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Evaluations of the LODE Temporal Reasoning Tool with Hearing and Deaf Children

AAAI Conferences

LODE is a web tool for children that are novice readers, and is primarily meant for deaf children. It proposes written stories and interactive games for reasoning, globally, on the stories. In this paper, first, we motivate the rationale of LODE, and explain its reasoning games. Then we briefly describe the design of the web client-server architecture of LODE; the server employs a constraint programming system for creating and solving the LODE games in real time. Finally, we concentrate on two evaluations of the latest prototype of LODE: one with hearing novice readers; another one with deaf readers. We conclude by discussing the results of the evaluations, and their implications for LODE.


Preface

AAAI Conferences

The challenge of designing a human-level learner is central to creating a computational equivalent of the human mind. It demands the level of robustness and flexibility of learning that is still only available in biological systems. Therefore, it is essential that we better understand at a computational level how biological systems naturally develop their cognitive and learning functions. In recent years, biologically inspired cognitive architectures (BICA) have emerged as a powerful new approach toward gaining this kind of understanding. The impressive success of BICA-2008 was clear evidence of this trend. As the second event in the series, BICA-2009 continues our attack on the challenge, with the overall atmosphere of excitement and promise, brainstorming, and collaboration.


Neural Network Architecture for Crossmodal Activation and Perceptual Sequences

AAAI Conferences

A self-organizing neural network is described that can associate between different modalities and also has the ability to learn perceptual sequences. This architecture is a step towards the development of a complete agent containing simplified versions of all major neural subsystems in a mammal. It aims at exploring as well as takes inspiration from the idea that cognitive function involves an internal simulation of perception and movement. We have tested the architecture in simulations as well as together with real sensors with very encouraging results.


Applied Cognitive Models of Frequency-based Decision Making

AAAI Conferences

In this paper, we present a cognitive model of frequency-based decision-making applied to the task of landmine detection. The model is implemented in the ACT-R cognitive architecture and is strongly constrained by the cognitive primitives of the architecture. We then generalize the model to another task in the domain of macroeconomic decision-making using the same architecture, pursuing theoretical parsimony. We describe each model's representation requirements, assess their fits to the data, and analyze their performance scaling as a function of task and architectural parameters. Efforts to generalize the landmine detection model to macroeconomic decision making showed that reasonable fits to the macro-economic performance data could be achieved by models based either on procedural knowledge or declarative knowledge. This finding underscores the importance of distinguishing between processing strategies employed to execute tasks. Such detail appears needed to understand the neural foundations of frequency-based decision-making.


Measuring Rates of Human Memory Retrieval

AAAI Conferences

Memory retrieval is a spontaneous process difficult to measure in naturalistic settings. By adapting an automated paging process, we measured spontaneous autobiographical and prospective memory retrieval probability, and found the derived frequency of recall in a given time period to be significantly higher than expected. Altogether, this research provides a quantitative characterization of human memory.


The Rise of the Modern State: Gradual Reform or Punctuated Transition

AAAI Conferences

A state is not alive, yet it performs many of the central enjoys few bonds of kinship: and residence depends upon functions of life like replication and adaptation to new conditions occupational specialization rather than blood relations. A to balance social protection and opportunity. As a modern state can declare war on behalf of the entire collectivity, lifelike system the rise of the modern state raises four sets reserving the right to declare mandatory participation of fundamental questions about its evolutionary design. A and to contract the area of private vengeance. They proclaim first set concerns how it became a sustainable, autonomously a monopoly of force and of law, while requiring citizens to replicating system, capable of evolution. All non-state agglomerations forgo violence; vengeance is not the responsibility of the offended such as empires or chiefdoms eventually stagnate party. Almost any crime against one member is a because they are closed systems that break down over crime against the state. Subgroups seeking vengeance are time (Weber). A state is an open system that must able to viewed as threatening to the order of the state.


Is Consciousness Computationally Functional?

AAAI Conferences

Consciousness is a major feature of mammalian nervous significant "news" is demanding to be heard by the systems. Recent evidence indicates it may extend from established powers in the society of mind. The only known mammals to birds and even cephalopods (Edelman & Seth, function of slow-wave sleep, for example, is to consolidate 2009). Since all major biological adaptations are episodic memories (i.e., memories of conscious events that functional, or sequelae of biofunctions, and since brains took place during the conscious period before sleep). They be to "reapportion" cortical functions based on the are based on biochemistry and eukaryotic cells, which previous day's experiences, consistent with the last two impose narrow limits on such features as the peak rate of decades of work on cortical plasticity.


Fitting a Model to Behavior Tells Us What Changes Cognitively when under Stress and with Caffeine

AAAI Conferences

A human subject experiment was conducted to investigate caffeine’s effect on appraisal and performance of a mental serial subtraction task. Serial subtraction performance data was collected from three treatment groups: placebo, 200, and 400 mg caffeine. The data were analyzed by caffeine treat ment group and how subjects appraised the task (as challenging or threatening). A cognitive model of the serial subtraction task was developed. The model was fit to the human performance data using a parallel genetic algorithm. How the model’s parameters change to fit the data suggest how cognition changes due to caffeine and appraisal. Over all, the cognitive modeling and optimization results suggest that the speed of vocalization varies the most along with changes to declarative memory. This approach provides a way to compute how cognitive mechanisms change due to moderators.


Experiments on the Acquisition of Cognitive and Linguistic Competence to Communicate Propositional Logic Sentences

AAAI Conferences

We describe some experiments which simulate a grounded approach to the acquisition of the cognitive and linguistic competence required to communicate propositional logic sentences. This encompasses both the construction of a conceptualisation of its environment by each individual agent and of a shared language by the population. The processes of conceptualisation and language acquisition in each individual agent are based on general purpose cognitive capacities, such as categorisation, discrimination, invention, adoption and induction. The construction of a shared language by the population is achieved using a particular type of linguistic interaction, known as the evaluation game, which gives rise to a common set of linguistic conventions through a process of self-organisation. This work addresses the problem of the acquisition of both the semantics and the syntax of propositional logic. Trying to learn these two aspects at the same time is more difficult than learning the semantics or the syntax of propositional logic separately. Because the agents must coordinate their linguistic behaviour taking into account only the subset of objects which constitutes the topic of a particular linguistic interaction. This means that a pair of agents can communicate successfully about a particular subset of objects (a topic) even if they use different conceptualisations (formulas) in order to identify the same topic. And this introduces a high degree of ambiguity in the interpretation process the agents have to deal with when they try to construct a shared communication language. In spite of this, the results of the experiments show that at the end of the simulation runs the individual agents build different conceptualisations and grammars, but that the conceptualisations and grammars of the agents in the population are compatible in the sense that they guarantee the unambiguous communication of propositional logic sentences.


High Definition Fiber Tracking Exposes Circuit Diagram for Brain Showing Triarchic Representation, Domain General Control, and Metacognitive Subsystems

AAAI Conferences

Dramatic advances in the last six months in High Definition Fiber Tracking (HDFT) make it possible to image the fiber connectivity from source to destination mapping hundreds of thousands fiber tracks with sufficient resolution to identify the cable level circuit diagram of the human brain. Brain activity imaging studies using functional Magnetic Resonance Imagining (fMRI) identify differential activation patterns as a function of task and level of practice. These data show subnetworks with communication of high bandwidth vector associations, scalar priority and control signals, and interactions with control and meta cognition. The connectivity and activity data support a triarchic cognitive architecture. Processing is the synergistic interaction of three interlinked cognitive computational systems with differential computation role and evolutionary history. These data provided a detailed diagram to guide reverse engineering of the systems levels of the human brain.