Massachusetts Institute of Technology
Reports of the AAAI 2011 Spring Symposia
Buller, Mark (Brown University) | Cuddihy, Paul (General Electric Research) | Davis, Ernest (New York University) | Doherty, Patrick (Linkoping University) | Doshi-Velez, Finale (Massachusetts Institute of Technology) | Erdem, Esra (Sabanci University) | Fisher, Douglas (Vanderbilt University) | Green, Nancy (University of North Carolina, Greensboro) | Hinkelmann, Knut (University of Applied Sciences Northwestern Switzerland FHNW) | Maher, Mary Lou (University of Maryland) | McLurkin, James (Rice University) | Maheswaran, Rajiv (University of Southern California) | Rubinelli, Sara (University of Lucerne) | Schurr, Nathan (Aptima, Inc.) | Scott, Donia (University of Sussex) | Shell, Dylan (Texas A&M University) | Szekely, Pedro (University of Southern California) | Thönssen, Barbara (University of Applied Sciences Northwestern Switzerland FHNW) | Urken, Arnold B. (University of Arizona)
The titles of the eight symposia were Artificial Intelligence and Health Communication, Artificial Intelligence and Sustainable Design, Artificial Intelligence for Business Agility, Computational Physiology, Help Me Help You: Bridging the Gaps in Human-Agent Collaboration, Logical Formalizations of Commonsense Reasoning, Multirobot Systems and Physical Data Structures, and Modeling Complex Adaptive Systems As If They Were Voting Processes. The goal of the Artificial Intelligence and Health Communication symposium was to advance the conceptual design of automated systems that provide health services to patients and consumers through interdisciplinary insight from artificial intelligence, health communication and related areas of communication studies, discourse studies, public health, and psychology. There is a large and growing interest in the development of automated systems to provide health services to patients and consumers. In the last two decades, applications informed by research in health communication have been developed, for example, for promoting healthy behavior and for managing chronic diseases. While the value that these types of applications can offer to the community in terms of cost, access, and convenience is clear, there are still major challenges facing design of effective health communication systems. Overall, the participants found the format of the symposium engaging and constructive, and they The symposium was organized around five main expressed the desire to continue this initiative in concepts: (1) Patient empowerment and education further events.
The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool
Finlayson, Mark Alan (Massachusetts Institute of Technology)
Text annotations are of great use to researchers in the language sciences, and much effort has been invested in creating annotated corpora for an wide variety of purposes. Unfortunately, software support for these corpora tends to be quite limited: it is usually ad-hoc, poorly designed and documented, or not released for public use. I describe an annotation tool, the Story Workbench, which provides a generic platform for text annotation. It is free, open-source, cross-platform, and user friendly. It provides a number of common text annotation operations, including representations (e.g., tokens, sentences, parts of speech), functions (e.g., generation of initial annotations by algorithm, checking annotation validity by rule, fully manual manipulation of annotations) and tools (e.g., distributing texts to annotators via version control, merging doubly-annotated texts into a single file). The tool is extensible at many different levels, admitting new representations, algorithm, and tools. I enumerate ten important features and illustrate how they support the annotation process at three levels: (1) annotation of individual texts by a single annotator, (2) double-annotation of texts by two annotators and an adjudicator, and (3) annotation scheme development. The Story Workbench is scheduled for public release in March 2012.
CAPIR: Collaborative Action Planning with Intention Recognition
Nguyen, Truong-Huy Dinh (National University of Singapore) | Hsu, David (National University of Singapore) | Lee, Wee-Sun (National University of Singapore) | Leong, Tze-Yun (National University of Singapore) | Kaelbling, Leslie Pack (Massachusetts Institute of Technology) | Lozano-Perez, Tomas (Massachusetts Institute of Technology) | Grant, Andrew Haydn (Singapore-MIT GAMBIT Game Lab)
We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is described by many variables. To scale to more complex games, the method allows decomposition of a game task into subtasks, each of which can be modelled by a Markov decision process. Intention recognition is used to infer the subtask that the human is currently performing, allowing the helper to assist the human in performing the correct task. Experiments show that the method can be effective, giving near-human level performance in helping a human in a collaborative game.
Corpus Annotation in Service of Intelligent Narrative Technologies
Finlayson, Mark Alan (Massachusetts Institute of Technology)
Annotated corpora have stimulated great advances in the language sciences. The time is ripe to bring that same stimulation, and consequent benefits, to computational approaches to narrative. I describe an effort to construct a corpus of semantically annotated stories. I outline the structure of the corpus, a structure which colloquially can be described as a "handful of handfuls." One handful of the corpus has already been constructed, viz., 18k words of Russian folktales. There are two handfuls under construction: legal cases focused on the area of probable cause, and stories from Islamist Extremist Jihadists. Four more handfuls are being planned: folktales from Chinese, English, and a West Asian culture, and stories of international conventional and cyber conflicts. There are numerous additional handfuls under discussion. The main focus of the corpus so far has been on textual materials that are annotated for their surface semantics using conventional annotation tools and techniques; nonetheless, there are numerous novel dimensions along which the corpus might grow and become useful for different communities. In particular I propose for discussion the outlines of a few novel sources, annotation schemes, and collection methodologies that could potentially make the corpus of great use to the interactive narrative or narrative generation communities.
An Interface for Visualization and Exploration of Spatial Distributions
Shaw, George M. (Massachusetts Institute of Technology) | Roy, Deb (Massachusetts Institute of Technology)
Labor Allocation in Paid Crowdsourcing: Experimental Evidence on Positioning, Nudges and Prices
Chandler, Dana (Massachusetts Institute of Technology) | Horton, John Joseph (oDesk Corporation)
This paper reports the results of a natural field experiment where workers from a paid crowdsourcing environment self-select into tasks and are presumed to have limited attention. In our experiment, workers labeled any of six pictures from a 2 x 3 grid of thumbnail images. In the absence of any incentives, workers exhibit a strong default bias and tend to select images from the top-left (``focal'') position; the bottom-right (``non-focal'') position, was the least preferred. We attempted to overcome this bias and increase the rate at which workers selected the least preferred task, by using a combination of monetary and non-monetary incentives. We also varied the saliency of these incentives by placing them in either the focal or non-focal position. Although both incentive types caused workers to re-allocate their labor, monetary incentives were more effective. Most interestingly, both incentive types worked better when they were placed in the focal position and made more salient. In fact, salient non-monetary incentives worked about as well as non-salient monetary ones. Our evidence suggests that user interface and cognitive biases play an important role in online labor markets and that salience can be used by employers as a kind of ``incentive multiplier.''
Beyond Independent Agreement: A Tournament Selection Approach for Quality Assurance of Human Computation Tasks
Sun, Yu-An (Xerox Innovation Group) | Roy, Shourya (Xerox Innovation Group) | Little, Greg (Massachusetts Institute of Technology)
Quality assurance remains a key topic in human computation research field. Prior work indicates independent agreement is effective for low difficulty tasks, but has limitations. This paper addresses this problem by proposing a tournament selection based quality control process. The experimental results from this paper show that the human are better at identifying the correct answers than producing them themselves.
Composite Social Network for Predicting Mobile Apps Installation
Pan, Wei (Massachusetts Institute of Technology) | Aharony, Nadav (Massachusetts Institute of Technology) | Pentland, Alex (Massachusetts Institute of Technology)
We have carefully instrumented a large portion of the population living in a university graduate dormitory by giving participants Android smart phones running our sensing software. In this paper, we propose the novel problem of predicting mobile application (known as “apps”) installation using social networks and explain its challenge. Modern smart phones, like the ones used in our study, are able to collect different social networks using built-in sensors. (e.g. Bluetooth proximity network, call log network, etc) While this information is accessible to app market makers such as the iPhone AppStore, it has not yet been studied how app market makers can use these information for marketing research and strategy development. We develop a simple computational model to better predict app installation by using a composite network computed from the different networks sensed by phones. Our model also captures individual variance and exogenous factors in app adoption. We show the importance of considering all these factors in predicting app installations, and we observe the surprising result that app installation is indeed predictable. We also show that our model achieves the best results compared with generic approaches.
Autonomous Skill Acquisition on a Mobile Manipulator
Konidaris, George (Massachusetts Institute of Technology) | Kuindersma, Scott (University of Massachusetts Amherst) | Grupen, Roderic (University of Massachusetts Amherst) | Barto, Andrew (University of Massachusetts Amherst)
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to solve a task, extracts and retains components of that solution as portable skills, and then transfers those skills to reduce the time required to learn to solve a second task.
Using Semantic Cues to Learn Syntax
Naseem, Tahira (Massachusetts Institute of Technology) | Barzilay, Regina (Massachusetts Institute of Technology)
We present a method for dependency grammar induction that utilizes sparse annotations of semantic relations. This induction set-up is attractive because such annotations provide useful clues about the underlying syntactic structure, and they are readily available in many domains (e.g., info-boxes and HTML markup). Our method is based on the intuition that syntactic realizations of the same semantic predicate exhibit some degree of consistency. We incorporate this intuition in a directed graphical model that tightly links the syntactic and semantic structures. This design enables us to exploit syntactic regularities while still allowing for variations. Another strength of the model lies in its ability to capture non-local dependency relations. Our results demonstrate that even a small amount of semantic annotations greatly improves the accuracy of learned dependencies when tested on both in-domain and out-of-domain texts.