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 Artificial Intelligence Research Institute


The Taboo Challenge Competition

AI Magazine

Games have always been a popular domain of AI research, and they have been used for many recent competitions. However, reaching human-level performance often either focuses on comprehensive world knowledge or solving decision-making problems with unmanageable solution spaces. Building on the popular Taboo board game, the Taboo Challenge Competition addresses a different problem — that of bridging the gap between the domain knowledge of heterogeneous agents trying to jointly identify a concept without making reference to its most salient features. The competition, which was run for the first time at IJCAI 2017, aims to provide a simple testbed for diversity-aware AI where the focus is on integrating independently engineered AI components, while offering a scenario that is challenging yet simple enough to not require mastering general commonsense knowledge or natural language understanding. We describe the design and preparation of the competition, discuss results, and lessons learned.


An Exact Algorithm for the Maximum Weight Clique Problem in Large Graphs

AAAI Conferences

We describe an exact branch-and-bound algorithm for the maximum weight clique problem (MWC), called WLMC, that is especially suited for large vertex-weighted graphs. WLMC incorporates two original contributions: a preprocessing to derive an initial vertex ordering and to reduce the size of the graph, and incremental vertex-weight splitting to reduce the number of branches in the search space. Experiments on representative large graphs from real-world applications show that WLMC greatly outperforms relevant exact and heuristic MWC algorithms, and refute the prevailing hypothesis that exact MWC algorithms are less adequate for large graphs than heuristic algorithms.