VoiceBox Technologies
Job Complexity and User Attention in Crowdsourcing Microtasks
Rothwell, Spencer (VoiceBox Technologies) | Carter, Steele (VoiceBox Technologies) | Elshenawy, Ahmad (VoiceBox Technologies) | Braga, Daniela (VoiceBox Technologies)
This paper examines the importance of presenting simple, intuitive tasks when conducting microtasking on crowdsourcing platforms. Most crowdsourcing platforms allow the maker of a task to present any length of instructions to crowd workers who participate in their tasks. Our experiments show, however, most workers who participate in crowdsourcing microtasks do not read the instructions, even when they are very brief. To facilitate success in microtask design, we highlight the importance of making simple, easy to grasp tasks that do not rely on instructions for explanation.
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report
Josephy, Tatiana (CrowdFlower) | Lease, Matt (University of Texas at Austin) | Paritosh, Praveen (Google) | Krause, Markus (Leibniz University) | Georgescu, Mihai (Leibniz University) | Tjalve, Michael (Microsoft) | Braga, Daniela (VoiceBox Technologies)
The first AAAI Conference on Human Computation and Crowdsourcing (HCOMP-2013) was be held November 6-9, 2013 in Palm Springs, California. Three workshops took place on Saturday, November 9th: Crowdsourcing at Scale (full day), Human and Machine Learning in Games (full day) and Scaling Speech, Language Understanding and Dialogue through Crowdsourcing (half day).
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report
Josephy, Tatiana (CrowdFlower) | Lease, Matt (University of Texas at Austin) | Paritosh, Praveen (Google) | Krause, Markus (Leibniz University) | Georgescu, Mihai (Leibniz University) | Tjalve, Michael (Microsoft) | Braga, Daniela (VoiceBox Technologies)
The aim of the Disco: Human and Machine Learning in Games workshop was to extend upon the focus of two past workshops and explore the intersection of entertainment, learning and human computation. The goal of the workshop was to examine both human learning and machine learning in games and human computation. Human computation methods let machines learn from humans where games can provide humans the opportunity to learn. The workshop was thus devoted to I learn, in Latin disco, for machines and humans alike. The First AAAI Conference on Human Computation and Crowdsourcing Was Held in the Southern California Desert Community of Palm Springs.