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 Heriot-Watt University


Who Said That? A Comparative Study of Non-Negative Matrix Factorisation and Deep Learning Techniques

AAAI Conferences

When working with robots it is very important that the robot understands the user. This is more difficult when the user is only able to speak to it. You do not want a robot to call for milk when the user said call for help. It is possible for a robot to get a clear understanding of the user in a lab environment where there is no noise or reverberation to distort the instructions. However, in a normal setting this is not always the case. We concentrate on speaker separation to improve speech recognition. To do this we use non-negative matrix factorisation (NMF) and deep learning techniques. For training and testing these techniques, we introduce a new corpus that is recorded with a microphone array. In this paper, we use different NMF and deep learning techniques for the speaker separation. We found that adding directional information improves the separation when there is no noise or reverberation. However, when reverberation is present we saw that the NMF technique with the Itakura-Saito cost function out performs the other techniques. With deep learning we found that a recurrent neural networks is able to perform the separation of the speakers.


Using General-Purpose Planning for Action Selection in Human-Robot Interaction

AAAI Conferences

A central problem in designing and implementing interactive systems---action selection---is also a core research topic in automated planning. While numerous toolkits are available for building end-to-end interactive systems, the tight coupling of representation, reasoning, and technical frameworks found in these toolkits often makes it difficult to compare or change the underlying domain models. In contrast, the automated planning community provides general-purpose representation languages and multiple planning engines that support these languages. We describe our recent work on automated planning for task-based social interaction, using a robot that must interact with multiple humans in a bartending domain.


Building Helpful Virtual Agents Using Plan Recognition and Planning

AAAI Conferences

This paper presents a new model of cooperative behavior based on the interaction of plan recognition and automated planning. ย Based on observations of the actions of an "initiator" agent, aย  "supporter" agent uses plan recognition to hypothesize the plansย  and goals of the initiator. ย The supporter agent then proposes andย  plans for a set of subgoals it will achieve to help the initiator.ย  The approach is demonstrated in an open-source, virtual robotย  platform.


Reports of the AAAI 2014 Conference Workshops

AI Magazine

The AAAI-14 Workshop program was held Sunday and Monday, July 27โ€“28, 2012, at the Quรฉbec City Convention Centre in Quรฉbec, Canada. The AAAI-14 workshop program included fifteen workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Robotics; Artificial Intelligence Applied to Assistive Technologies and Smart Environments; Cognitive Computing for Augmented Human Intelligence; Computer Poker and Imperfect Information; Discovery Informatics; Incentives and Trust in Electronic Communities; Intelligent Cinematography and Editing; Machine Learning for Interactive Systems: Bridging the Gap between Perception, Action and Communication; Modern Artificial Intelligence for Health Analytics; Multiagent Interaction without Prior Coordination; Multidisciplinary Workshop on Advances in Preference Handling; Semantic Cities -- Beyond Open Data to Models, Standards and Reasoning; Sequential Decision Making with Big Data; Statistical Relational AI; and The World Wide Web and Public Health Intelligence. This article presents short summaries of those events.


Reports of the AAAI 2014 Conference Workshops

AI Magazine

The AAAI-14 Workshop program was held Sunday and Monday, July 27โ€“28, 2012, at the Quรฉbec City Convention Centre in Quรฉbec, Canada. Canada. The AAAI-14 workshop program included fifteen workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Robotics; Artificial Intelligence Applied to Assistive Technologies and Smart Environments; Cognitive Computing for Augmented Human Intelligence; Computer Poker and Imperfect Information; Discovery Informatics; Incentives and Trust in Electronic Communities; Intelligent Cinematography and Editing; Machine Learning for Interactive Systems: Bridging the Gap between Perception, Action and Communication; Modern Artificial Intelligence for Health Analytics; Multiagent Interaction without Prior Coordination; Multidisciplinary Workshop on Advances in Preference Handling; Semantic Cities โ€” Beyond Open Data to Models, Standards and Reasoning; Sequential Decision Making with Big Data; Statistical Relational AI; and The World Wide Web and Public Health Intelligence. This article presents short summaries of those events.


Preface

AAAI Conferences

This workshop contains papers with a strong relationship to interactive systems and robots in the following topics (in no particular order): robot learning from natural language interactions; robot learning from social multimodal interactions; robot learning using crowdsourcing; reinforcement learning with reward inference of conversational behaviors; reinforcement and neural learning to transfer learnt behaviors across tasks; learning from demonstration for human-robot interaction/collaboration; supervised learning for coaching physical skills; visually-aware reinforcement learning in unknown environments; Markov decision processes for adaptive interactions in video games; and Markov decision processes for grounding natural language commands.


Efficient Buyer Groups for Prediction-of-Use Electricity Tariffs

AAAI Conferences

Current electricity tariffs do not reflect the real cost that customers incur to suppliers, as units are charged at the same rate, regardless of how predictable each customer's consumption is. A recent proposal to address this problem are prediction-of-use tariffs. In such tariffs, a customer is asked in advance to predict her future consumption, and is charged based both on her actual consumption and the deviation from her prediction. Prior work {aamas2014} studied the cost game induced by a single such tariff, and showed customers would have an incentive to minimize their risk, by joining together when buying electricity as a grand coalition. In this work we study the efficient (i.e. cost-minimizing) structure of buying groups for the more realistic setting when multiple, competing prediction-of-use tariffs are available. We propose a polynomial time algorithm to compute efficient buyer groups, and validate our approach experimentally, using a large-scale data set of domestic electricity consumers in the UK.


Social State Recognition and Knowledge-Level Planning for Human-Robot Interaction in a Bartender Domain

AAAI Conferences

We discuss preliminary work focusing on the problem of combining social interaction with task-based action in a dynamic, multiagent bartending domain, using an embodied robot. We show how the users' spoken input is interpreted, discuss how social states are inferred from the parsed speech together with low-level information from the vision system, and present a planning approach that models task, dialogue, and social actions in a simple bartending scenario. This approach allows us to build interesting plans, which have been evaluated in a real-world study, using a general purpose, off-the-shelf planner, as an alternative to more mainstream methods of interaction management.


What Would You Like to Drink? Recognising and Planning with Social States in a Robot Bartender Domain

AAAI Conferences

A robot coexisting with humans must not only be able to successfully perform physical tasks, but must also be able to interact with humans in a socially appropriate manner. In many social settings, this involves the use of social signals like gaze, facial expression, and language. In this paper we discuss preliminary work focusing on the problem of combining social interaction with task-based action in a dynamic, multiagent bartending domain, using an embodied robot. We discuss how social states are inferred from low-level sensors, using vision and speech as input modalities, and present a planning approach that models task, dialogue, and social actions in a simple bartending scenario. This approach allows us to build interesting plans, which have been evaluated in a real-world study with human subjects, using a general purpose, off-the-shelf planner, as an alternative to more mainstream methods of interaction management.


Reports of the AAAI 2009 Spring Symposia

AI Magazine

The titles of the nine symposia were Agents that Learn from Human Teachers, Benchmarking of Qualitative Spatial and Temporal Reasoning Systems, Experimental Design for Real-World Systems, Human Behavior Modeling, Intelligent Event Processing, Intelligent Narrative Technologies II, Learning by Reading and Learning to Read, Social Semantic Web: Where Web 2.0 Meets Web 3.0, and Technosocial Predictive Analytics. The aim of the Benchmarking of Qualitative Spatial and Temporal Reasoning Systems symposium was to initiate the development of a problem repository in the field of qualitative spatial and temporal reasoning and identify a graded set of challenges for future midterm and long-term research. The Intelligent Event Processing symposium discussed the need for more AI-based approaches in event processing and defined a kind of research agenda for the field, coined as intelligent complex event processing (iCEP). The Intelligent Narrative Technologies II AAAI symposium discussed innovations, progress, and novel techniques in the research domain.