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Collaborating Authors

 van der Staaij, Arthur


Believable Minecraft Settlements by Means of Decentralised Iterative Planning

arXiv.org Artificial Intelligence

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.