Goto

Collaborating Authors

 Xue, Junxiao


Affective Video Content Analysis: Decade Review and New Perspectives

arXiv.org Artificial Intelligence

Video content is rich in semantics and has the ability to evoke various emotions in viewers. In recent years, with the rapid development of affective computing and the explosive growth of visual data, affective video content analysis (AVCA) as an essential branch of affective computing has become a widely researched topic. In this study, we comprehensively review the development of AVCA over the past decade, particularly focusing on the most advanced methods adopted to address the three major challenges of video feature extraction, expression subjectivity, and multimodal feature fusion. We first introduce the widely used emotion representation models in AVCA and describe commonly used datasets. We summarize and compare representative methods in the following aspects: (1) unimodal AVCA models, including facial expression recognition and posture emotion recognition; (2) multimodal AVCA models, including feature fusion, decision fusion, and attention-based multimodal models; (3) model performance evaluation standards. Finally, we discuss future challenges and promising research directions, such as emotion recognition and public opinion analysis, human-computer interaction, and emotional intelligence.


Multi-Agent Path Planning based on MPC and DDPG

arXiv.org Artificial Intelligence

The problem of mixed static and dynamic obstacle avoidance is essential for path planning in highly dynamic environment. However, the paths formed by grid edges can be longer than the true shortest paths in the terrain since their headings are artificially constrained. Existing methods can hardly deal with dynamic obstacles. To address this problem, we propose a new algorithm combining Model Predictive Control (MPC) with Deep Deterministic Policy Gradient (DDPG). Firstly, we apply the MPC algorithm to predict the trajectory of dynamic obstacles. Secondly, the DDPG with continuous action space is designed to provide learning and autonomous decision-making capability for robots. Finally, we introduce the idea of the Artificial Potential Field to set the reward function to improve convergence speed and accuracy. We employ Unity 3D to perform simulation experiments in highly uncertain environment such as aircraft carrier decks and squares. The results show that our method has made great improvement on accuracy by 7%-30% compared with the other methods, and on the length of the path and turning angle by reducing 100 units and 400-450 degrees compared with DQN (Deep Q Network), respectively.