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University of Michigan
Adaptive Greedy versus Non-adaptive Greedy for Influence Maximization
Chen, Wei (Microsoft Research) | Peng, Binghui (Columbia University) | Schoenebeck, Grant (University of Michigan) | Tao, Biaoshuai
We consider the adaptive influence maximization problem: given a network and a budget k, iteratively select k seeds in the network to maximize the expected number of adopters. In the full-adoption feedback model, after selecting each seed, the seed-picker observes all the resulting adoptions. In the myopic feedback model, the seed-picker only observes whether each neighbor of the chosen seed adopts. Motivated by the extreme success of greedy-based algorithms/heuristics for influence maximization, we propose the concept of greedy adaptivity gap, which compares the performance of the adaptive greedy algorithm to its non-adaptive counterpart. Our first result shows that, for submodular influence maximization, the adaptive greedy algorithm can perform up to a (1 โ 1/e)-fraction worse than the non-adaptive greedy algorithm, and that this ratio is tight. More specifically, on one side we provide examples where the performance of the adaptive greedy algorithm is only a (1โ1/e) fraction of the performance of the non-adaptive greedy algorithm in four settings: for both feedback models and both the independent cascade model and the linear threshold model. On the other side, we prove that in any submodular cascade, the adaptive greedy algorithm always outputs a (1 โ 1/e)-approximation to the expected number of adoptions in the optimal non-adaptive seed choice. Our second result shows that, for the general submodular diffusion model with full-adoption feedback, the adaptive greedy algorithm can outperform the non-adaptive greedy algorithm by an unbounded factor. Finally, we propose a risk-free variant of the adaptive greedy algorithm that always performs no worse than the non-adaptive greedy algorithm.
Reports of the Workshops Held at the 2018 International AAAI Conference on Web and Social Media
Editor, Managing (AAAI) | An, Jisun (Qatar Computing Research Institute) | Chunara, Rumi (New York University) | Crandall, David J. (Indiana University) | Frajberg, Darian (Politecnico di Milano) | French, Megan (Stanford University) | Jansen, Bernard J. (Qatar Computing Research Institute) | Kulshrestha, Juhi (GESIS - Leibniz Institute for the Social Sciences) | Mejova, Yelena (Qatar Computing Research Institute) | Romero, Daniel M. (University of Michigan) | Salminen, Joni (Qatar Computing Research Institute) | Sharma, Amit (Microsoft Research India) | Sheth, Amit (Wright State University) | Tan, Chenhao (University of Colorado Boulder) | Taylor, Samuel Hardman (Cornell University) | Wijeratne, Sanjaya (Wright State University)
The Workshop Program of the Association for the Advancement of Artificial Intelligenceโs 12th International Conference on Web and Social Media (AAAI-18) was held at Stanford University, Stanford, California USA, on Monday, June 25, 2018. There were fourteen workshops in the program: Algorithmic Personalization and News: Risks and Opportunities; Beyond Online Data: Tackling Challenging Social Science Questions; Bridging the Gaps: Social Media, Use and Well-Being; Chatbot; Data-Driven Personas and Human-Driven Analytics: Automating Customer Insights in the Era of Social Media;ย Designed Data for Bridging the Lab and the Field: Tools, Methods, and Challenges in Social Media Experiments; Emoji Understanding and Applications in Social Media; Event Analytics Using Social Media Data; Exploring Ethical Trade-Offs in Social Media Research; Making Sense of Online Data for Population Research; News and Public Opinion; Social Media and Health: A Focus on Methods for Linking Online and Offline Data; Social Web for Environmental and Ecological Monitoring and The ICWSM Science Slam. Workshops were held on the first day of the conference. Workshop participants met and discussed issues with a selected focus โ providing an informal setting for active exchange among researchers, developers, and users on topics of current interest. Organizers from nine of theย workshops submitted reports, which are reproduced in this report. Brief summaries of the other five workshops have been reproduced from their website descriptions.
Reports of the AAAI 2017 Fall Symposium Series
Flenner, Arjuna (NAVAIR China Lake) | Fraune, Marlena R. (Indiana University) | Hiatt, Laura M. (Naval Research Laboratory (NRL)) | Kendall, Tony (Naval Postgraduate School) | Laird, John E. (University of Michigan) | Lebiere, Christian (Carnegie Mellon University) | Rosenbloom, Paul S. (Institute for Creative Technologies, University of Southern California) | Stein, Frank (IBM) | Topp, Elin A. (Lund University) | Unhelkar, Vaibhav V. (Massachusetts Institute of Technology) | Zhao, Ying (Naval Postgraduate School)
The AAAI 2017 Fall Symposium Series was held Thursday through Saturday, November 9โ11, at the Westin Arlington Gateway in Arlington, Virginia, adjacent to Washington, DC. The titles of the six symposia were Artificial Intelligence for Human-Robot Interaction; Cognitive Assistance in Government and Public Sector Applications; Deep Models and Artificial Intelligence for Military Applications: Potentials, Theories, Practices, Tools and Risks; Human-Agent Groups: Studies, Algorithms and Challenges; Natural Communication for Human-Robot Collaboration; and A Standard Model of the Mind. The highlights of each symposium (except the Natural Communication for Human-Robot Collaboration symposium, whose organizers did not submit a report) are presented in this report.
Joint Modeling of Text and Networks for Cascade Prediction
Li, Cheng (University of Michigan) | Guo, Xiaoxiao (University of Michigan) | Mei, Qiaozhu (University of Michigan)
A critical research problem about information cascades, which is a central topic of social network analysis, is to predict the potential influence or the future growth of cascades. Recent developments of deep learning have provided promising alternatives, which no longer rely on heavy feature engineering efforts and instead learn the representation of cascade graphs in an end-to-end manner. In reality, however, the influence of a cascade not only depends on the cascade graph and the global network structure, but also largely relies on the content of the cascade and the preferences of users. In this work, we extend the deep learning approaches to cascade prediction by jointly modeling the content and the structure of cascades. We find that text information provides a valuable addition for the learning of cascade graphs, especially when some users (nodes) have rarely participated in the past cascades. To this end, a gating mechanism is introduced to dynamically fuse the structural and textual representations of nodes based on their respective properties. Attentions are employed to incorporate the text information associated with both cascade items and nodes. Empirical experiments demonstrate that incorporating text information brings a significant improvement to cascade prediction, and that the proposed model outperforms alternative ways to combine text and networks.
The_Tower_of_Babel.jpg: Diversity of Visual Encyclopedic Knowledge Across Wikipedia Language Editions
He, Shiqing (Universit of Michigan) | Lin, Allen Yilun (Northwestern University) | Adar, Eytan (University of Michigan) | Hecht, Brent (Northwestern University)
Across all Wikipedia language editions, millions of images augment text in critical ways. This visual encyclopedic knowledge is an important form of wikiwork for editors, a critical part of reader experience, an emerging resource for machine learning, and a lens into cultural differences. However, Wikipedia research--and cross-language edition Wikipedia research in particular--has thus far been limited to text. In this paper, we assess the diversity of visual encyclopedic knowledge across 25 language editions and compare our findings to those reported for textual content. Unlike text, translation in images is largely unnecessary. Additionally, the Wikimedia Foundation, through the Wikipedia Commons, has taken steps to simplify cross-language image sharing. While we may expect that these factors would reduce image diversity, we find that cross-language image diversity rivals, and often exceeds, that found in text. We find that diversity varies between language pairs and content types, but that many images are unique to different language editions. Our findings have implications for readers (in what imagery they see), for editors (in deciding what images to use), for researchers (who study cultural variations), and for machine learning developers (who use Wikipedia for training models).
Bingeability and Ad Tolerance: New Metrics for the Streaming Media Age
Rajaram, Prashant (University of Michigan) | Manchanda, Puneet (University of Michigan) | Schwartz, Eric (University of Michigan)
Binge-watching TV shows on streaming servicesย isย becoming increasingly popular. However, there is a paucity of comprehensive metrics to effectivelyย summarizeย such media watching behavior. We address this gap by presenting two new metricsโBingeability and Ad Toleranceโtoย quantify key aspects of watching streaming TV interspersed with ads. These metrics are motivated byย consumer psychology literatureย on hedonic adaptationย and also reflectย media consumption behavior. Using machine learningย methods, including ensembles of classification trees,ย we identify the key predictors of these metrics, study non-linear effects, and rank the predictors in order of predictive power. The superiority and validity of these metrics is also discussed.
Evaluating the Stability of Non-Adaptive Trading in Continuous Double Auctions: A Reinforcement Learning Approach
Wright, Mason (University of Michigan) | Wellman, Michael P (University of Michigan)
The continuous double auction (CDA) is the predominant mechanism in modern securities markets. Despite much prior study of CDA strategies, fundamental questions about the CDA remain open, such as: (1) to what extent can outcomes in a CDA be accurately modeled by optimizing agent actions over only a simple, non-adaptive policy class; and (2) when and how can a policy that conditions its actions on market state deviate beneficially from an optimally parameterized, but simpler, policy like Zero Intelligence (ZI). To investigate these questions, we present an experimental comparison of the strategic stability of policies found by reinforcement learning (RL) over a massive space, or through empirical Nash-equilibrium solving over a smaller space of non-adaptive, ZI policies. Our findings indicate that in a plausible market environment, an adaptive trading policy can deviate beneficially from an equilibrium of ZI traders, by conditioning on signals of the likelihood a trade will execute or the favorability of the current bid and ask. Nevertheless, the surplus earned by well-calibrated ZI policies is empirically observed to be nearly as great as what a deviating reinforcement learner could earn, using a much larger policy space. This finding supports the idea that it is reasonable to use equilibrated ZI traders in studies of CDA market outcomes.
Interactively Learning a Blend of Goal-Based and Procedural Tasks
Mininger, Aaron (University of Michigan) | Laird, John E. (University of Michigan)
Agents that can learn new tasks through interactive instruction can utilize goal information to search for and learn flexible policies. This approach can be resilient to variations in initial conditions or issues that arise during execution. However, if a task is not easily formulated as achieving a goal or if the agent lacks sufficient domain knowledge for planning, other methods are required. We present a hybrid approach to interactive task learning that can learn both goal-oriented and procedural tasks, and mixtures of the two, from human natural language instruction. We describe this approach, go through two examples of learning tasks, and outline the space of tasks that the system can learn. We show that our approach can learn a variety of goal-oriented and procedural tasks from a single example and is robust to different amounts of domain knowledge.
Addressee and Response Selection in Multi-Party Conversations With Speaker Interaction RNNs
Zhang, Rui (Yale University) | Lee, Honglak (University of Michigan) | Polymenakos, Lazaros (IBM T. J. Watson Research Center) | Radev, Dragomir (Yale University)
In this paper, we study the problem of addressee and response selection in multi-party conversations. Understanding multi-party conversations is challenging because of complex speaker interactions: multiple speakers exchange messages with each other, playing different roles (sender, addressee, observer), and these roles vary across turns. To tackle this challenge, we propose the Speaker Interaction Recurrent Neural Network (SI-RNN). Whereas the previous state-of-the-art system updated speaker embeddings only for the sender, SI-RNN uses a novel dialog encoder to update speaker embeddings in a role-sensitive way. Additionally, unlike the previous work that selected the addressee and response separately, SI-RNN selects them jointly by viewing the task as a sequence prediction problem. Experimental results show that SI-RNN significantly improves the accuracy of addressee and response selection, particularly in complex conversations with many speakers and responses to distant messages many turns in the past.
A Regression Approach for Modeling Games With Many Symmetric Players
Wiedenbeck, Bryce (Swarthmore College) | Yang, Fengjun (Swarthmore College) | Wellman, Michael P. (University of Michigan)
We exploit player symmetry to formulate the representation of large normal-form games as a regression task. This formulation allows arbitrary regression methods to be employed in in estimating utility functions from a small subset of the game's outcomes. We demonstrate the applicability both neural networks and Gaussian process regression, but focus on the latter. Once utility functions are learned, computing Nash equilibria requires estimating expected payoffs of pure-strategy deviations from mixed-strategy profiles. Computing these expectations exactly requires an infeasible sum over the full payoff matrix, so we propose and test several approximation methods. Three of these are simple and generic, applicable to any regression method and games with any number of player roles. However, the best performance is achieved by a continuous integral that approximates the summation, which we formulate for the specific case of fully-symmetric games learned by Gaussian process regression with a radial basis function kernel. We demonstrate experimentally that the combination of learned utility functions and expected payoff estimation allows us to efficiently identify approximate equilibria of large games using sparse payoff data.