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Collaborating Authors

 Technion - Israel Institute of Technology


The LM-Cut Heuristic Family for Optimal Numeric Planning with Simple Conditions

Journal of Artificial Intelligence Research

The LM-cut heuristic, both alone and as part of the operator counting framework, represents one of the most successful heuristics for classical planning. In this paper, we generalize LM-cut and its use in operator counting to optimal numeric planning with simple conditions and simple numeric effects, i.e., linear expressions over numeric state variables and actions that increase or decrease such variables by constant quantities. We introduce a variant of hmaxhbd (a previously proposed numeric hmax heuristic) based on the delete-relaxed version of such planning tasks and show that, although inadmissible by itself, our variant yields a numeric version of the classical LM-cut heuristic which is admissible. We classify the three existing families of heuristics for this class of numeric planning tasks and introduce the LM-cut family, proving dominance or incomparability between all pairs of existing max and LM-cut heuristics for numeric planning with simple conditions. Our extensive empirical evaluation shows that the new LM-cut heuristic, both on its own and as part of the operator counting framework, is the state-of-the-art for this class of numeric planning problem.


Strong Stubborn Sets for Efficient Goal Recognition Design

AAAI Conferences

Goal Recognition Design (GRD) is the task of redesigning environments (either physical or virtual) to allow efficient online goal recognition. In this work we formulate the redesign problem as an optimization problem, aiming at early goal recognition. To this end, we use a measure of worst case distinctiveness (wcd), which represents the maximal number of steps an agent may take before his goal is revealed. With the objective ofminimizing wcd, we construct a search space in which each node in the space is a goal recognition model (one of which is the original model given as input) and one can move from one model to another by applying a model modification, chosen from a set of allowed modifications given as input. Our specific contribution in this work includes the specification of a class of modifications for which we can prune the search space using strong stubborn sets. Such positioning allows reducing the computational overhead of design while preserving completeness. We show that the proposed modification class generalizes previous works in goal recognition design and enriches the state-of-the-art with new modifications for which strong stubborn set pruning is safe. We support our approach by an empirical evaluation that reveals the performance gain brought by the proposed pruning strategy in different goal recognition design settings.


Semi-Black Box: Rapid Development of Planning Based Solutions

AAAI Conferences

Software developers nowadays not infrequently face a challenge of solving problems that essentially sum up to finding a sequence of deterministic actions leading from a given initial state to a goal. This is the problem of deterministic planning, one of the most basic and well studied problems in artificial intelligence. Two of the best known approaches to deterministic planning are the black box approach, in which a programmer implements a successor generator, and the model-based approach, in which a user describes the problem symbolically, e.g., in PDDL. While the black box approach is usually easier for programmers who are not experts in AI to understand, it does not scale up without informative heuristics. We propose an approach that we baptize as semi-black box (SBB) that combines the strength of both. SBB is implemented as a set of Java classes, which a programmer can inherit from when implementing a successor generator. Using the known characteristics of these classes, we then automatically derive heuristics for the problem. Our empirical evaluation shows that these heuristics allow the planner to scale up significantly better than the traditional black box approach.


Psychological Forest: Predicting Human Behavior

AAAI Conferences

We introduce a synergetic approach incorporating psychological theories and data science in service of predicting human behavior. Our method harnesses psychological theories to extract rigorous features to a data science algorithm. We demonstrate that this approach can be extremely powerful in a fundamental human choice setting. In particular, a random forest algorithm that makes use of psychological features that we derive, dubbed psychological forest, leads to prediction that significantly outperforms best practices in a choice prediction competition. Our results also suggest that this integrative approach is vital for data science tools to perform reasonably well on the data. Finally, we discuss how social scientists can learn from using this approach and conclude that integrating social and data science practices is a highly fruitful path for future research of human behavior.


Redesigning Stochastic Environments for Maximized Utility

AAAI Conferences

We present the Utility Maximizing Design (UMD) model for optimally redesigning stochastic environments to achieve maximized performance. This model suits well contemporary applications that involve the design of environments where robots and humans co-exist an co-operate, e.g., vacuum cleaning robot. We discuss two special cases of the UMD model. The first is the equi-reward UMD (ER-UMD) in which the agents and the system share a utility function, such as for the vacuum cleaning robot. The second is the goal recognition design (GRD) setting, discussed in the literature, in which system and agent utilities are independent. To find the set of optimal modifications to apply to a UMD model, we present a generic method, based on heuristic search. After specifying the conditions for optimality in the general case, we present an admissible heuristic for the ER-UMD case. We also present a novel compilation that embeds the redesign process into a planning problem, allowing use of any off-the-shelf solver to find the best way to modify an environment when a design budget is specified. Our evaluation shows the feasibility of the approach using standard benchmarks from the probabilistic planning competition.


Goal Recognition Design with Non-Observable Actions

AAAI Conferences

Goal recognition design involves the offline analysis of goal recognition models by formulating measures that assess the ability to perform goal recognition within a model and finding efficient ways to compute and optimize them. In this work we relax the full observability assumption of earlier work by offering a new generalized model for goal recognition design with non-observable actions. A model with partial observability is relevant to goal recognition applications such as assisted cognition and security, which suffer from reduced observability due to sensor malfunction or lack of sufficient budget. In particular we define a worst case distinctiveness (wcd) measure that represents the maximal number of steps an agent can take in a system before the observed portion of his trajectory reveals his objective. We present a method for calculating wcd based on a novel compilation to classical planning and propose a method to improve the design using sensor placement. Our empirical evaluation shows that the proposed solutions effectively compute and improve wcd.


Goal Recognition Design for Non-Optimal Agents

AAAI Conferences

Goal recognition design involves the offline analysis of goal recognition models by formulating measures that assess the ability to perform goal recognition within a model and finding efficient ways to compute and optimize them. In this work we present goal recognition design for non-optimal agents, which extends previous work by accounting for agents that behave non-optimally either intentionally or naıvely. The analysis we present includes a new generalized model for goal recognition design and the worst case distinctiveness (wcd) measure. For two special cases of sub-optimal agents we present methods for calculating the wcd, part of which are based on novel compilations to classical planning problems. Our empirical evaluation shows the proposed solutions to be effective in computing and optimizing the wcd.


Goal Recognition Design

AAAI Conferences

We propose a new problem we refer to as goal recognitiondesign ( grd) , in which we take a domain theory and a set ofgoals and ask the following questions: to what extent do theactions performed by an agent within the model reveal its objective, and what is the best way to modify a model so thatany agent acting in the model reveals its objective as early aspossible. Our contribution is the introduction of a new measure we call worst case distinctiveness ( wcd ) with which weassess a  grd model. The  wcd represents the maximal lengthof a prefix of an optimal path an agent may take within a system before it becomes clear at which goal it is aiming. Tomodel and solve the  grd problem we choose to use the models and tools from the closely related field of automated planning. We present two methods for calculating the  wcd of a grd model, one of which is based on a novel compilation to aclassical planning problem. We then propose a way to reducethe  wcd of a model by limiting the set of available actions anagent can perform and provide a method for calculating theoptimal set of actions to be removed from the model. Our empirical evaluation shows the proposed solution to be effectivein computing and minimizing  wcd .


Data-Parallel Computing Meets STRIPS

AAAI Conferences

The increased demand for distributed computations on “big data” has led to solutions such as SCOPE, DryadLINQ, Pig, and Hive, which allow the user to specify queries in an SQL-like language, enriched with sets of user-defined operators. The lack of exact semantics for user-defined operators interferes with the query optimization process, thus putting the burden of suggesting, at least partial, query plans on the user. In an attempt to ease this burden, we propose a formal model that allows for data-parallel program synthesis (DPPS) in a semantically well-defined manner. We show that this model generalizes existing frameworks for data-parallel computation, while providing the flexibility of query plan generation that is currently absent from these frameworks. In particular, we show how existing, off-the-shelf, AI planning tools can be used for solving DPPS tasks.


Teaching Machines to Learn by Metaphors

AAAI Conferences

Humans have an uncanny ability to learn new concepts with very few examples. Cognitive theories have suggested that this is done by utilizing prior experience of related tasks. We propose to emulate this process in machines, by transforming new problems into old ones. These transformations are called metaphors. Obviously, the learner is not given a metaphor, but must acquire one through a learning process. We show that learning metaphors yield better results than existing transfer learning methods. Moreover, we argue that metaphors give a qualitative assessment of task relatedness.