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Collaborating Authors

 Zhang, Jiheng


Make Optimization Once and for All with Fine-grained Guidance

arXiv.org Artificial Intelligence

Learning to Optimize (L2O) enhances optimization efficiency with integrated neural networks. L2O paradigms achieve great outcomes, e.g., refitting optimizer, generating unseen solutions iteratively or directly. However, conventional L2O methods require intricate design and rely on specific optimization processes, limiting scalability and generalization. Our analyses explore general framework for learning optimization, called Diff-L2O, focusing on augmenting sampled solutions from a wider view rather than local updates in real optimization process only. Meanwhile, we give the related generalization bound, showing that the sample diversity of Diff-L2O brings better performance. This bound can be simply applied to other fields, discussing diversity, mean-variance, and different tasks. Diff-L2O's strong compatibility is empirically verified with only minute-level training, comparing with other hour-levels.


Parameter-Adaptive Dynamic Pricing

arXiv.org Artificial Intelligence

Dynamic pricing is crucial in sectors like e-commerce and transportation, balancing exploration of demand patterns and exploitation of pricing strategies. Existing methods often require precise knowledge of the demand function, e.g., the H{\"o}lder smoothness level and Lipschitz constant, limiting practical utility. This paper introduces an adaptive approach to address these challenges without prior parameter knowledge. By partitioning the demand function's domain and employing a linear bandit structure, we develop an algorithm that manages regret efficiently, enhancing flexibility and practicality. Our Parameter-Adaptive Dynamic Pricing (PADP) algorithm outperforms existing methods, offering improved regret bounds and extensions for contextual information. Numerical experiments validate our approach, demonstrating its superiority in handling unknown demand parameters.


Learning to Bid in Non-Stationary Repeated First-Price Auctions

arXiv.org Machine Learning

First-price auctions have recently gained significant traction in digital advertising markets, exemplified by Google's transition from second-price to first-price auctions. Unlike in second-price auctions, where bidding one's private valuation is a dominant strategy, determining an optimal bidding strategy in first-price auctions is more complex. From a learning perspective, the learner (a specific bidder) can interact with the environment (other bidders) sequentially to infer their behaviors. Existing research often assumes specific environmental conditions and benchmarks performance against the best fixed policy (static benchmark). While this approach ensures strong learning guarantees, the static benchmark can deviate significantly from the optimal strategy in environments with even mild non-stationarity. To address such scenarios, a dynamic benchmark, which represents the sum of the best possible rewards at each time step, offers a more suitable objective. However, achieving no-regret learning with respect to the dynamic benchmark requires additional constraints. By inspecting reward functions in online first-price auctions, we introduce two metrics to quantify the regularity of the bidding sequence, which serve as measures of non-stationarity. We provide a minimax-optimal characterization of the dynamic regret when either of these metrics is sub-linear in the time horizon.


Unveiling Discrete Clues: Superior Healthcare Predictions for Rare Diseases

arXiv.org Artificial Intelligence

Accurate healthcare prediction is essential for improving patient outcomes. Existing work primarily leverages advanced frameworks like attention or graph networks to capture the intricate collaborative (CO) signals in electronic health records. However, prediction for rare diseases remains challenging due to limited co-occurrence and inadequately tailored approaches. To address this issue, this paper proposes UDC, a novel method that unveils discrete clues to bridge consistent textual knowledge and CO signals within a unified semantic space, thereby enriching the representation semantics of rare diseases. Specifically, we focus on addressing two key sub-problems: (1) acquiring distinguishable discrete encodings for precise disease representation and (2) achieving semantic alignment between textual knowledge and the CO signals at the code level. For the first sub-problem, we refine the standard vector quantized process to include condition awareness. Additionally, we develop an advanced contrastive approach in the decoding stage, leveraging synthetic and mixed-domain targets as hard negatives to enrich the perceptibility of the reconstructed representation for downstream tasks. For the second sub-problem, we introduce a novel codebook update strategy using co-teacher distillation. This approach facilitates bidirectional supervision between textual knowledge and CO signals, thereby aligning semantically equivalent information in a shared discrete latent space. Extensive experiments on three datasets demonstrate our superiority.


Minimax Optimality in Contextual Dynamic Pricing with General Valuation Models

arXiv.org Machine Learning

Dynamic pricing, the practice of adjusting prices based on contextual factors, has gained significant attention due to its impact on revenue maximization. In this paper, we address the contextual dynamic pricing problem, which involves pricing decisions based on observable product features and customer characteristics. We propose a novel algorithm that achieves improved regret bounds while minimizing assumptions about the problem. Our algorithm discretizes the unknown noise distribution and combines the upper confidence bounds with a layered data partitioning technique to effectively regulate regret in each episode. These techniques effectively control the regret associated with pricing decisions, leading to the minimax optimality. Specifically, our algorithm achieves a regret upper bound of $\tilde{\mathcal{O}}(\rho_{\mathcal{V}}^{\frac{1}{3}}(\delta) T^{\frac{2}{3}})$, where $\rho_{\mathcal{V}}(\delta)$ represents the estimation error of the valuation function. Importantly, this bound matches the lower bound up to logarithmic terms, demonstrating the minimax optimality of our approach. Furthermore, our method extends beyond linear valuation models commonly used in dynamic pricing by considering general function spaces. We simplify the estimation process by reducing it to general offline regression oracles, making implementation more straightforward.


RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Model

arXiv.org Artificial Intelligence

Efficiently learning equilibria with large state and action spaces in general-sum Markov games while overcoming the curse of multi-agency is a challenging problem. Recent works have attempted to solve this problem by employing independent linear function classes to approximate the marginal $Q$-value for each agent. However, existing sample complexity bounds under such a framework have a suboptimal dependency on the desired accuracy $\varepsilon$ or the action space. In this work, we introduce a new algorithm, Lin-Confident-FTRL, for learning coarse correlated equilibria (CCE) with local access to the simulator, i.e., one can interact with the underlying environment on the visited states. Up to a logarithmic dependence on the size of the state space, Lin-Confident-FTRL learns $\epsilon$-CCE with a provable optimal accuracy bound $O(\epsilon^{-2})$ and gets rids of the linear dependency on the action space, while scaling polynomially with relevant problem parameters (such as the number of agents and time horizon). Moreover, our analysis of Linear-Confident-FTRL generalizes the virtual policy iteration technique in the single-agent local planning literature, which yields a new computationally efficient algorithm with a tighter sample complexity bound when assuming random access to the simulator.


Stochastic Graph Bandit Learning with Side-Observations

arXiv.org Artificial Intelligence

The bandit framework has garnered significant attention from the online learning community due to its widespread applicability in diverse fields such as recommendation systems, portfolio selection, and clinical trials [21]. Among the significant aspects of sequential decision making within this framework are side observations, which can be feedback from multiple sources [25] or contextual knowledge about the environment [1, 2]. These are typically represented as graph feedback and contextual bandits respectively. The multi-armed bandits framework with feedback graphs has emerged as a mature approach, providing a solid theoretical foundation for incorporating additional feedback into the exploration strategy [4, 7, 3]. The contextual bandit problem is another well-established framework for decisionmaking under uncertainty [20, 11, 1]. Despite the considerable attention given to non-contextual bandits with feedback graphs, the exploration of contextual bandits with feedback graphs has been limited [32, 30, 28].


Provably Efficient Learning in Partially Observable Contextual Bandit

arXiv.org Artificial Intelligence

In this paper, we investigate transfer learning in partially observable contextual bandits, where agents have limited knowledge from other agents and partial information about hidden confounders. We first convert the problem to identifying or partially identifying causal effects between actions and rewards through optimization problems. To solve these optimization problems, we discretize the original functional constraints of unknown distributions into linear constraints, and sample compatible causal models via sequentially solving linear programmings to obtain causal bounds with the consideration of estimation error. Our sampling algorithms provide desirable convergence results for suitable sampling distributions. We then show how causal bounds can be applied to improving classical bandit algorithms and affect the regrets with respect to the size of action sets and function spaces. Notably, in the task with function approximation which allows us to handle general context distributions, our method improves the order dependence on function space size compared with previous literatures. We formally prove that our causally enhanced algorithms outperform classical bandit algorithms and achieve orders of magnitude faster convergence rates. Finally, we perform simulations that demonstrate the efficiency of our strategy compared to the current state-of-the-art methods. This research has the potential to enhance the performance of contextual bandit agents in real-world applications where data is scarce and costly to obtain.


Debiasing Recommendation by Learning Identifiable Latent Confounders

arXiv.org Artificial Intelligence

Recommendation systems aim to predict users' feedback on items not exposed to them. Confounding bias arises due to the presence of unmeasured variables (e.g., the socio-economic status of a user) that can affect both a user's exposure and feedback. Existing methods either (1) make untenable assumptions about these unmeasured variables or (2) directly infer latent confounders from users' exposure. However, they cannot guarantee the identification of counterfactual feedback, which can lead to biased predictions. In this work, we propose a novel method, i.e., identifiable deconfounder (iDCF), which leverages a set of proxy variables (e.g., observed user features) to resolve the aforementioned non-identification issue. The proposed iDCF is a general deconfounded recommendation framework that applies proximal causal inference to infer the unmeasured confounders and identify the counterfactual feedback with theoretical guarantees. Extensive experiments on various real-world and synthetic datasets verify the proposed method's effectiveness and robustness.


Optimal Contextual Bandits with Knapsacks under Realizability via Regression Oracles

arXiv.org Artificial Intelligence

We study the stochastic contextual bandit with knapsacks (CBwK) problem, where each action, taken upon a context, not only leads to a random reward but also costs a random resource consumption in a vector form. The challenge is to maximize the total reward without violating the budget for each resource. We study this problem under a general realizability setting where the expected reward and expected cost are functions of contexts and actions in some given general function classes $\mathcal{F}$ and $\mathcal{G}$, respectively. Existing works on CBwK are restricted to the linear function class since they use UCB-type algorithms, which heavily rely on the linear form and thus are difficult to extend to general function classes. Motivated by online regression oracles that have been successfully applied to contextual bandits, we propose the first universal and optimal algorithmic framework for CBwK by reducing it to online regression. We also establish the lower regret bound to show the optimality of our algorithm for a variety of function classes.