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Smart Monitoring of Complex Public Scenes
Iocchi, Luca ( Sapienza University ) | Monekosso, Ndedi D. (Belfast University) | Nardi, Daniele (Sapienza University) | Nicolescu, Mircea (Nevada University) | Remagnino, Paolo (Kinngston University) | Valera, Maria (Kingston University)
Security operators are increasingly interested in solutions that can provide an automatic understanding of potentially crowded public environments. In this paper, an on-going research is presented, on building a complex system consists of three main components: human security operators carrying sensors, mobile robotic platforms carrying sensors and network of fixed sensors (i.e. cameras) installed in the environment. The main objectives of this research are: 1) to develop models and solutions for an intelligent integration of sensorial information coming from different sources, 2) to develop effective human-robot interaction methods in the paradigm multi-human vs. multi-robot, 3) to integrate all these components in a system that allows for robust and efficient coordination among robots, vision sensors and human guards, in order to enhance surveillance in crowded public environments.
Worlds as a Unifying Element of Knowledge Representation
Scally, J. R. (Rensselaer Polytechnic Institute) | Cassimatis, Nicholas L. (Rensselaer Polytechnic Institute) | Uchida, Hiroyuki (Rensselaer Polytechnic Institute)
Cognitive systems with human-level intelligence must display a wide range of abilities, including reasoning about the beliefs of others, hypothetical and future situations, quantifiers, probabilities, and counterfactuals. While each of these deals in some way with reasoning about alternative states of reality, no single knowledge representation framework deals with them in a unified and scalable manner. As a consequence it is difficult to build cognitive systems for domains that require each of these abilities to be used together. To enable this integration we propose a representational framework based on synchronizing beliefs between worlds. Using this framework, each of these tasks can be reformulated into a reasoning problem involving worlds. This demonstrates that the notions of worlds and inheritance can bring significant parsimony and broad new abilities to knowledge representation.
The Exploration of Engineering Hybrid Modeling Strategies Applied to World Cup Soccer
Johnson, Liz (George Washington University) | Diepold, Klaus-Jurgen (Technical Institute of Munich) | Mathieson, James (Clemson University)
Given the challenges of modeling multi-scale social phenomena, hybrids may hold the key to unlocking social complexity dynamics. We introduce hybrid system modeling from engineering, as a means to capture complex dynamics within interacting, multi-scale, and global social systems. Whereby hybrid modeling is used in industrial processes and automated control systems, this research uses world cup soccer tournament simulations to demonstrate successful applications. Agent-based modeling for soccer games and cellular automatons for crowd and bettor emotional reactions are modeled on each side of a playing field. A predator-prey theoretical approach is applied with self-organizing soccer teams represented as predators and the soccer ball as prey. Simulations of multiple soccer tournaments of thirty-two teams were conducted with pre-game betting and without betting as a pseudo-control measure. Tournaments conducted with pre-game betting resulted in the final tournament games having the wining team demonstrating strong defensive playing styles and scoring by a large margin. Divergence of playing styles did not develop in tournaments without pre-game betting. Hybrids offer a means to explore complexity with evolutionary learning by players, corresponding emotional reactions of spectators, and betting interacting, resulting in patterns of emergent behavior and unique evolutionary behavioral responses to complexity.
Evaluating HILDA in the CODA Project: A Case Study in Question Generation Using Automatic Discourse Analysis
Kuyten, Pascal (The University of Tokyo) | Hernault, Hugu (The University of Tokyo) | Prendinger, Helmut (National Institute of Informatics) | Ishizuka, Mitsuru (The University of Tokyo)
Recent studies on question generation identify the need for automatic discourse analysers. We evaluated the feasibility of integrating an available discourse analyser called HILDA for a specific question generation system called CODA; introduce an approach by extracting a discourse corpus from the CODA parallel corpus; and identified future work towards automatic discourse analysis in the domain of question generation.
Solving Puzzles Described in English by Automated Translation to Answer Set Programming and Learning How To Do That Translation
Baral, Chitta (Arizona State University) | Dzifcak, Juraj (Arizona State University)
We present a system capable of automatically solving combinatorial logic puzzles given in (simplified) English. It involves translating the English descriptions of the puzzles into answer set programming(ASP) and using ASP solvers to provide solutions of the puzzles. To translate the descriptions, we use a lambda-calculus based approach using Probabilistic Combinatorial Categorial Grammars (PCCG) where the meanings of words are associated with parameters to be able to distinguish between multiple meanings of the same word. Meaning of many words and the parameters are learned. The puzzles are represented in ASP using an ontology which is applicable to a large set of logic puzzles.
Towards Overcoming Miscommunication in Situated Dialogue by Asking Questions
Marge, Matthew (Carnegie Mellon University) | Rudnicky, Alexander I. (Carnegie Mellon University)
Situated dialogue is prominent in the robot navigation task, where a human gives route instructions (i.e., a sequence of navigation commands) to an agent. We propose an approach for situated dialogue agents whereby they use strategies such as asking questions to repair or recover from unclear instructions, namely those that an agent misunderstands or considers ambiguous. Most immediately in this work we study examples from existing human-human dialogue corpora and relate them to our proposed approach.
mSafety: An ABM of Community Information-Sharing to Improve Public Safety
Frydenlund, Erika (Old Dominion University) | Earnest, David C. (Old Dominion University)
Millions of people globally have been forcibly displaced from their homes due to reasons beyond their control such as conflict, political upheaval, and environmental catastrophes. In many cases, these forced migrants seek temporary refuge in camps managed by nongovernmental organizations (NGOs). Although responsibility for refugees’ well-being within camps belongs mainly to the NGOs and host government, the density of the camp population and lack of resources of service providers leads to a high degree of insecurity. Building off successful models of mHealth, or utilizing mobile technologies to address healthcare needs, this paper explores the possibility of using communication technologies to address personal security issues. Using agent based modeling techniques, this paper examines the ways in which information about incidents of violence are communicated through a closed population. In this way, the authors advocate for the use of mobile phones in an mSecurity context that empowers forced migrants to become active members in reducing incidents of violence within refugee and internally displaced persons camps.
Building Human-Level AI for Real-Time Strategy Games
Weber, Ben George (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz) | Jhala, Arnav (University of California, Santa Cruz)
Video games are complex simulation environments with many real-world properties that need to be addressed in order to build robust intelligence. In particular, real-time strategy games provide a multi-scale challenge which requires both deliberative and reactive reasoning processes. Experts approach this task by studying a corpus of games, building models for anticipating opponent actions, and practicing within the game environment. We motivate the need for integrating heterogeneous approaches by enumerating a range of competencies involved in gameplay and discuss how they are being implemented in EISBot, a reactive planning agent that we have applied to the task of playing real-time strategy games at the same granularity as humans.
Toward an Integrated Metacognitive Architecture
Cox, Michael T. (University of Maryland) | Oates, Tim (University of Maryland Baltimore County) | Perlis, Don (University of Maryland )
Researchers have studied problems in metacognition both in computers and in humans. In response some have implemented models of cognition and metacognitive activity in various architectures to test and better define specific theories of metacognition. However, current theories and implementations suffer from numerous problems and lack of detail. Here we illustrate the problems with two different computational approaches. The Meta-Cognitive Loop and Meta-AQUA both examine the metacognitive reasoning involved in monitoring and reasoning about failures of expectations, and they both learn from such experiences. But neither system presents a full accounting of the variety of known metacognitive phenomena, and, as far as we know, no extant system does. The problem is that no existing cognitive architecture directly addresses metacognition. Instead, current architectures were initially developed to study more narrow cognitive functions and only later were they modified to include higher level attributes. We claim that the solution is to develop a metacognitive architecture outright, and we begin to outline the structure that such a foundation might have.
Dataset Acquisitions for USAR Environments
Pomerleau, François (ETH Zurich) | Lescot, Benoit (ETH Zurich) | Colas, Francis (ETH Zurich) | Liu, Ming (ETH Zurich) | Siegwart, Roland (ETH Zurich)
Earlier Teamwork implies communication with shared references work also evaluates the robustness of ICP against low constrained and symbols. The collaboration between robot and human is environments (Rusinkiewicz and Levoy 2001). This therefore highly dependent on a common representation of was mainly done in simulation so real word datasets targeting the environment. Part of this representation is a map, either this limitations could bring the analysis farther. An other global or local, that can serve both the robot to do its own problem, recently raised in vision registration (Mortensen, task and the human to increase his situation awareness, to Deng, and Shapiro 2005), is the problem of repetitive elements collaboratively plan and observe the evolution of a situation.