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Collaborating Authors

 Zaenker, Tobias


GO-VMP: Global Optimization for View Motion Planning in Fruit Mapping

arXiv.org Artificial Intelligence

Automating labor-intensive tasks such as crop monitoring with robots is essential for enhancing production and conserving resources. However, autonomously monitoring horticulture crops remains challenging due to their complex structures, which often result in fruit occlusions. Existing view planning methods attempt to reduce occlusions but either struggle to achieve adequate coverage or incur high robot motion costs. We introduce a global optimization approach for view motion planning that aims to minimize robot motion costs while maximizing fruit coverage. To this end, we leverage coverage constraints derived from the set covering problem (SCP) within a shortest Hamiltonian path problem (SHPP) formulation. While both SCP and SHPP are well-established, their tailored integration enables a unified framework that computes a global view path with minimized motion while ensuring full coverage of selected targets. Given the NP-hard nature of the problem, we employ a region-prior-based selection of coverage targets and a sparse graph structure to achieve effective optimization outcomes within a limited time. Experiments in simulation demonstrate that our method detects more fruits, enhances surface coverage, and achieves higher volume accuracy than the motion-efficient baseline with a moderate increase in motion cost, while significantly reducing motion costs compared to the coverage-focused baseline. Real-world experiments further confirm the practical applicability of our approach.


Map Space Belief Prediction for Manipulation-Enhanced Mapping

arXiv.org Artificial Intelligence

Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.


Context-Based Meta Reinforcement Learning for Robust and Adaptable Peg-in-Hole Assembly Tasks

arXiv.org Artificial Intelligence

Peg-in-hole assembly in unknown environments is a challenging task due to onboard sensor errors, which result in uncertainty and variations in task parameters such as the hole position and orientation. Meta Reinforcement Learning (Meta RL) has been proposed to mitigate this problem as it learns how to quickly adapt to new tasks with different parameters. However, previous approaches either depend on a sample-inefficient procedure or human demonstrations to perform the task in the real world. Our work modifies the data used by the Meta RL agent and uses simple features that can be easily measured in the real world even with an uncalibrated camera. We further adapt the Meta RL agent to use data from a force/torque sensor, instead of the camera, to perform the assembly, using a small amount of training data. Finally, we propose a fine-tuning method that consistently and safely adapts to out-of-distribution tasks with parameters that differ by a factor of 10 from the training tasks. Our results demonstrate that the proposed data modification significantly enhances the training and adaptation efficiency and enables the agent to achieve 100% success in tasks with different hole positions and orientations. Experiments on a real robot confirm that both camera- and force/torque sensor-equipped agents achieve 100% success in tasks with unknown hole positions, matching their simulation performance and validating the approach's robustness and applicability. Compared to the previous work with sample-inefficient adaptation, our proposed methods are 10 times more sample-efficient in the real-world tasks.


Integrating One-Shot View Planning with a Single Next-Best View via Long-Tail Multiview Sampling

arXiv.org Artificial Intelligence

Existing view planning systems either adopt an iterative paradigm using next-best views (NBV) or a one-shot pipeline relying on the set-covering view-planning (SCVP) network. However, neither of these methods can concurrently guarantee both high-quality and high-efficiency reconstruction of 3D unknown objects. To tackle this challenge, we introduce a crucial hypothesis: with the availability of more information about the unknown object, the prediction quality of the SCVP network improves. There are two ways to provide extra information: (1) leveraging perception data obtained from NBVs, and (2) training on an expanded dataset of multiview inputs. In this work, we introduce a novel combined pipeline that incorporates a single NBV before activating the proposed multiview-activated (MA-)SCVP network. The MA-SCVP is trained on a multiview dataset generated by our long-tail sampling method, which addresses the issue of unbalanced multiview inputs and enhances the network performance. Extensive simulated experiments substantiate that our system demonstrates a significant surface coverage increase and a substantial 45% reduction in movement cost compared to state-of-the-art systems. Real-world experiments justify the capability of our system for generalization and deployment.


NBV-SC: Next Best View Planning based on Shape Completion for Fruit Mapping and Reconstruction

arXiv.org Artificial Intelligence

Active perception for fruit mapping and harvesting is a difficult task since occlusions occur frequently and the location as well as size of fruits change over time. State-of-the-art viewpoint planning approaches utilize computationally expensive ray casting operations to find good viewpoints aiming at maximizing information gain and covering the fruits in the scene. In this paper, we present a novel viewpoint planning approach that explicitly uses information about the predicted fruit shapes to compute targeted viewpoints that observe as yet unobserved parts of the fruits. Furthermore, we formulate the concept of viewpoint dissimilarity to reduce the sampling space for more efficient selection of useful, dissimilar viewpoints. Our simulation experiments with a UR5e arm equipped with an RGB-D sensor provide a quantitative demonstration of the efficacy of our iterative next best view planning method based on shape completion. In comparative experiments with a state-of-the-art viewpoint planner, we demonstrate improvement not only in the estimation of the fruit sizes, but also in their reconstruction, while significantly reducing the planning time. Finally, we show the viability of our approach for mapping sweet peppers plants with a real robotic system in a commercial glasshouse.


Graph-based View Motion Planning for Fruit Detection

arXiv.org Artificial Intelligence

Crop monitoring is crucial for maximizing agricultural productivity and efficiency. However, monitoring large and complex structures such as sweet pepper plants presents significant challenges, especially due to frequent occlusions of the fruits. Traditional next-best view planning can lead to unstructured and inefficient coverage of the crops. To address this, we propose a novel view motion planner that builds a graph network of viable view poses and trajectories between nearby poses, thereby considering robot motion constraints. The planner searches the graphs for view sequences with the highest accumulated information gain, allowing for efficient pepper plant monitoring while minimizing occlusions. The generated view poses aim at both sufficiently covering already detected and discovering new fruits. The graph and the corresponding best view pose sequence are computed with a limited horizon and are adaptively updated in fixed time intervals as the system gathers new information. We demonstrate the effectiveness of our approach through simulated and real-world experiments using a robotic arm equipped with an RGB-D camera and mounted on a trolley. As the experimental results show, our planner produces view pose sequences to systematically cover the crops and leads to increased fruit coverage when given a limited time in comparison to a state-of-the-art single next-best view planner.


Online Object-Oriented Semantic Mapping and Map Updating

arXiv.org Artificial Intelligence

Creating and maintaining an accurate representation of the environment is an essential capability for every service robot. Especially for household robots acting in indoor environments, semantic information is important. In this paper, we present a semantic mapping framework with modular map representations. Our system is capable of online mapping and object updating given object detections from RGB-D data and provides various 2D and 3D~representations of the mapped objects. To undo wrong data associations, we perform a refinement step when updating object shapes. Furthermore, we maintain an existence likelihood for each object to deal with false positive and false negative detections and keep the map updated. Our mapping system is highly efficient and achieves a run time of more than 10 Hz. We evaluated our approach in various environments using two different robots, i.e., a Toyota HSR and a Fraunhofer Care-O-Bot-4. As the experimental results demonstrate, our system is able to generate maps that are close to the ground truth and outperforms an existing approach in terms of intersection over union, different distance metrics, and the number of correct object mappings