Zhou, Bei
Adaptive Learning-based Model Predictive Control Strategy for Drift Vehicles
Zhou, Bei, Hu, Cheng, Zeng, Jun, Li, Zhouheng, Betz, Johannes, Xie, Lei, Su, Hongye
Drift vehicle control offers valuable insights to support safe autonomous driving in extreme conditions, which hinges on tracking a particular path while maintaining the vehicle states near the drift equilibrium points (DEP). However, conventional tracking methods are not adaptable for drift vehicles due to their opposite steering angle and yaw rate. In this paper, we propose an adaptive path tracking (APT) control method to dynamically adjust drift states to follow the reference path, improving the commonly utilized predictive path tracking methods with released computation burden. Furthermore, existing control strategies necessitate a precise system model to calculate the DEP, which can be more intractable due to the highly nonlinear drift dynamics and sensitive vehicle parameters. To tackle this problem, an adaptive learning-based model predictive control (ALMPC) strategy is proposed based on the APT method, where an upper-level Bayesian optimization is employed to learn the DEP and APT control law to instruct a lower-level MPC drift controller. This hierarchical system architecture can also resolve the inherent control conflict between path tracking and drifting by separating these objectives into different layers. The ALMPC strategy is verified on the Matlab-Carsim platform, and simulation results demonstrate its effectiveness in controlling the drift vehicle to follow a clothoid-based reference path even with the misidentified road friction parameter.
A Data-Driven Aggressive Autonomous Racing Framework Utilizing Local Trajectory Planning with Velocity Prediction
Li, Zhouheng, Zhou, Bei, Hu, Cheng, Xie, Lei, Su, Hongye
The development of autonomous driving has boosted the research on autonomous racing. However, existing local trajectory planning methods have difficulty planning trajectories with optimal velocity profiles at racetracks with sharp corners, thus weakening the performance of autonomous racing. To address this problem, we propose a local trajectory planning method that integrates Velocity Prediction based on Model Predictive Contour Control (VPMPCC). The optimal parameters of VPMPCC are learned through Bayesian Optimization (BO) based on a proposed novel Objective Function adapted to Racing (OFR). Specifically, VPMPCC achieves velocity prediction by encoding the racetrack as a reference velocity profile and incorporating it into the optimization problem. This method optimizes the velocity profile of local trajectories, especially at corners with significant curvature. The proposed OFR balances racing performance with vehicle safety, ensuring safe and efficient BO training. In the simulation, the number of training iterations for OFR-based BO is reduced by 42.86% compared to the state-of-the-art method. The optimal simulation-trained parameters are then applied to a real-world F1TENTH vehicle without retraining. During prolonged racing on a custom-built racetrack featuring significant sharp corners, the mean velocity of VPMPCC reaches 93.18% of the vehicle's handling limits. The released code is available at https://github.com/zhouhengli/VPMPCC.
Impartial Games: A Challenge for Reinforcement Learning
Zhou, Bei, Riis, Søren
While AlphaZero-style reinforcement learning (RL) algorithms excel in various board games, in this paper we show that they face challenges on impartial games where players share pieces. We present a concrete example of a game - namely the children's game of Nim - and other impartial games that seem to be a stumbling block for AlphaZero-style and similar self-play reinforcement learning algorithms. Our work is built on the challenges posed by the intricacies of data distribution on the ability of neural networks to learn parity functions, exacerbated by the noisy labels issue. Our findings are consistent with recent studies showing that AlphaZero-style algorithms are vulnerable to adversarial attacks and adversarial perturbations, showing the difficulty of learning to master the games in all legal states. We show that Nim can be learned on small boards, but the learning progress of AlphaZero-style algorithms dramatically slows down when the board size increases. Intuitively, the difference between impartial games like Nim and partisan games like Chess and Go can be explained by the fact that if a small part of the board is covered for impartial games it is typically not possible to predict whether the position is won or lost as there is often zero correlation between the visible part of a partly blanked-out position and its correct evaluation. This situation starkly contrasts partisan games where a partly blanked-out board position typically provides abundant or at least non-trifle information about the value of the fully uncovered position.
Exploring Parity Challenges in Reinforcement Learning through Curriculum Learning with Noisy Labels
Zhou, Bei, Riis, Soren
This paper delves into applying reinforcement learning (RL) in strategy games, particularly those characterized by parity challenges, as seen in specific positions of Go and Chess and a broader range of impartial games. We propose a simulated learning process, structured within a curriculum learning framework and augmented with noisy labels, to mirror the intricacies of self-play learning scenarios. This approach thoroughly analyses how neural networks (NNs) adapt and evolve from elementary to increasingly complex game positions. Our empirical research indicates that even minimal label noise can significantly impede NNs' ability to discern effective strategies, a difficulty that intensifies with the growing complexity of the game positions. These findings underscore the urgent need for advanced methodologies in RL training, specifically tailored to counter the obstacles imposed by noisy evaluations. The development of such methodologies is crucial not only for enhancing NN proficiency in strategy games with significant parity elements but also for broadening the resilience and efficiency of RL systems across diverse and complex environments.
A Hybrid Natural Language Generation System Integrating Rules and Deep Learning Algorithms
Wei, Wei, Zhou, Bei, Leontidis, Georgios
This section presents the HMCU analysis model that is adopted to compare and evaluate the performance of various Nowadays, mainstream natural language generation NLG model, along with the brief introduction of the essential (NLG) techniques fall into two categories, i.e. conventional concepts regarding rule-based as well as deep learningbased rule-based approaches and deep learning algorithm-based NLG techniques that are conducive to understand our approaches, each of which carries exclusive pros and cons.