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Collaborating Authors

 Xu, Mingze


MM1.5: Methods, Analysis & Insights from Multimodal LLM Fine-tuning

arXiv.org Artificial Intelligence

We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.


Embodied Visual Recognition

arXiv.org Artificial Intelligence

Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths.