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Reports of the 2016 AAAI Workshop Program

AI Magazine

The Workshop Program of the Association for the Advancement of Artificial Intelligence's Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) was held at the beginning of the conference, February 12-13, 2016. Workshop participants met and discussed issues with a selected focus -- providing an informal setting for active exchange among researchers, developers and users on topics of current interest. To foster interaction and exchange of ideas, the workshops were kept small, with 25-65 participants. Attendance was sometimes limited to active participants only, but most workshops also allowed general registration by other interested individuals.


Reports of the 2016 AAAI Workshop Program

AI Magazine

The Workshop Program of the Association for the Advancement of Artificial Intelligence’s Thirtieth AAAI Conference on Artificial Intelligence (AAAI-16) was held at the beginning of the conference, February 12-13, 2016. Workshop participants met and discussed issues with a selected focus — providing an informal setting for active exchange among researchers, developers and users on topics of current interest. To foster interaction and exchange of ideas, the workshops were kept small, with 25-65 participants. Attendance was sometimes limited to active participants only, but most workshops also allowed general registration by other interested individuals. The AAAI-16 Workshops were an excellent forum for exploring emerging approaches and task areas, for bridging the gaps between AI and other fields or between subfields of AI, for elucidating the results of exploratory research, or for critiquing existing approaches. The fifteen workshops held at AAAI-16 were Artificial Intelligence Applied to Assistive Technologies and Smart Environments (WS-16-01), AI, Ethics, and Society (WS-16-02), Artificial Intelligence for Cyber Security (WS-16-03), Artificial Intelligence for Smart Grids and Smart Buildings (WS-16-04), Beyond NP (WS-16-05), Computer Poker and Imperfect Information Games (WS-16-06), Declarative Learning Based Programming (WS-16-07), Expanding the Boundaries of Health Informatics Using AI (WS-16-08), Incentives and Trust in Electronic Communities (WS-16-09), Knowledge Extraction from Text (WS-16-10), Multiagent Interaction without Prior Coordination (WS-16-11), Planning for Hybrid Systems (WS-16-12), Scholarly Big Data: AI Perspectives, Challenges, and Ideas (WS-16-13), Symbiotic Cognitive Systems (WS-16-14), and World Wide Web and Population Health Intelligence (WS-16-15).


Reports on the 2014 AAAI Fall Symposium Series

AI Magazine

The AAAI 2014 Fall Symposium Series was held Thursday through Saturday, November 13–15, at the Westin Arlington Gateway in Arlington, Virginia adjacent to Washington, DC. The titles of the seven symposia were Artificial Intelligence for Human-Robot Interaction, Energy Market Prediction, Expanding the Boundaries of Health Informatics Using AI, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, Modeling Changing Perspectives: Reconceptualizing Sensorimotor Experiences, Natural Language Access to Big Data, and The Nature of Humans and Machines: A Multidisciplinary Discourse. The highlights of each symposium are presented in this report.


Reports on the 2014 AAAI Fall Symposium Series

AI Magazine

The program also included six keynote presentations, a funding panel, a community panel, and multiple breakout sessions. The keynote presentations, given by speakers that have been working on AI for HRI for many years, focused on the larger intellectual picture of this subfield. Each speaker was asked to address, from his or her personal perspective, why HRI is an AI problem and how AI research can bring us closer to the reality of humans interacting with robots on everyday tasks. Speakers included Rodney Brooks (Rethink Robotics), Manuela Veloso (Carnegie Mellon University), Michael Goodrich (Brigham Young University), Benjamin Kuipers (University of Michigan), Maja Mataric (University of Southern California), and Brian Scassellati (Yale University).


Using First-Order Logic to Represent Clinical Practice Guidelines and to Mitigate Adverse Interactions

AAAI Conferences

Clinical practice guidelines (CPGs) were originally designed to help with evidence-based management of a single disease and such a single disease focus has impacted research on CPG computerization. This computerization is mostly concerned with supporting different representation formats and identifying potential inconsistencies in the definitions of CPGs. However, one of the biggest challenges facing physicians is the personalization of multiple CPGs to comorbid patients. Various research initiatives propose ways of mitigating adverse interactions in concurrently applied CPGs, however, there are no attempts to develop a generalized framework for mitigation that captures generic characteristics of the problem while handling nuances such as precedence relationships. In this paper we present our research towards developing a mitigation framework that relies on a first-order logic-based representation and related theorem proving and model finding techniques. The application of the proposed framework is illustrated with a simple clinical example.




Bayesian Learning of Generalized Board Positions for Improved Move Prediction in Computer Go

AAAI Conferences

Computer Go presents a challenging problem for machine learning agents. With the number of possible board states estimated to be larger than the number of hydrogen atoms in the universe, learning effective policies or board evaluation functions is extremely difficult. In this paper we describe Cortigo, a system that efficiently and autonomously learns useful generalizations for large state-space classification problems such as Go. Cortigo uses a hierarchical generative model loosely related to the human visual cortex to recognize Go board positions well enough to suggest promising next moves. We begin by briefly describing and providing motivation for research in the computer Go domain. We describe Cortigo’s ability to learn predictive models based on large subsets of the Go board and demonstrate how using Cortigo’s learned models as additive knowledge in a state-of-the-art computer Go player (Fuego) significantly improves its playing strength.


Reports of the AAAI 2010 Conference Workshops

AI Magazine

The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.


Reports of the AAAI 2010 Conference Workshops

AI Magazine

The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.