Yi, Xili
Bimanual In-hand Manipulation using Dual Limit Surfaces
Dang, An, Lorenz, James, Yi, Xili, Fazeli, Nima
In-hand object manipulation is an important capability for dexterous manipulation. In this paper, we introduce a modeling and planning framework for in-hand object reconfiguration, focusing on frictional patch contacts between the robot's palms (or fingers) and the object. Our approach leverages two cooperative patch contacts on either side of the object to iteratively reposition it within the robot's grasp by alternating between sliding and sticking motions. Unlike previous methods that rely on single-point contacts or restrictive assumptions on contact dynamics, our framework models the complex interaction of dual frictional patches, allowing for greater control over object motion. We develop a planning algorithm that computes feasible motions to reorient and re-grasp objects without causing unintended slippage. We demonstrate the effectiveness of our approach in simulation and real-world experiments, showing significant improvements in object stability and pose accuracy across various object geometries.
Visual-auditory Extrinsic Contact Estimation
Yi, Xili, Lee, Jayjun, Fazeli, Nima
Estimating contact locations between a grasped object and the environment is important for robust manipulation. In this paper, we present a visual-auditory method for extrinsic contact estimation, featuring a real-to-sim approach for auditory signals. Our method equips a robotic manipulator with contact microphones and speakers on its fingers, along with an externally mounted static camera providing a visual feed of the scene. As the robot manipulates objects, it detects contact events with surrounding surfaces using auditory feedback from the fingertips and visual feedback from the camera. A key feature of our approach is the transfer of auditory feedback into a simulated environment, where we learn a multimodal representation that is then applied to real world scenes without additional training. This zero-shot transfer is accurate and robust in estimating contact location and size, as demonstrated in our simulated and real world experiments in various cluttered environments.
Precise Object Sliding with Top Contact via Asymmetric Dual Limit Surfaces
Yi, Xili, Fazeli, Nima
In this paper, we discuss the mechanics and planning algorithms to slide an object on a horizontal planar surface via frictional patch contact made with its top surface. Here, we propose an asymmetric dual limit surface model to determine slip boundary conditions for both the top and bottom contact. With this model, we obtain a range of twists that can keep the object in sticking contact with the robot end-effector while slipping on the supporting plane. Based on these constraints, we derive a planning algorithm to slide objects with only top contact to arbitrary goal poses without slippage between end effector and the object. We validate the proposed model empirically and demonstrate its predictive accuracy on a variety of object geometries and motions. We also evaluate the planning algorithm over a variety of objects and goals demonstrate an orientation error improvement of 90\% when compared to methods naive to linear path planners.