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Collaborating Authors

 Wentworth Institute of Technology


Cornhole: A Widely-Accessible AI Robotics Task

AAAI Conferences

In this paper we present the game of cornhole as a compelling, accessible, and adaptable AI robotics task. Cornhole is a fun and social game with simple rules, but involves strategy and physical training for humans to play competitively; thus, developing a robot that can play at the level of even the average human player presents a multitude of opportunities for curricular integration at a variety of levels. We characterize the AI tasks involved with the game, and present results and resources gained from preliminary offerings.


A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals

AAAI Conferences

Human Computer Interaction (HCI) is central for many applications, including hazardous environment inspection and telemedicine. Whereas traditional methods ofHCI for teleoperating electromechanical systems include joysticks, levers, or buttons, our research focuses on using electromyography (EMG) signals to improve intuition and response time. An important challenge is to accurately and efficiently extract and map EMG signals to known position for real-time control. In this preliminary work, we compare the accuracy and real-time performance of several machine-learning techniques for recognizing specific arm positions. We present results from offline analysis, as well as end-to-end operation using a robotic arm.


Model AI Assignments 2016

AAAI Conferences

The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of six AI assignments from the 2016 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs.


Proximal Operators for Multi-Agent Path Planning

AAAI Conferences

We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. Recently this approach was explored in Bento et al. (2013), which demonstrated its ease of parallelization and decentralization, the speed with which the algorithms generate good quality solutions, and its ability to incorporate different proximal operators, each ensuring that paths satisfy a desired property. Unfortunately, the operators derived only apply to paths in 2D and require that any intermediate waypoints we might want agents to follow be preassigned to specific agents, limiting their range of applicability. In this paper we resolve these limitations. We introduce new operators to deal with agents moving in arbitrary dimensions that are faster to compute than their 2D predecessors and we introduce landmarks, space-time positions that are automatically assigned to the set of agents under different optimality criteria. Finally, we report the performance of the new operators in several numerical experiments.


The Boundary Forest Algorithm for Online Supervised and Unsupervised Learning

AAAI Conferences

We describe a new instance-based learning algorithm called the Boundary Forest (BF) algorithm, that can be used for supervised and unsupervised learning. The al- gorithm builds a forest of trees whose nodes store previ- ously seen examples. It can be shown data points one at a time and updates itself incrementally, hence it is nat- urally online. Few instance-based algorithms have this property while being simultaneously fast, which the BF is. This is crucial for applications where one needs to respond to input data in real time. The number of chil- dren of each node is not set beforehand but obtained from the training procedure, which makes the algorithm very flexible with regards to what data manifolds it can learn. We test its generalization performance and speed on a range of benchmark datasets and detail in which settings it outperforms the state of the art. Empirically we find that training time scales as O(DN log(N )) and testing as O(Dlog(N)), where D is the dimensionality and N the amount of data.