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 Florida International University


Efficiently Approximating the Pareto Frontier: Hydropower Dam Placement in the Amazon Basin

AAAI Conferences

Real-world problems are often not fully characterized by a single optimal solution, as they frequently involve multiple competing objectives; it is therefore important to identify the so-called Pareto frontier, which captures solution trade-offs. We propose a fully polynomial-time approximation scheme based on Dynamic Programming (DP) for computing a polynomially succinct curve that approximates the Pareto frontier to within an arbitrarily small epsilon > 0 on tree-structured networks. Given a set of objectives, our approximation scheme runs in time polynomial in the size of the instance and 1/epsilon. We also propose a Mixed Integer Programming (MIP) scheme to approximate the Pareto frontier. The DP and MIP Pareto frontier approaches have complementary strengths and are surprisingly effective. We provide empirical results showing that our methods outperform other approaches in efficiency and accuracy. Our work is motivated by a problem in computational sustainability concerning the proliferation of hydropower dams throughout the Amazon basin. Our goal is to support decision-makers in evaluating impacted ecosystem services on the full scale of the Amazon basin. Our work is general and can be applied to approximate the Pareto frontier of a variety of multiobjective problems on tree-structured networks.


Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives

AAAI Conferences

Animacy is the characteristic of being able to independently carry out actions in a story world (e.g., movement, communication). It is a necessary property of characters in stories, and so detecting animacy is an important step in automatic story understanding. Prior approaches to animacy detection have conceived of animacy as a word- or phrase-level property, without explicitly connecting it to characters. In this work we compute the animacy of referring expressions using a statistical approach incorporating features such as word embeddings on referring expression, noun, grammatical subject and semantic roles. We then compute the animacy of coreference chains via a majority vote of the animacy of the chain's constituent referring expressions. We also reimplement prior approaches to word-level animacy to compare performance. We demonstrate these results on a small set of folktales with gold-standard annotations for coreference structure and animacy (15 Russian folktales translated into English). Folktales present an interesting challenge because they often involve characters who are members of traditionally inanimate classes (e.g., stoves that walk, tree that talk). We achieve an F1 measure 0.90 for the referring expression animacy model, and 0.86 for the coreference chain model. We discuss several ways in which we anticipate these results may be improved in future work.


Learning Human-Understandable Strategies

AAAI Conferences

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In many situations, we would like to compute strategies that can actually be implemented by humans, who may have computational limitations and may only be able to remember a small number of features or components of the strategies that have been computed. We study poker games where private information distributions can be arbitrary. We create a large training set of game instances and solutions, by randomly selecting the private information probabilities, and present algorithms that learn from the training instances in order to perform well in games with unseen information distributions. One approach first clusters the training points into a small number of clusters and then creates a small decision tree based on the cluster centers. This approach produces low test error and could be easily implemented by humans since it only requires memorizing a small number of "if-then" rules.


Humanoid Robots and Spoken Dialog Systems for Brief Health Interventions

AAAI Conferences

We combined a spoken dialog system that we developed to deliver brief health interventions with the fully autonomous humanoid robot (NAO). The dialog system is based on a framework facilitating Markov decision processes (MDP). It is optimized using reinforcement learning (RL) algorithms with data we collected from real user interactions. The system begins to learn optimal dialog strategies for initiative selection and for the type of confirmations that it uses during theinteraction. The health intervention, delivered by a 3D character instead of the NAO, has already been evaluated, with positive results in terms of task completion, ease of use, and future intention to use the system.  The current spoken dialog system for the humanoid robot is a novelty and exists so far as a proof ofconcept.


Sentiment Analysis Using Dependency Trees and Named-Entities

AAAI Conferences

There is an increasing interest for valence and emotion sensing using a variety of signals. Text, as a communication channel, gathers a substantial amount of interest for recognizing its underlying sentiment (valence or polarity), affect or emotion (e.g. happy, sadness). We consider recognizing the valence of a sentence as a prior task to emotion sensing. In this article, we discuss our approach to classify sentences in terms of emotional valence. Our supervised system performs syntactic and semantic analysis for feature extraction. It processes the interactions between words in sentences by using dependency parse trees, and it can decide the current polarity of named-entities based on on-the-fly topic modeling. We compared 3 rule-based approaches and two supervised approaches (i.e. Naive Bayes and Maximum Entropy). We trained and tested our system using the SemEval-2007 affective text dataset, which contains news headlines extracted from news websites. Our results show that our systems outperform the systems demonstrated in SemEval-2007.


Generating Pictorial Storylines Via Minimum-Weight Connected Dominating Set Approximation in Multi-View Graphs

AAAI Conferences

This paper introduces a novel framework for generating pictorial storylines for given topics from text and image data on the Internet. Unlike traditional text summarization and timeline generation systems, the proposed framework combines text and image analysis and delivers a storyline containing textual, pictorial, and structural information to provide a sketch of the topic evolution. A key idea in the framework is the use of an approximate solution for the dominating set problem. Given a collection of topic-related objects consisting of images and their text descriptions, a weighted multi-view graph is first constructed to capture the contextual and temporal relationships among these objects. Then the objects are selected by solving the minimum-weighted connected dominating set problem defined on this graph. Comprehensive experiments on real-world data sets demonstrate the effectiveness of the proposed framework.


Virtual Facework Trainer: Use of Offendable Bots for Learning Cross-Cultural (Im)Politeness

AAAI Conferences

This project focuses on artificial social interactions where things get nasty and mean. The purpose is training in social 'facework' -- managing the situation so that participants maintain their social dignity or 'face'. This can be especially delicate in cross-cultural contexts, where assumptions about social protocols and the emotional associations of utterances and gestures may differ. The purpose of this project is two-fold. First, it is intended as a training system, so that users might learn the do's and don'ts of social interactions in different cultures and different situations. The knowledge base draws from existing theories of diplomacy, facework, and (im)politeness theory. The other goal is to provide a platform for observation and experimentation of social interaction in an artificial, virtual setting in order to improve these theories.


Integrating Clustering and Multi-Document Summarization by Bi-Mixture Probabilistic Latent Semantic Analysis (PLSA) with Sentence Bases

AAAI Conferences

Probabilistic Latent Semantic Analysis (PLSA) has been popularly used in document analysis. However, as it is currently formulated, PLSA strictly requires the number of word latent classes to be equal to the number of document latent classes. In this paper, we propose Bi-mixture PLSA, a new formulation of PLSA that allows the number of latent word classes to be different from the number of latent document classes. We further extend Bi-mixture PLSA to incorporate the sentence information, and propose Bi-mixture PLSA with sentence bases (Bi-PLSAS) to simultaneously cluster and summarize the documents utilizing the mutual influence of the document clustering and summarization procedures. Experiments on real-world datasets demonstrate the effectiveness of our proposed methods.


AAAI 2008 Spring Symposia Reports

AI Magazine

The titles of the eight symposia were as follows: (1) AI Meets Business Rules and Process Management, (2) Architectures for Intelligent Theory-Based Agents, (3) Creative Intelligent Systems, (4) Emotion, Personality, and Social Behavior, (5) Semantic Scientific Knowledge Integration, (6) Social Information Processing, (7) Symbiotic Relationships between Semantic Web and Knowledge Engineering, (8) Using AI to Motivate Greater Participation in Computer Science The goal of the AI Meets Business Rules and Process Management AAAI symposium was to investigate the various approaches and standards to represent business rules, business process management and the semantic web with respect to expressiveness and reasoning capabilities. The Semantic Scientific Knowledge Symposium was interested in bringing together the semantic technologies community with the scientific information technology community in an effort to build the general semantic science information community. The Social Information Processing's goal was to investigate computational and analytic approaches that will enable users to harness the efforts of large numbers of other users to solve a variety of information processing problems, from discovering high-quality content to managing common resources. The purpose of the Using AI to Motivate Greater Participation in Computer Science symposium was to identify ways that topics in AI may be used to motivate greater student participation in computer science by highlighting fun, engaging, and intellectually challenging developments in AI-related curriculum at a number of educational levels.


AAAI 2008 Spring Symposia Reports

AI Magazine

The Association for the Advancement of Artificial Intelligence (AAAI) was pleased to present the AAAI 2008 Spring Symposium Series, held Wednesday through Friday, March 26–28, 2008 at Stanford University, California. The titles of the eight symposia were as follows: (1) AI Meets Business Rules and Process Management, (2) Architectures for Intelligent Theory-Based Agents, (3) Creative Intelligent Systems, (4) Emotion, Personality, and Social Behavior, (5) Semantic Scientific Knowledge Integration, (6) Social Information Processing, (7) Symbiotic Relationships between Semantic Web and Knowledge Engineering, (8) Using AI to Motivate Greater Participation in Computer Science The goal of the AI Meets Business Rules and Process Management AAAI symposium was to investigate the various approaches and standards to represent business rules, business process management and the semantic web with respect to expressiveness and reasoning capabilities. The focus of the Architectures for Intelligent Theory-Based Agents AAAI symposium was the definition of architectures for intelligent theory-based agents, comprising languages, knowledge representation methodologies, reasoning algorithms, and control loops. The Creative Intelligent Systems Symposium included five major discussion sessions and a general poster session (in which all contributing papers were presented). The purpose of this symposium was to explore the synergies between creative cognition and intelligent systems. The goal of the Emotion, Personality, and Social Behavior symposium was to examine fundamental issues in affect and personality in both biological and artificial agents, focusing on the roles of these factors in mediating social behavior. The Semantic Scientific Knowledge Symposium was interested in bringing together the semantic technologies community with the scientific information technology community in an effort to build the general semantic science information community. The Social Information Processing's goal was to investigate computational and analytic approaches that will enable users to harness the efforts of large numbers of other users to solve a variety of information processing problems, from discovering high-quality content to managing common resources. The goal of the Symbiotic Relationships between the Semantic Web and Software Engineering symposium was to explore how the lessons learned by the knowledge-engineering community over the past three decades could be applied to the bold research agenda of current workers in semantic web technologies. The purpose of the Using AI to Motivate Greater Participation in Computer Science symposium was to identify ways that topics in AI may be used to motivate greater student participation in computer science by highlighting fun, engaging, and intellectually challenging developments in AI-related curriculum at a number of educational levels. Technical reports of the symposia were published by AAAI Press.