomenon of spontaneously switching between twoor more interpretations of an image under continuous viewing. Although switchingbehavior is increasingly well characterized, the origins remain elusive. We propose that perceptual switching naturally arises from the brain's search for best interpretations while performing Bayesian inference. In particular, we propose that the brain explores a posterior distribution over image interpretations ata rapid time scale via a sampling-like process and updates its interpretation when a sampled interpretation is better than the discounted value of its current interpretation. Weformalize the theory, explicitly derive switching rate distributions and discuss qualitative properties of the theory including the effect of changes in the posterior distribution on switching rates. Finally, predictions of the theory are shown to be consistent with measured changes in human switching dynamics to Necker cube stimuli induced by context.
Information Bottleneck for Non Co-Occurrence Data
Seldin, Yevgeny, Slonim, Noam, Tishby, Naftali
We present a general model-independent approach to the analysis of data in cases when these data do not appear in the form of co-occurrence of two variables X,Y, but rather as a sample of values of an unknown (stochastic) function Z(X,Y). For example, in gene expression data, the expression level Z is a function of gene X and condition Y; or in movie ratings data the rating Z is a function of viewer X and movie Y . The approach represents a consistent extension of the Information Bottleneck method that has previously relied on the availability of co-occurrence statistics. By altering the relevance variable we eliminate the need in the sample of joint distribution of all input variables. This new formulation also enables simple MDL-like model complexity control and prediction of missing values of Z. The approach is analyzed and shown to be on a par with the best known clustering algorithms for a wide range of domains. For the prediction of missing values (collaborative filtering) it improves the currently best known results.
Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games
Murray, Chris, Gordon, Geoffrey J.
In real-world planning problems, we must reason not only about our own goals, but about the goals of other agents with which we may interact. Often these agents' goals are neither completely aligned with our own nor directly opposed to them. Instead there are opportunities for cooperation: by joining forces, the agents can all achieve higher utility than they could separately. But, in order to cooperate, the agents must negotiate a mutually acceptableplan from among the many possible ones, and each agent must trust that the others will follow their parts of the deal. Research in multi-agent planning has often avoided the problem of making sure that all agents have an incentive to follow a proposed joint plan. On the other hand, while game theoretic algorithms handle incentives correctly, they often don'tscale to large planning problems. In this paper we attempt to bridge the gap between these two lines of research: we present an efficient game-theoretic approximate planning algorithm, along with a negotiation protocol which encourages agents to compute and agree on joint plans that are fair and optimal in a sense defined below. We demonstrate our algorithm andprotocol on two simple robotic planning problems.
Analysis of Representations for Domain Adaptation
Ben-David, Shai, Blitzer, John, Crammer, Koby, Pereira, Fernando
Discriminative learning methods for classification perform well when training and test data are drawn from the same distribution. In many situations, though, we have labeled training data for a source domain, and we wish to learn a classifier which performs well on a target domain with a different distribution. Under what conditions can we adapt a classifier trained on the source domain for use in the target domain? Intuitively, a good feature representation is a crucial factor in the success of domain adaptation. We formalize this intuition theoretically with a generalization bound for domain adaption. Our theory illustrates the tradeoffs inherent indesigning a representation for domain adaptation and gives a new justification for a recently proposed model. It also points toward a promising new model for domain adaptation: one which explicitly minimizes the difference between the source and target domains, while at the same time maximizing the margin of the training set.
Hidden Markov Dirichlet Process: Modeling Genetic Recombination in Open Ancestral Space
We present a new statistical framework called hidden Markov Dirichlet process (HMDP) to jointly model the genetic recombinations among possibly infinite number of founders and the coalescence-with-mutation events in the resulting genealogies. TheHMDP posits that a haplotype of genetic markers is generated by a sequence of recombination events that select an ancestor for each locus from an unbounded set of founders according to a 1st-order Markov transition process. Conjoining this process with a mutation model, our method accommodates both between-lineage recombination and within-lineage sequence variations, and leads to a compact and natural interpretation of the population structure and inheritance process underlying haplotype data. We have developed an efficient sampling algorithm forHMDP based on a two-level nested Pรณlya urn scheme. On both simulated and real SNP haplotype data, our method performs competitively or significantly better than extant methods in uncovering the recombination hotspots along chromosomal loci;and in addition it also infers the ancestral genetic patterns and offers a highly accurate map of ancestral compositions of modern populations.
Stochastic Relational Models for Discriminative Link Prediction
Yu, Kai, Chu, Wei, Yu, Shipeng, Tresp, Volker, Xu, Zhao
We introduce a Gaussian process (GP) framework, stochastic relational models (SRM), for learning social, physical, and other relational phenomena where interactions betweenentities are observed. The key idea is to model the stochastic structure of entity relationships (i.e., links) via a tensor interaction of multiple GPs, each defined on one type of entities. These models in fact define a set of nonparametric priors on infinite dimensional tensor matrices, where each element represents a relationship between a tuple of entities. By maximizing the marginalized likelihood,information is exchanged between the participating GPs through the entire relational network, so that the dependency structure of links is messaged to the dependency of entities, reflected by the adapted GP kernels. The framework offers a discriminative approach to link prediction, namely, predicting the existences, strengths,or types of relationships based on the partially observed linkage network as well as the attributes of entities (if given). We discuss properties and variants of SRM and derive an efficient learning algorithm. Very encouraging experimental resultsare achieved on a toy problem and a user-movie preference link prediction task. In the end we discuss extensions of SRM to general relational learning tasks.
Automated Hierarchy Discovery for Planning in Partially Observable Environments
Charlin, Laurent, Poupart, Pascal, Shioda, Romy
Planning in partially observable domains is a notoriously difficult problem. However, inmany real-world scenarios, planning can be simplified by decomposing the task into a hierarchy of smaller planning problems. Several approaches have been proposed to optimize a policy that decomposes according to a hierarchy specified a priori. In this paper, we investigate the problem of automatically discovering the hierarchy. More precisely, we frame the optimization of a hierarchical policy as a non-convex optimization problem that can be solved with general nonlinear solvers, a mixed-integer nonlinear approximation or a form of bounded hierarchical policyiteration. By encoding the hierarchical structure as variables of the optimization problem, we can automatically discover a hierarchy. Our method is flexible enough to allow any parts of the hierarchy to be specified based on prior knowledge while letting the optimization discover the unknown parts. It can also discover hierarchical policies, including recursive policies, that are more compact (potentially infinitely fewer parameters) and often easier to understand given the decomposition induced by the hierarchy.